Dragontamer's page

Organized Play Member. 23 posts (24 including aliases). No reviews. No lists. No wishlists. 14 Organized Play characters.




What kind of light do laser scopes emit? Are the lasers visible when you are targeting, or can they be made infrared or ultraviolet? If others have the senses to see whatever light the scope uses, does it break stealth?


I am trying to report a session I am GMing. When I do, I get the message "One or more characters cannot play this scenario due to being the wrong character/scenario type."

As any character below the level of the scenario should be able to take the chronicle sheet (even if they have to wait to apply it), everything should be good. The scenario is set up as "RPG" in the Event so this shouldn't be a normal/core problem. Can anyone suggest what might be the problem?


They get medium armor proficiency because they are rangers, but many of their Deeds specify light armor. Is this an oversight, or is it intended that Hooded Champions would have to choose between them?


Saving Throw Will negates (see text)

Description: You fill your target with boredom. The target loses all interest in its current task and must make a Will save against the spell’s effect in order to perform its next action. If the target fails, it takes no action that round. The boredom lasts until the duration expires or the target breaks the spell’s effect with a successful Will save.

If I am reading this correctly, there is no save to have an existing action interrupted, only to take the "next" action. So for example, if someone is in the middle of a one round action, such as casting Summon Monster or concentrating to maintain a spell, I can hit them with this and the spell fail or the concentration will cease, yes?


I have a cleric of Groetus. According to this blog post:

http://paizo.com/paizo/blog/v5748dyo5lbwn&page=6?Golarion-Day-Subdomain s-for-Everyone

The protean subdomain was legal, so my cleric chose it. According to the just released Inner Sea Gods, Groetus does not have access to the Protean subdomain.

Is Protean no longer legal in PFS for clerics of Groetus? Is there a grandfather clause? Thanks!


If a Roughrider rides a suitable mount that is also another player's pet, or rides another player who is wildshaped into a suitable mount, do these mounts benefit from the Roughrider's Steadfast Mount, Armored Charger, or Relentless Steed abilities?


All of the following questions pertain to PFS Organized Play when buying magic items with gold presuming one has sufficient fame:

1) You can buy a Belt of Giant Strength, but does it have to be a belt? Could one buy it as Gauntlets?
A) If so, does PSOP have "slot affinity rules" as I've seen vaguely mentioned (it's unclear whether they are referring to PSOP, Pathfinder in general, or some edition of D&D)?
B) If so, is the affinity only for the slots the items can be bought in, or are they broader than that?
C) What is the multiplier for the cost of getting an enchant in a non-affinity slot? If using a different slot is allowed at all, is the cost doubled for a non-slot version as suggested by the CRB?

2) If one has Feather Step Slippers, can one add the Boots of Speed enchantment to them?
A) If so, how is the price of the upgrade determined? Would it be the price of the second enchant +50%, as suggested in the CRB?
B) Would the price be different if one wanted to add the Feather Step Slippers Enchant to Boots of Speed, since it would then be the cheaper enchant whose cost is increased 50%?
C) When one does the upgrade, which *total price* is used to determine whether the character has sufficient fame to buy the upgrade? Is it the price actually paid by the character for both enchants? Is it the price of building the item in the most efficient manner (e.g. Speed first, then Feather Step, regardless of which order the character actually performed the upgrades)? Or is it the price of building them item in the least efficient manner (e.g. Feather Step, then Speed)?


How does the Second Chance feat work if you are fighting with two weapons?

"Benefit: When making a full attack, if you miss on your first attack, you can forgo making any other attacks for the rest of your turn to reroll that attack at your highest base attack bonus."

Pretty straightforward with one weapon. You take your highest BAB swing, and if it misses, you can swing again by giving up the extra swings you get from your +6 or better BAB. The intent is clear.

It less clear how this works if you are fighting with two weapons:

Does it only apply to the first weapon that swings? If so, does he also lose his off-hand attack at highest BAB in addition to the extra attacks from having a +6 or better BAB if he elects to reroll? Which weapon goes first? Or is it the player's choice?

The alternative view is that the "first attack" is supposed to encompass both of your full BAB attacks. Is this the correct interpretation? If so, does only one attack have to miss to trigger this feat, or do both have to miss? If one of the two hit, do you reroll only the attack that missed or do you reroll both? If both missed, do you reroll both attacks or only one of them?


I'm playing a Tengu rogue with the Claws racial trait and fighting with my natural weaponry. Aside from the Amulet of Mighty Fists and the Bodywrap of Mighty Strikes, are there any other items that enhance attack rolls with natural weapons and/or allow me to avoid DR, and are legal for Society play? There's no item for Tengu like the Claw Blades the Catfolk can use are there?


It is clear that a monster with Darkvision and normal light vision can see my rogue unless I have concealment, but I would argue I have that if I am, say, peeking around a corner. However, peeking around a corner doesn't do me any good if I can't see, and I only have low light vision. But what if I'm using a moonrod? This device casts dim light in a 30' radius, but it is considered normal light to a 60' radius for those with low-light vision. So the questions are:

1) If I peek around a corner using a moonrod for a light source, and there is an enemy further away that 30' but closer than 60', how is it determined whether he detects the light source, even if he doesn't detect me because I win the stealth vs. perception check?

2) Suppose I am approaching a corner with a moonrod, and there is an enemy without low-light vision around the corner. The monster doesn't have line of sight on the moonrod yet, but as I approach the turn, the walls will be illuminated by the moonrod when I get within 30 of them. How is it determined whether the monster detects the light source before I reach the corner, even if he can't see or hear me?

3) More generally, while the rules are clear about what areas a light sources illuminates and what level of lighting in provided, what is not clear are the mechanics for an enemy to notice that someone using a light source is coming. Is there a specific range at which it becomes noticeable that is greater than the area it illuminates? Or is there an associated DC for various light levels for a range modified Perception check?