Dr_Noface's page

17 posts. No reviews. No lists. No wishlists.




Although I've played 3.5 for years, I never happened to look at the Vampiric Touch spell. Does anyone have any strategies/builds of using it effectively?

Getting a load of temporary hitpoints from a Summon Monster I wand seems pretty attractive...


I've used this in my games to much success.

Clerics lose the ability to spontaneously cast cure/inflict spells. In their place they may spontaneously cast any of their Domain Spells instead. (The Domain slot becomes just a regular spell slot.)

Critique, if you're into that kind of thing.


Its kind of disappointing that once we finally get a gish class, its restricted to one fighting style. The Magus being solely a one-handed combatant seems like a very artificial restriction, stemming from the imbalance in the fighting styles that perhaps Pathfinder didn't address as well as it could have. Thematically, I see nothing wrong with Spell combat working with other fighting styles. At the very least I feel they should be accessed through a feat(s?) or Magus Arcana(s?).

What do the other fighting styles add to the Magus in terms of hard numbers? Has anyone done the calculations?

The fact that Still Spell doesn't alleviate the requirement also seems very clunky. Are there metamagic reducers in Pathfinder that can reduce Still Spell's adjustment to 0? If not then having to prepare lower spells seems like a fair trade-off.

Agree or Disagree?

And if anyone has those numbers, post them up or link them. Otherwise I'll crack open Excel and do them myself.


Hey, building a 1st level human wizard with stats 12,14,14,20,10,10.
I was thinking of a conjuration or illusion specialist with divination and evocation as opposed schools. I've chosen an item arcane bond.

The game will probably only last till 4th level. Its supposed to include a lot of straight hack and slash. The other party members are: a ranger, a fighter, a barbarian, and a cleric.

I'm having trouble deciding between the Shadow School (from the APG) and the Conjuration School. Which would you choose?

Also, having trouble choosing the first level feats. Would any combination of Toughness, Improved Initiative, and Combat Casting work?


Ultimate Magic better have lots of new IMPROVED Familiars. If I just see stats for some loser ferret or crab I'm going to flip my lid.

I'd also love to see more feats in the Familiar chain. Greater Familiar, anyone?

Anyone have any familiars they'd like to see? Here are some of mine:

Various kinds of fey (Nixie, Pixie, Tlixie)
Lantern Archon
Various kinds of constructs
Undead Familiars
Ghost Familiars
Oozes
Abberrations (perhaps a few that are symbiotic in nature)


In need of a little clarification...

To properly Use Magic Device, must one be able to properly speak? Can you UMD without speech?

Furthermore, can a pseudodragon speak in order to UMD? I can't tell from their description if they actually can talk.

Thanks.