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Dr.Jay's page
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I just wanted to clarify that we did something right (I now think we did it wrong).
We encountered a barrier, Collapsed Ceiling or tunnel I think (the one the stays in place if you fail it), at a location where there were 2 players present.
The person whose turn it was attempted the check and failed it. So...
According to the rulebook: "Any character at that location
can attempt one or more of the checks, as long as the character who
encountered the bane attempts at least one of them. If the character
who encountered the bane is not able to attempt at least one of
these checks, the bane is undefeated and other players do not need
to attempt checks against it."
Ok, first, does this ONLY apply to checks that have multiple conditions, like 'then' or 'or' cards. BECAUSE, it could be interpreted that as long as there are multiple players at a location, then any bane could be approached by multiple players as long as the primary player was able to attempt the check at all. In the case of the card above, the card stays in place (and therefore in play), so unlike other banes it is not shuffled back into the deck if the primary player fails the check, thus leaving it up and available. Unlike a combat check where the monster gets shuffled back in to the location and has to be found again to be encountered again.
Since it is still up and playable, if the primary player attempts and fails it, does this rule now come into play allowing another player to attempt the check? The rule says the 2nd player can attempt one or more, but is not specific in that it has to be a different check than the primary player. It also does not state that the primary player has to succeed at their check, only that they have to attempt it.
Now, I realize that this rule came up in reference to cards with 'then' conditions on them, but at the time we were playing it seemed perfectly reasonable that the 2nd player could attempt the check, which they succeeded at in our case. Thinking about it now, it seems that we probably misinterpreted this rule, at least in the spirit of the rule.
Perhaps some clarification is needed.
Also, another question in regards to this same card. If you are the primary player at this location, encounter the card and fail the check, can you then discard a blessing or ally card and re-encounter this barrier twice in the same turn?
Thanks!
So, ran into this situation last night:
We were playing a three player game and had one location that no one was particularly suited to close, I think it was a wisdom check.
Anyway, the player at that location defeated the henchman there and then failed the close check, so the location stayed open. We continued to play and eventually explored all of the cards in that location's deck.
At that point, with the location empty, is that an automatic close, or do you still have to roll to close the location?
In reading the rulebook it seems you still have to roll to close the location even if it's empty. Just wanted to clarify.
Thanks!
After winning the Lost Coast scenario by the skin of my teeth playing solo with Merisiel, I came across 2 questions:
First, in the desecrated vault, the location special (Undead are undefeated on a roll of 1) applies to the Ancient Skeleton Henchman as well? I was wondering which order you read the cards in. If you resolve the entire henchman card first, it would seem you can attempt to close the location before having to roll that 1d6.
Second, I pulled the Elven Chain Shirt as my random boon. The 2nd part reads: Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
It then goes on to say: If you are proficient with light armors, you may recharge this card when you reset your hand.
Why is the light armor proficiency tagged twice in different ways?
Would you bury the card to reduce the damage, then recharge it when you reset your hand? Why not just recharge it, period?
So, with all the discussion about what applies when, I wanted to check and make sure I had one of my plays correct.
Playing with Merisiel and facing one of the villains last night. I had earlier acquired the Deathbane crossbow +1.
So, facing the villain I came up with these die.
Revealing the crossbow gave me: 1d12+1d8+1 Use your dex and the xbow damage
Revealing the Sage's Tome (I think?): 1d4 vs villain
Discarding a TotG to get an extra die: 1d12 Discard to add a die
Discarding another TotG to activate Merisiel's solo ability: 2d6 (1d6 if you recharge a card, 2 if you discard a card)
So, my roll was: 2d12+2d6+1d8+1d4+1
I just wanted to see if I doubled up on anything I shouldn't have, seemed like a helluva lot of die for one roll.
Thanks!
So, one of the things that the devs said people would do with this game is to run solo games with their characters in order to get loot/buffs to use later in their multiplayer games. Can't remember where I heard this discussed, I think it was on a play through on YouTube with Mike.
Anyway, what happens if you have multiple characters that have the same loot cards from different boxes? Not from a standpoint of mixing up cards, but from a standpoint of how many pieces of equipment are available total.
For an example, say their are 2 light crossbow cards in the game total and you have 2 characters that are armed with 2 crossbows each? This is just an example, but play it out however you like, spell cards, items, etc.
Thanks!
Hey folks,
The largest game we have played is 3 characters, so forgive me if the answer to this question is readily apparent during game play.
How do really large games, like 6 people work in a way that you can win them?
Since the timer (Blessings Deck) is always 30 cards deep, for a six person game that means each person gets (baseline) 5 encounters. Since each location has 10 cards,you are talking 80 potential encounters for a game of 6 players.
In the games we have played so far, we have not had enough blessings and allies to consistently give each player 8 or 9 more encounters. I know if you hit a henchman or villain you can kill a location quickly, but if they are buried deep, how does that work?

It's almost 2 am and I just finished making some basic character decks and a question arose.
Given these parameters:
1) At the start of any game, the character deck has to match the number and type of cards listed on a character's deck list (3 weapons, 2 spells, etc.)
2) The characters are meant to grow in the sense that they acquire new cards, better cards, etc. through boons and rewards obtained in each scenario and that you are meant to replace cards in your beginning hand with these acquired boons.
3) Some character's recommended starting hands contain items that are banished (ie caltrops). Not discarded, banished. Meaning they are supposed to return to the box, never to be seen again (que echoey voice).
What happens when through a scenario, or multiple scenarios, you use banishable items without getting boons to replace them?
I would assume you are just supposed to replace them from the box with each new scenario, however, this would seem to go against the spirit of the game. Banished items are supposed to be gone, period. You could argue that they are simply meant to be unusable in any way, shape, or form for this scenario, but isn't that what burying a card does?
Like I said, I am probably way overthinking this one, but I wondered what people thought.
Thanks!
On the temple location, you have to discard when you move to or are moved to that location.
If you start the game at that location does that count as a move and thus require a discard?
Thanks!
Ok, so I've played a few scenarios with various characters and I just want to make sure I am reading Ezren right.
On his Lightning Touch and Force Bolt, I am using Intelligence(Arcane) + 2d4.
So 1d12 +2 +2d4?
Seems like he hits a ton relative to the other characters.
So, now that the game is out and you have 5 billion people looking at cards and finding typos (see the FAQ). Will Paizo be issuing any replacement cards so I don't have to have a nice beautiful set of cards marred by my scribbles all over them?
Can we expect that sometime in the future?
Thanks!
The ghoul card says 'If undefeated, reset your hand and end your turn'
What does that actually mean?
Draw new cards to fill your hand and your done? OR Discard all your cards and reset your hand in that sense? OR Do a standard reset, discard what you want to, then refill your hand?
Thanks!
For any given encounter, I know you can only use one card of a type. So for most weapons, if used, that is the only weapon you can use.
However, can you use offensive spells and weapons together? So, if using Ezren for example, can I use a long spear (Str + 1d8) AND lightning touch (1d12 +2 + 2d4) on a single roll? They are different type cards even though they both apply to a combat check.
Thanks!

Hey folks,
Me and a couple of friends ran our first play through tonight of Brigandoon! We had a blast, but the inevitable questions arose.
First: When playing your turn you only refresh your hand at the end of YOUR turn. So, if you play cards (blessings and such) to help out other players on their turn, when your turn rolls around again you may be down to 1 or 2 cards at the start of your turn. Correct?
Second: When closing a location, such as after defeating the Bandit Henchman, the rule book says, 'If you succeed at meeting the "When Closing" requirement, search though the location deck, take out the villain if it is there, and banish the rest of the cards'.
Ok, no problem.
It then says, 'If you find the villain, it becomes the entirety of the location deck, and the location is not closed -- .....'
The rule book then later says:
'Characters may move to closed locations and, if there are cards there, may explore and encounter those cards as normal.
How do you get a closed location with cards? If you banished them all on closing, or it became the villain's location (not closed, but all other cards banished), how does one leave cards there?
Third: When using BotGs with Sajan, he gets to recharge them when discarded. This applies even if they are used to further explore a location, correct?
Finally: If I have 3 BotGs in my hand, then I can potentially explore my location 4 times. Once for my turn based exploration, then I could discard the 3 BotGs sequentially to keep exploring, correct?
Thanks!
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