Wight

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Organized Play Member. 78 posts. 1 review. No lists. No wishlists. 2 Organized Play characters.




When using Lini in combat with out a weapon does discarding a card to make your strength a 1d10 still make it a d4 since lini doesnt have the melee skill?


If a half-orc armored hulk has improved armored swiftness wearing heavy armor and carrying a light load, what would his speed be?

Is it 30 ft? 35 ft?


I was wondering when my 1 x Pathfinder Beginner Box Heroes Miniatures Set will be delivered?

Thanks


5 people marked this as FAQ candidate. Answered in the errata. 1 person marked this as a favorite.

The duration of Ear-Piercing Scream says 1 round per level. Does this mean the target is dazed or 1 round per level? It says in the text that the target is dazed for 1 round.


Haste is an amazing spell for 3rd level and in my game I changed haste so it affects one person and made a mass haste spell at 5th level. My players are now picking mass haste and casting it every battle. Is it just my group or is the pathfinder haste spell too powerful as written?


Am I correct that undead are immune to the destruction spell?


I’m playing a human witch with 20 intelligence. What languages would be best for me to pick for this campaign?

I was hoping there would be some clue to that in the players guide but I didn’t see any reference to language.


How balanced would this be compared to other races?

Werewolf Player Race

Human (Shapechanger Subtype)
+2 Wis -2 Cha
Low-light vision, scent
Base Speed 30ft
+ 4 on skill checks that deal with shape changers or wolves
Alternate Form: Change to hybrid or animal form as a move action

In Hybrid and Wolf Form
+2 Str +2 Con -2 Cha
+2 Natural Armor
DR 2/silver
Natural attack: Bite

Wolf Form
Base Speed 50ft

Favored Class Option
Add + ½ to Natural Armor Bonus (to a maximum of +2 Natural Armor)
Add + ½ to DR silver when in hybrid and wolf form (to a maximum of 8)

Feat: Bite of the Wolf
Prerequisite: Werewolf
Benefit: When making a bite attack against an opponent you gain a free trip attack if you hit.

Claws of the Wolf
Prerequisite: Werewolf
Benefit: You gain 2 natural claw attack when in hybrid form.

Improved Alternate Form
Prerequisite: Werewolf, BAB + 11
Benefit: When in hybrid or animal form you gain a +4 Str +4 Con
Normal: When in hybrid form you normally get a +2 Str +2 Con -2 Cha


I think that the mount should be optional and that an equally benificial option should be able to be picked. Like how the paladin doesn't have to pick one but can pick to enhance his weapon instead.


I think there should be a ninja/alchemist prestige class in ultimate combat.

It would make some sense. They could use flashpowders and poisons more effectively and use their potions to turn invisible. Then tack on some extra unique abilities to top it off.


Adding Wordburning as a class ability to wizards would be a good idea too.


1 person marked this as a favorite.

Dervish Dancers like the Dervish in complete warrior and the Dervish of Sarenrae are built to use two-weapon fighting. The Dervish Dance feat below only allows one-handed fighting.

Feat: Dervish Dance
Prerequisites: Dex 13, Weapon Finesse, Perform
(dance) 2 ranks, proficient with scimitar.
This feat allows a character to add dex to attack and damage with scimitar when in one hand.

Would the creation of the feat below Improved Dervish Dance be too powerful or overbalancing?

Feat: Improved Dervish Dance [Combat]
Prerequisites: Dex 17, Dervish Dance, Perform (dance) 4 ranks
Benefit: When wielding a scimitar in each hand, you can
use your Dexterity modifier instead of your Strength modifier
on melee attacks and damage rolls. The scimitars must be for a creature of your size.


I want to make a Dervish of Sarenrae. I'm not sure what the best way to go about this is. I was looking at the palidan, rogue, ranger, fighter, or dervish(complete warrior). I have almost all pathfinder and 3.5 materials that I can use and I'm going to be playing Legacy of Fire adventure path.

These 2 abilities here are what sparked my interest in this character idea, but I don't have to take them.

Trait: Flame of the Dawnflower (Sarenrae):
score a crit with a scimitar, deal two extra points of fire damage to the target.

Feat: Dervish Dance
Prerequisites: Dex 13, Weapon Finesse, Perform
(dance) 2 ranks, proficient with scimitar.
This feat allows a character to add dex to attack and damage with scimitar when in one hand.

Any ideas?


I wanted to make a fighter that could teleport in the battlefield and attack in the same round. I beleive the lowest level teleportation spell is dimension door which is level 4. Adding quicken to it makes it level 8. Is there anyway to do this other than having a level 15 wizard. I wanted to make a teleporting fighter and hopefully at a far lower level than 15 if possible. Any suggestions?


I recently listened to Paizo's talks about the future of Pathfinder and the question of psionics has come up a few times. I am writing today to add my opinion to the subject. What makes pathfinder and 3.5 great is the fact that things feel unique. The melee characters feel different from a magic casters because they both use different systems of combat in the game. (Which is what 4th edition has done wrong by making everything the same). What I like most about the 3.5 psionic system is that it is built differently from magic and combat. This gives its own unique feel to it inside and outside the game. From what I gathered from the Gencon discussion of the issue Paizo wants to make it similar to the spell slot system. I think this move would ruin the psionic flavor.

When Paizo gets around to psionics they could do some great things with it but I would like the system either new or old (the existing 3.5 system) to still have a different feel then magic.

I hope Paizo reads this and keeps this in mind. I think everyone in the company so far has done a great job with their products and I am looking forward to what they will do with psionics in the future.

Thanks