Dracarius's page

Goblin Squad Member. Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



Lantern Lodge

I'm studying for a new adventure I'm creating, and one of the creatures has the swallow whole ability.

The question I have is this: If your grappled by said creature if it succeeds at it's swallow whole. Can you reach for a light weapon, or does that weapon already have to be in hand at the time of the grapple/swallow whole?

I see two sides to this:

If you have a weapon in hand, assuming you don't drop it, your good to go.

or

Per the grapple feat you can't "move" so would this prevent a character from grabbing a weapon?

What if the weapon is right near your hand, etc.

Thoughts on this?

Lantern Lodge

Our group, as of late, has had a difficult time getting together to play our main campaign. With job changes and family life, its often we are missing 2 or sometimes 3 players and can't continue our ongoing campaign.

Rather then just not play anything. I'd like suggestions for one day games? They type of game where we can throw a group of random characters together and sit down and play for a few hours to feed the need.

Besides creating your own adventures (Which I'm not up to that level of creativity yet), what modules do you suggest?

Lantern Lodge

So, after 15 years in hiding, I decided to dust off the dice and start gaming again. It isn't as if I just shunned the world of gaming, I just set aside my dice, and decided to watch from a distance.

After I saw, and browsed through, The Haunting of Harrowstone, I just knew it was time to break down the barriers that kept me away. Who doesn't enjoy a good ghost story? The difference this time is that I wanted to be on the DMs side of the table.

My problem is this: Everyone one of my players has been gaming for years. Most noticeably, Bill, who's been gaming for 25+ years. He's been a valuable asset and has assisted me through my questions about "What should I do if..."

To be fair, my game is not perfect, I've flubbed my way through encounters. I'm human, I make mistakes, and I can't quote a page, paragraph, and line number for every rule.

I realize the game rules are meant to be bent (sometimes broken), but how do you make the game fun for those that are dead set on exact rules? I'm at a loss on how to overcome this obstacle. I want my players to have fun, but being quoted rules from players that say "NO, you can't do that" has started taking a toll. Or, do I keep plodding along and glaze over obvious errors and tell them to deal with it?

What would you do?

Drac