Elf

Dracothis Antemar's page

115 posts. Organized Play character for WhtKnt.


Full Name

Dracothis Antemar

Race

Half-elf

Classes/Levels

Bard (Archaeologist) 2/Fighter (Weapon Master) 1 || HP 22/22 (22/22 nonlethal) || AC 14/12 Tch/12 FF || F+4 R+5 W+2 (+2 vs. enchantments) || CMB +3 CMD 15/13 FF || Init +2 || Perception +8, low light vision

Gender

Male

Size

Medium

Age

23

Alignment

Neutral Good

Deity

Ng the Hooded

Location

Wanders

Languages

Common, Draconic, Elven, Ancient Osiriani

Occupation

Archaeologist

Strength 13
Dexterity 15
Constitution 13
Intelligence 13
Wisdom 9
Charisma 16

About Dracothis Antemar

Pathfinder Number = 44335-3

Total XP: 7
Total PP: 14
Taldor Fame: 14
Sovereign Court Fame: 2

Gained 1 XP, 523 gp and 2 PP from Murder on the Throaty Mermaid (as GM)
Gained 1 XP, 538 gp and 2 PP from The Devil We Know, Part I: Shipyard Rats (as GM)
Gained 1 XP, 419 gp and 2 PP from First Steps, Part II: To Delve the Dungeon Deep
Gained 1 XP, 502 gp and 2 PP from The Frostfur Captives (as GM)
Gained 1 XP, 519 gp and 2 PP from The Veteran's Vault (as GM)
Gained 1 XP, 509 gp and 2 PP from Mists of Mwangi
(Will gain 1 XP, 1681 gp and 1 PP from To Scale the Dragon) [at 5th level]
Gained 1 XP, 1293 gp and 2 PP from The Traitor's Lodge (as GM)
Gained 1 XP, 4385 gp and 2 PP from By Way of Bloodcove (as GM)

Paid 2 PP for a wand of cure light wounds (50 charges)

Dracothis Antemar
Male Half-Elf Bard (Archaeologist) 2/Fighter (Weapon Master) 1
NG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 22 (1d10+2d8+3)
Fort +4, Ref +5, Will +2; +2 vs. enchantments
Defensive Abilities uncanny dodge; Immune sleep
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Offense
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Speed 20 ft.
Melee dagger +4 (1d4+1/19-20) and
. . rapier +4 (1d6+1/18-20) and
. . whip +5 (1d3+1 nonlethal)
Special Attacks archaeologist's luck 7 rounds/day (+1)
Bard (Archaeologist) Spells Known (CL 2nd; concentration +5):
1st (3/day)—comprehend languages, detect secret doors, identify
0 (at will)—detect magic, know direction, light, mage hand, sift
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Statistics
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Str 13, Dex 15, Con 13, Int 13, Wis 9, Cha 16
Base Atk +2; CMB +3; CMD 15
Feats Skill Focus (Knowledge [history]), Weapon Finesse, Weapon Focus (whip), Whip Mastery
Traits forlorn, impressive presence
Skills Acrobatics +3 (-1 jump), Appraise +6, Bluff +7, Climb +2, Diplomacy +7, Disable Device +0, Knowledge (history) +10, Knowledge (local) +7, Linguistics +5, Perception +8, Sense Motive +3, Sleight of Hand +3, Spellcraft +5, Stealth +3; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Osiriani, Ancient
SQ bardic knowledge +1, clever explorer +1, elf blood
Combat Gear oil (5); Other Gear leather armor, dagger, rapier, whip, backpack, bedroll, belt pouch, candle (2), chalk, compass, fishhook (2), flint and steel, hammer, hooded lantern, mug/tankard, piton (4), rope, sack (2), sewing needle, signal whistle, string or twine, tindertwig (4), torch (2), trail rations (7), waterskin, whetstone, 4,385 gp
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Special Abilities
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Archaeologist's Luck +1 (7 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Clever Explorer +1 (Ex) Half time to use disable device.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Impressive Presence (1/day) (DC 14) 1/day, foes must make a DC 14 Will save or become shaken for 1r.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Whip Mastery Using a whip does not provoke attacks of opportunity

A young half-elf with a neatly-trimmed beard and mustache, brown hair, and blue eyes. He wears a half-smile on his lips and carries a rapier and bullwhip at his side.