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I was more wondering if they could include a specific rule or two for grappling that involved keeping a hands over someone's mouth or a garrote attack that would involve those excellent suffocation rules.

Grapple on page 146 doesn't really cover what you can do with a grapple. Can you pick someone up and throw them? Squeeze them in a lock for damage? Get a bonus to disarm through an arm lock? As far as I can tell all it allows you to do is stop someone's movement.

I've worked up similar rules for second and third edition D&D but it would be nice not to have to do that this time.


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In the past I've most often run settings involving great a great deal of skullduggery and in many ways I'm very pleased with the rogue in this new iteration. Many of my games have played out like Assassin's Creed, Metal Great Solid or Splinter Cell for example.

One thing that surprises me is the apparent lack of rules for eliminating sentries undetected or performing an assassination. This seems strange as the obscure concept of landing on people in aerial combat surprisingly has a rule! Have I missed something?

The addition of ancestral hit points for low level characters plus the lowering of sneak attack damage would seem to indicate sneaking into fortresses and eliminating common guards could be very, very problematic for low level characters.