White Dragon

Dragonsage47's page

RPG Superstar 6 Season Star Voter. Organized Play Member. 230 posts. 2 reviews. 1 list. No wishlists. 1 alias.




While I have enjoyed the AP's for what they are, there seems to be a lack of cohesion that I like to see in an adventure arc. I would LOVE to see an Adventure Path written by a single author again. I feel that one designer AP's are superior because there usually are fewer holes and less loose ends to tie up. I'm not bashing the concept of the AP's I'd just like to see some that are stylistically similar and more fluid upon occasion. Also, I know many people are inured to the concept but I'd love to see a good old fashioned dungeon crawl as an AP one of these days.


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Ok... So I have a Magus, with Craft Wand. I wanna use the Wand Strike Spell to create permanent Wands out of Masterwork Daggers. A Dagger, Dart, or Stiletto basically fits the size and shape of a wand.

The Wand Strike spell allows a wand to be subsumed into a weapon for a duration. Wouldn't it be feasible if a little outside the box to make a Weapon into a wand as long as there were no enchantments getting in the way as long as the creator new the Spell Wand Strike and had the ability to Craft Wands?

I'd like opinions BUT a Ruling from one of the POWERS THAT BE!!!! would be spectacular as my Magus is soon to be in said position.

THNX

DS


Ok, so what happened to level adjustment.. I found the chart for challenging high RP races but the formula doesn't compute well for a party with only one advanced race...(I have a player wanting to play a Tengu in the Shackles)also I ran Council of Thieves and they suggested that Tieflings start at -600 XP... if this still hold true...what is the cut off for RP for deciding this penalty

The ARG has many cool things in it but I feel it missed the mark on how to properly add many of the races without unbalancing the game, I also would love to have seen a chart with the varous race traits and/or a race building worksheet...


Are the Stats for the Scizore in the APG accurate? d10 Damage and Piercing damage? Seems that the picture of the weapon and its description would lend itself to a slashing weapon and it seems that that d10 damage for a one handed martial weapon. I checked the reprint PDF version and found that it hadn't been changed. Would love a semi official ruling... or interesting opinions... specious conjecture...probably unavoidable...but hey I like the +1 Shield Bonus if you don't attack with it... I'm envisioning a magus in the Shackles with this as his primary early on...possibly as a prosthesis or a fake one... I love an ace in the hole like a hand no one knew I had!


So...where might the Urumi fit in a Weapon Group for a Fighter... Its's a "terribly sharp longsword"... that appears as a "coil of steel, similar to a metal whip" It also has reach, can be wielded against adjacent character, can disarm (+2 to disarm) and IMHO probably should be allowed to Trip.

I lean toward grouping it with the Blades, Heavy group but see where it could also be grouped with the Flails...along with the majority of Disarming Weapons.

I'd love to see an official ruling, and maybe a picture to lol.

I have a player wanting to use one for her Fighter in CoT


I'm a bit curious as to the average size of a D&D group.... seems most adventures are designed for 4 these days...but my two groups are 5 and 6 players plus DM...

If the average group size is larger perhaps more products balance for the larger groups would be forthcoming

I've even had groups as large as 10... which was too many but certainly made adapting materials harder