Dartalis wrote:
Dartalis Spoiler: You are pretty sure that the creature is some type os Demon, possibly summoned to aid those within the room. you are not sure as to its exact name or type but you think that it is certainly a powerful being.
No, I'm fine with you guys rolling these at home.
I am away on vacation for the next few days but will be back on Monday 9th. Please feel free to carry on posting though and I will update you on my return. I am assuming that Joneth pulls open one of the double doors. The room beyond the doors is shaped like a cross, with two large
You can clearly see several figures in the chamber. Approximately 18 robed men and women who by the bulkiness of their robes are probably wearing armor underneath stand around the alter listening to a man in black plate armor chant osbscene prayers. His face is covered by a skull like mask and a unearthly shimmering mace is held in his right hand. A shield lies across his back. Standing to this mans left is an 8' tall hulking golem, that seems to be constructed from hard baked clay, although it glistens in the light of the torches within the room. As you watch, a towering figure rises from one of the bubbling pools of blood and lumbers to stand behind the armored figure. This demonic beast has a dog-like head and four huge arms, two of which end in crab-like pincers. As it's glaring red eyes survey the assembled crowd of followers, many of them shrink back as if a wave of heat has hit them.
You travel onwards, meandering through several tunnels and passages that seem to delve ever deeper. The occasional piece of junk or debris litters your path. Eventually you come to a crossroad in the passage. To your right the tunnel is about 10' wide and travels for 30' before taking a turn to the left. Straight ahead, the tunnel continues for aproximately 40' and the heads left. The tunnel to your left is about 20' wide and is much more ornate, being of worked marble with black tiles on the floor. It leads on for 60' before terminating at a set of huge, carved double doors. This passage is lit by flickering torches set into the wall in brass sconces. Joneth Spoiler: You feel immense evil in the direction of the doors!
Num-Rah wrote:
Num-Rahs blade rams down into the second beast. The blade digs deep and a howl of pain fills the cavern. I think that any criticals will just be classed as double damage, no roll needed.32hp damage. Beast 2 is now down to 12 hp.
Ilona Ebonblade wrote:
ven though Ilonas spear seems to fly true, as it hits the creature (4) the weapon seems to pass straight through it and impact on solid cave wall, almost as if the beast was not there.
Joneth Soulborn wrote:
The beast tries desperately to evade Marcus's blow and leaves itself wide open for Joneth who delivers a killing thrust. The Displacer Beast lets out a pathetic wheeze and slumps to the ground, dead.
Marcus 'the Mouse' Dana wrote:
Marcus takes a swing at Beast 1. His blow cuts deeply into the dreadful creature. Creature 1 is now down to 12 hp
Koryn Darklight wrote:
Koryns attack hits empty air as the Displacer Beast leaps to one side. Next Round!
Sorry about that. Jylans stats should read:- Strength 10 +5 point buy (14) +2 (race) +2 (belt) =18 Dex 10 +7 point buy (15) +1 (level increase) = 16 Con 10 + 5 point buy (14) =14 Int 10 + 2 point buy(12) = 12 Wis 10 + 0 = 10 Chr 10 + 1 point buy (11) = 11 Wrong calculation on my part. I have adjusted his profile to reflect the changes.
Beasts 1 & 2 attack. The two lead Displacer Beasts snarl in anger and pounce at Joneth and Num-rah. The first creature, (Beast 1)lashes out with both of its tentacles. 19+9=28 / 9+9=18
The second creature beast 2leaps at Num-Rah, jaws open. 5+4=9. Its teeth clash on empty air as Num-Rah turns to evade its bite.
Dartalis wrote:
Beasts 3 and 4 are moving along the sides of the left and right hand sides of the cave, trying to out flank you. You can also get a shot at beast 2.
Ilona Ebonblade wrote:
I'll assume that everyone in front ducks down at your warning. A blast of flame and heat roars out over the front of the parties ranks, impacting into the two displacer beasts attacking. Both make nimble moves to get out of the way, partially succeeding . Ref saves of 10+7 = 17 each. Both take 3 hp dmg.
As you gather to make ready an attack, you get a closer look at the creatures and note that they only superficially look like a big cat as they sport six legs each as well as the tentacles. They are aproximately 9' long and resemble a fully grown tiger in size. Displacer Beasts (4) initiative : 6 + 2 = 8
You can just about make out a passage leading off out of the cavern, over on the far right hand side of the passage. As you do this you catch your first glimpse of the beasts within the cave. Four large feline shapes skulk around in the shadows, blacker than night. Their breath mists as they prowl about, making low mewing sounds. Twin claw tipped tentacle sprout from their muscular backs, writhing sinuously in the air. Twin points of red signal the evil intelligence that dwells within these beasts. Beasts that block your exit from the cave.
I would be interested in this game. have been a big fan of Necromancer games for a long time and have been waiting for this adventure for a long time. I am currently running a PBP myself, set in Rappan Athuk (see Rappin in Rappan), and I can tell you this...It's going great. I think what you mentioned about the story being first and the rules second reflects exactly how I play the game myself. And this style lends itself to PBP games perfectly.
From where you all stand in the tunnel, it would seem that the river narrows and enters the cavern, becoming little more than a stream as it crosses the cave, before exiting down a large hole in the ground. The stream seems to have cut a trough through the cave as the ground on either side of it is about 5' higher than the stream itself. From where you are you can see no sign of the noisy predators.
The way is difficult but not impossible. On several occasions you have to navigate the river itself due to the footpath being non existent. The water level never seems to get any deeper than about 4' though. After about 4 hours of travel the incline of the path seems to start leveling off and perhaps you think an end is in sight. How far from the surface you have come though is uncertain. Up ahead the tunnel seems to be entering a large cave, the first you have seen along the way. Faint flickering light can be detected, possibly from torches. A musty, animal like odor wafts down the tunnel toward you and you can hear the low growling of some sort of creature echoing off the rock walls.
Marcus looks along the passage. A narrow strip of rock runs parallel to the river acting as a footpath, although even from the entrance you can tell that it does at times disappear to nothing and a dip into the water becomes necessary. The roof of the passage is low and uneven and the passage is unlit. The walls and floor are damp from the spray of the water as it crashes over submerged rocks. How far down the passage travels is unknown though.
The water worn passage that the small river runs into seems to slope steeply down, and then after a few feet, disappears into darkness. The river bed is made up of small pebbles and fine silt. The river itself is about 15' across at it's widest point. You can hear the water rushing along from further into the tunnel. Although it seems treacherous you still deem it to be navigable. As to where it leads...?
You head back down the dusty passage until it eventually opens into a large cavern, illuminated by a glowing moss on the walls. Numerous rats run away from you as you enter. A stream runs through the room entering from the far left of the chamber and exiting through a 5' high tunnel on the right. Several rat tunnels lead from this room also. The far southern section of the room beyond the river is scorched, as if a fireball spell had previously been cast here. It looks as if a battle has taken place here as the skeletal remains of several large rats lie here as well as what looks like the remains of a dwarf. All that remains of the latter appears to be a battered wooden shield, a broken war axe and rotted leather armor. In a tunnel in the right hand wall you can see a set of worn stone steps leading down.
Beyond the 'secret' door, the smell of waste is overpowering. You see a small room. Three medium-sized holes in the ground are regularly spaced in a line along one side of this room. They are latrines, as is obvious from the smell. One of them has a toilet seat of white stone, which appears to be very clean, installed over the hole. You can see no other exits.
DM_Darkmeer wrote:
Appreciate that.
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