Friendly Fighter

Draegoth Almathar's page

121 posts. Alias of Apoc Golem.


Race

Weapon Statistics:
[Melee Unarmed Strike (1st/rd) +5 | 1d6+5 B | 20/x2] [Melee Unarmed Strike (2nd+/rd) +5 | 1d6+3 B | 20/x2] [Melee MW Cold Iron Kama +6/+6 | 1d6+3 S | 20/x2] [Ranged Crossbow +4 | 1d8 P | Rg 80 | 19-20/x2]

Classes/Levels

Active Conditions:
[Active Conditions: None 0/0 rds]

Gender

Male Human Monk (Scaled Fist) 1/Bloodrager (Blood Conduit) 1

Vital Statistics:
[HP 21/21] [AC 16 | T 16 | FF 14] [Per +4 | Init +2 | Spd 30] [F +5 | R +4 | W +0]

About Draegoth Almathar

Draegoth
Male human (Ulfen) bloodrager (blood conduit) 1/unchained monk (scaled fist) 1 (Pathfinder Player Companion: Legacy of Dragons 14, Pathfinder RPG Advanced Class Guide 15, 82, Pathfinder Unchained 14)
LG Medium humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 16, touch 16, flat-footed 14 (+4 Cha, +2 Dex)
hp 21 (2d10+2)
Fort +5, Ref +4, Will +0
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Offense
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Speed 30 ft.
Melee mwk cold iron kama +6/+6 (1d6+3) or
. . unarmed strike +5/+5 (1d6+3)
Special Attacks bloodrage (5 rounds/day), confusing critical, flurry of blows (unchained), stunning fist (1/day, DC 15)
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Statistics
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Str 16, Dex 14, Con 12, Int 8, Wis 10, Cha 18
Base Atk +2; CMB +5 (+7 grapple); CMD 21 (23 vs. grapple)
Feats Deadly Grappler, Dragon Style[UC], Ferocious Loyalty, Improved Grapple, Improved Unarmed Strike, Stunning Fist
Traits affable, reckless
Skills Acrobatics +8, Craft (musical instruments) +6, Diplomacy +9 (+11 to gather information.), Knowledge (arcana) +3, Knowledge (religion) +3, Perception +4, Perform (wind instruments) +9, Spellcraft +3, Survival +4
Languages Common, Skald
Combat Gear oil of magic weapon (2), potion of barkskin +2, potion of cure light wounds (3), alchemist's fire (2), alkali flask[APG] (2); Other Gear mwk cold iron kama, backpack, belt pouch, blanket[APG], flint and steel, masterwork instrumentcrafting tools, pot, soap, torch (10), trail rations (5), waterskin, 12 gp
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Special Abilities
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Bloodrage (5 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Confusing Critical (DC 11) (Su) When raging, critical hit confuses foe for 1 rd (Will neg).
Deadly Grappler Armor spikes, light, one-handed, natural weapons, or unarmed strikes count as one size larger when grappled.
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Ferocious Loyalty +1 morale bonus vs. foe threatened by ally with this feat.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Stunning Fist (1/day, DC 15) You can stun an opponent with an unarmed attack.

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