| Full Name |
Dracothis Antemar |
| Race |
Half-elf |
| Classes/Levels |
Bard (Archaeologist) 2/Fighter (Weapon Master) 1 || HP 22/22 (22/22 nonlethal) || AC 14/12 Tch/12 FF || F+4 R+5 W+2 (+2 vs. enchantments) || CMB +3 CMD 15/13 FF || Init +2 || Perception +8, low light vision |
| Gender |
Male |
| Size |
Medium |
| Age |
23 |
| Alignment |
Neutral Good |
| Deity |
Ng the Hooded |
| Location |
Wanders |
| Languages |
Common, Draconic, Elven, Ancient Osiriani |
| Occupation |
Archaeologist |
| Strength |
13 |
| Dexterity |
15 |
| Constitution |
13 |
| Intelligence |
13 |
| Wisdom |
9 |
| Charisma |
16 |
About Dracothis Antemar
Pathfinder Number = 44335-3
Total XP: 7
Total PP: 14
Taldor Fame: 14
Sovereign Court Fame: 2
Gained 1 XP, 523 gp and 2 PP from Murder on the Throaty Mermaid (as GM)
Gained 1 XP, 538 gp and 2 PP from The Devil We Know, Part I: Shipyard Rats (as GM)
Gained 1 XP, 419 gp and 2 PP from First Steps, Part II: To Delve the Dungeon Deep
Gained 1 XP, 502 gp and 2 PP from The Frostfur Captives (as GM)
Gained 1 XP, 519 gp and 2 PP from The Veteran's Vault (as GM)
Gained 1 XP, 509 gp and 2 PP from Mists of Mwangi
(Will gain 1 XP, 1681 gp and 1 PP from To Scale the Dragon) [at 5th level]
Gained 1 XP, 1293 gp and 2 PP from The Traitor's Lodge (as GM)
Gained 1 XP, 4385 gp and 2 PP from By Way of Bloodcove (as GM)
Paid 2 PP for a wand of cure light wounds (50 charges)
Dracothis Antemar
Male Half-Elf Bard (Archaeologist) 2/Fighter (Weapon Master) 1
NG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 22 (1d10+2d8+3)
Fort +4, Ref +5, Will +2; +2 vs. enchantments
Defensive Abilities uncanny dodge; Immune sleep
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +4 (1d4+1/19-20) and
. . rapier +4 (1d6+1/18-20) and
. . whip +5 (1d3+1 nonlethal)
Special Attacks archaeologist's luck 7 rounds/day (+1)
Bard (Archaeologist) Spells Known (CL 2nd; concentration +5):
1st (3/day)—comprehend languages, detect secret doors, identify
0 (at will)—detect magic, know direction, light, mage hand, sift
--------------------
Statistics
--------------------
Str 13, Dex 15, Con 13, Int 13, Wis 9, Cha 16
Base Atk +2; CMB +3; CMD 15
Feats Skill Focus (Knowledge [history]), Weapon Finesse, Weapon Focus (whip), Whip Mastery
Traits forlorn, impressive presence
Skills Acrobatics +3 (-1 jump), Appraise +6, Bluff +7, Climb +2, Diplomacy +7, Disable Device +0, Knowledge (history) +10, Knowledge (local) +7, Linguistics +5, Perception +8, Sense Motive +3, Sleight of Hand +3, Spellcraft +5, Stealth +3; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Osiriani, Ancient
SQ bardic knowledge +1, clever explorer +1, elf blood
Combat Gear oil (5); Other Gear leather armor, dagger, rapier, whip, backpack, bedroll, belt pouch, candle (2), chalk, compass, fishhook (2), flint and steel, hammer, hooded lantern, mug/tankard, piton (4), rope, sack (2), sewing needle, signal whistle, string or twine, tindertwig (4), torch (2), trail rations (7), waterskin, whetstone, 4,385 gp
--------------------
Special Abilities
--------------------
Archaeologist's Luck +1 (7 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Clever Explorer +1 (Ex) Half time to use disable device.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Impressive Presence (1/day) (DC 14) 1/day, foes must make a DC 14 Will save or become shaken for 1r.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Whip Mastery Using a whip does not provoke attacks of opportunity
A young half-elf with a neatly-trimmed beard and mustache, brown hair, and blue eyes. He wears a half-smile on his lips and carries a rapier and bullwhip at his side.