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Dr. Dark!'s page

224 posts. Alias of neil mantle 64.


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First of all, my apologies. After recovering from the broken limb I then have the bad luck of having my PC die on me. Anyway I have purchased again and now can continue if eveyones ok with that.


Dartalis wrote:

"I have learned about such creatures, if it is what I think." Dartalis looks again at the creature, focusing his vision and studying the details.

Knowledge Arcana Check 1d20 + 10

Dartalis

Spoiler:
You are pretty sure that the creature is some type os Demon, possibly summoned to aid those within the room. you are not sure as to its exact name or type but you think that it is certainly a powerful being.

I'M BACK!!! Sorry guys, for my extended leave of absence. It's not good when you end up breaking your leg on a weekend trip to Paris!! Ahh well, back home now, so I will be updating things very shortly. Glad to be back and thanks for being patient. DD


Sorry 'bout the lack of posts. Just returned from a rather sudden work related course. I will be away over the next few days on vacation as well but will be back on Monday 9th. Please feel free to run Jylan while I am absent and I will pick up when I return.


No, I'm fine with you guys rolling these at home.
The odd feeling dissipates and you all look warily at each other. Nothing seems to have happened. Joneth still has his hand grasped around the handle of the door.

I am away on vacation for the next few days but will be back on Monday 9th. Please feel free to carry on posting though and I will update you on my return.

I am assuming that Joneth pulls open one of the double doors.

The room beyond the doors is shaped like a cross, with two large
pools of what appear to be bubbling blood flanking a large altar upon which rests a shimmering globe of scintillating colors. The
globe spins wildly along its axis. Around the altar is inscribed
a pentagram.

You can clearly see several figures in the chamber. Approximately 18 robed men and women who by the bulkiness of their robes are probably wearing armor underneath stand around the alter listening to a man in black plate armor chant osbscene prayers. His face is covered by a skull like mask and a unearthly shimmering mace is held in his right hand. A shield lies across his back. Standing to this mans left is an 8' tall hulking golem, that seems to be constructed from hard baked clay, although it glistens in the light of the torches within the room. As you watch, a towering figure rises from one of the bubbling pools of blood and lumbers to stand behind the armored figure. This demonic beast has a dog-like head and four huge arms, two of which end in crab-like pincers. As it's glaring red eyes survey the assembled crowd of followers, many of them shrink back as if a wave of heat has hit them.


A deep echoing voice echoes outward from the doors as the handles are grasped. A chill rolls down all your spines, firing off nerve endings all over your bodies as if a stream of fire ants were crawling up into your brains.

Will saves off everyone please...


You can now see that unholy scenes of demonic faces and rites are carved in bas-relief on the doors, evidence that something wicked this way dwells perhaps. The doors have great brass handles.


Marcus

Spoiler:
The Black tiled floor seems to be just a normal ornate floor. You can tell though that it has seen a lot of travel...there are numerous scuffs on its polished surface, as if from booted feet.


The torch flames flicker again and then return to a steady upwards sway. Whatever caused them to waver seems to have passed...if anything was ever there...


The flames in the sconces seem to flicker as if a gust of wind had suddenly blown past them...but you felt nothing...


You travel onwards, meandering through several tunnels and passages that seem to delve ever deeper. The occasional piece of junk or debris litters your path. Eventually you come to a crossroad in the passage. To your right the tunnel is about 10' wide and travels for 30' before taking a turn to the left. Straight ahead, the tunnel continues for aproximately 40' and the heads left. The tunnel to your left is about 20' wide and is much more ornate, being of worked marble with black tiles on the floor. It leads on for 60' before terminating at a set of huge, carved double doors. This passage is lit by flickering torches set into the wall in brass sconces.

Joneth

Spoiler:
You feel immense evil in the direction of the doors!


Well done everyone. 800 xp each.

As far as you can all tell, there seems to be just the one navigable exit from the chamber; a low ceilinged passage to the right on the far wall.


Please excuse my lack of posts at the moment. Real life is intruding a bit and I am only just managing to post on my other pages at the moment. If its ok, please carry on and I will join in asap, probably in the next day or two. Real life should be sorted out by then!


The other two Displacer Beasts, seeing the fury that is being vented on their two braver companions decide that enough is enough and turn tail, slinking away into a low tunnel mouth on the far side of the cave.


Num-Rah wrote:

Num-Rah roars, filled with a dragon-like fury, slamming his dread blade down towards the head of the six-legged tentacled beast. Using Stone Bones attack. If it hits, I gain damage reduction 5/adamantine for 1 round.

Attack 1d20 + 9

This is critical. How do I roll for that? Or is it just twice the rolled damage?

Damage 1d12 + 8

Num-Rahs blade rams down into the second beast. The blade digs deep and a howl of pain fills the cavern. I think that any criticals will just be classed as double damage, no roll needed.32hp damage. Beast 2 is now down to 12 hp.


Ilona Ebonblade wrote:

Smoothly shifting her grip, Ilona hurls her spear at one of the other beasts let's say displacer beast 4 1d20+6 1d10+2

As the spear sails through the air, her retrives her katana, her eyes never leaving the battle[/ooc]move to pick up katana[/ooc]

ven though Ilonas spear seems to fly true, as it hits the creature (4) the weapon seems to pass straight through it and impact on solid cave wall, almost as if the beast was not there.


Joneth Soulborn wrote:

The paladin presses the attack on the beast he had injured.

Attack 1d20+9
Damage 1d8+5

The beast tries desperately to evade Marcus's blow and leaves itself wide open for Joneth who delivers a killing thrust. The Displacer Beast lets out a pathetic wheeze and slumps to the ground, dead.


Marcus 'the Mouse' Dana wrote:
Num-Rah wrote:

Num-Rah roars, filled with a dragon-like fury, slamming his dread blade down towards the head of the six-legged tentacled beast. Using Stone Bones attack. If it hits, I gain damage reduction 5/adamantine for 1 round.

Attack 1d20 + 9

This is critical. How do I roll for that? Or is it just twice the rolled damage?

Damage 1d12 + 8

Unless I missed something, shouldn't I be going first every round?

Marcus swings his sword at the cat Num-Ra is attacking. attack +7 = 20, dmg = 8

Marcus takes a swing at Beast 1. His blow cuts deeply into the dreadful creature. Creature 1 is now down to 12 hp


Koryn Darklight wrote:

Thanks Dr. Dark!.

Koryn readies himself for battle, holding his shield before him and holding sap high as he charges them.

Attack:1d20+5+2+1
Percentile(called high to hit):1d100
Damage(nonlethal):1d6+1+1

Koryns attack hits empty air as the Displacer Beast leaps to one side.

Next Round!


Sorry about that.

Jylans stats should read:-

Strength 10 +5 point buy (14) +2 (race) +2 (belt) =18

Dex 10 +7 point buy (15) +1 (level increase) = 16

Con 10 + 5 point buy (14) =14

Int 10 + 2 point buy(12) = 12

Wis 10 + 0 = 10

Chr 10 + 1 point buy (11) = 11

Wrong calculation on my part. I have adjusted his profile to reflect the changes.


Sorry I didnt post yesterday. Should be posting again in a couple of hours.


DM, i have already advanced Jylan to 7th level. Please take a look at him and let me know what you want to change. Still need to do traits though.

And thanks for considering me for the game!


I think i'll allow Koryns spell to have ocured prior to the round so he still has an action.


Dartalis wrote:
oops ) 5+2=7 damage

The burning ball of fire rolls straight toward the third beast and no matter how it tries it cant get out of its way. The ball explodes against it and throws it back against the wall. Beast 3 is down to 39hp


No. We are not rolling initiative for each round. Just standard rules so that your initial initiative result stands for the whole combat encounter.

It is Dartalis's action. Just waiting for Flaming Sphere results.


Beasts 1 & 2 attack. The two lead Displacer Beasts snarl in anger and pounce at Joneth and Num-rah. The first creature, (Beast 1)lashes out with both of its tentacles. 19+9=28 / 9+9=18
One ridged tentacle slashes across your chest leaving a vicious rend in your armor 8hp dmg. Tho other tentacle flails wide.

The second creature beast 2leaps at Num-Rah, jaws open. 5+4=9. Its teeth clash on empty air as Num-Rah turns to evade its bite.


Dartalis wrote:

Dartalis fixes his gaze on the creatures attacking his friends and begins to recite and repeat the words of a spell, tracing arcane runes in the air and sprinkling bits of tallow, brimstone, and powdered iron.

"Ethumen flamu nosteri, mithus miri esparu." The words begin quietly, but the cadence rises as the spell nears its climax.

(Flaming sphere - 30 ft per round, standard action) Dartalis will aim at beast 1 or 2 if none of the others are in the spells direct path, if they are, then he will direct the spell to beast 3 or 4 (in that order) using a move action to get a clear line of sight before casting.

Beasts 3 and 4 are moving along the sides of the left and right hand sides of the cave, trying to out flank you. You can also get a shot at beast 2.


Num-Rah wrote:
Beast 1 should take damage from my attack as well. I did 19 points of damage after Soulborn.

Indeed The first displacer beast is battered again and is knocked to one side by the power of the blow. beast 1 is down to 20 hp


Ilona Ebonblade wrote:

At the sight of the beasts Ilona drops her katana point down (free action) and reaches over her shoulder, drawing her spear. (move action) Holding it forward in a combat stance she begins to move the spearhead in a rapidly increasing circle. A warm glow envelops the spearhead expanding into a corruscating ball of burning bright light, the temperature around her rising noticably.

As she takes a deep breath and shifts her stance she notices the Paladin's charge, too late to change her action as a wave of fire blasts forward enveloping a 30 ft cone shaped region.

Hatchling's Flame Maneuver. All targets(everything infront of her really)take 2d6 fire damage, make DC 16 Reflex save for 1/2

"Damn overeager.....GET DOWN!!!"

I'll assume that everyone in front ducks down at your warning.

A blast of flame and heat roars out over the front of the parties ranks, impacting into the two displacer beasts attacking. Both make nimble moves to get out of the way, partially succeeding . Ref saves of 10+7 = 17 each. Both take 3 hp dmg.
The two creatures land near the front ranks, their fur smoldering in places.
Beast 1 down to 39 hp / Beast 2 down to 44 hp


Joneth Soulborn wrote:

Joneth charges forward slashing.

"Twisted beasts of evil, feel the cleansing blade of Muir!"

Attack 1d20+10
Damage 1d8+6

Joneths blade sweeps up in an arc, slashing into the closest beast. Black blood flies through the air. 8hp dmg Beast 1 down from 50 to 42 hp


I will post the updated 7th level Jylan later today.


Approx once or twice a week. Each session lasting about 4 hours from what I remember. I think I once worked it out that it took us nearly 400 hours to play it. But my players do have a habit of going off at a tangent and getting into things a bit off track sometimes.


Heckles go up on the backs of the savage looking beasts as they sense your presence. They stalk forwards as some of you move to engage them.

Displacer Beasts (4) Basic Stats. HP 50, 47, 46, 42 / Spd 40
AC 16 Saves Fort +8, Ref +7, Will +3


I own this and have had it for a couple of years. The adventure took well over a year of real time to complete but it is fantastic. Good luck with it.


Initiative order is:

Marcus - 22

Joneth - 21

Ilona - 14

Num-rah - 11

Ulven - 9

Displacer Beasts - 8

Dartalis - 7

Koryn - 2


As you gather to make ready an attack, you get a closer look at the creatures and note that they only superficially look like a big cat as they sport six legs each as well as the tentacles. They are aproximately 9' long and resemble a fully grown tiger in size.

Displacer Beasts (4) initiative : 6 + 2 = 8


Congrats guys for reaching the 10th page. Well done and thanks!


You can just about make out a passage leading off out of the cavern, over on the far right hand side of the passage. As you do this you catch your first glimpse of the beasts within the cave. Four large feline shapes skulk around in the shadows, blacker than night. Their breath mists as they prowl about, making low mewing sounds. Twin claw tipped tentacle sprout from their muscular backs, writhing sinuously in the air. Twin points of red signal the evil intelligence that dwells within these beasts. Beasts that block your exit from the cave.


Would we have a set sum of money, as per the rules, to allow us to buy magic etc?


I would be interested in this game. have been a big fan of Necromancer games for a long time and have been waiting for this adventure for a long time. I am currently running a PBP myself, set in Rappan Athuk (see Rappin in Rappan), and I can tell you this...It's going great. I think what you mentioned about the story being first and the rules second reflects exactly how I play the game myself. And this style lends itself to PBP games perfectly.
The character I would play is a fighter called Jylan Kynslayer. I rolled him up for another PBP that never started so I would like to play him if possible.


From where you all stand in the tunnel, it would seem that the river narrows and enters the cavern, becoming little more than a stream as it crosses the cave, before exiting down a large hole in the ground. The stream seems to have cut a trough through the cave as the ground on either side of it is about 5' higher than the stream itself. From where you are you can see no sign of the noisy predators.


Num-Rah wrote:
Num-Rah sniffs the air and readies his sword.Scent

Num-Rah

Spoiler:
The smell takes you back to the times you have been caught in a rainstorm...wet fur.

Ilona Ebonblade wrote:
Ilona sniffs the air trying to identify the source of the growl. Scent ability

Ilona

Spoiler:
It smells similar to how a cat you once owned as a child used to smell when it got wet.

The way is difficult but not impossible. On several occasions you have to navigate the river itself due to the footpath being non existent. The water level never seems to get any deeper than about 4' though.

After about 4 hours of travel the incline of the path seems to start leveling off and perhaps you think an end is in sight. How far from the surface you have come though is uncertain.

Up ahead the tunnel seems to be entering a large cave, the first you have seen along the way. Faint flickering light can be detected, possibly from torches. A musty, animal like odor wafts down the tunnel toward you and you can hear the low growling of some sort of creature echoing off the rock walls.


Marcus looks along the passage. A narrow strip of rock runs parallel to the river acting as a footpath, although even from the entrance you can tell that it does at times disappear to nothing and a dip into the water becomes necessary. The roof of the passage is low and uneven and the passage is unlit. The walls and floor are damp from the spray of the water as it crashes over submerged rocks. How far down the passage travels is unknown though.


The water worn passage that the small river runs into seems to slope steeply down, and then after a few feet, disappears into darkness. The river bed is made up of small pebbles and fine silt. The river itself is about 15' across at it's widest point. You can hear the water rushing along from further into the tunnel. Although it seems treacherous you still deem it to be navigable. As to where it leads...?


You head back down the dusty passage until it eventually opens into a large cavern, illuminated by a glowing moss on the walls. Numerous rats run away from you as you enter.

A stream runs through the room entering from the far left of the chamber and exiting through a 5' high tunnel on the right. Several rat tunnels lead from this room also. The far southern section of the room beyond the river is scorched, as if a fireball spell had previously been cast here.

It looks as if a battle has taken place here as the skeletal remains of several large rats lie here as well as what looks like the remains of a dwarf. All that remains of the latter appears to be a battered wooden shield, a broken war axe and rotted leather armor.

In a tunnel in the right hand wall you can see a set of worn stone steps leading down.


Beyond the 'secret' door, the smell of waste is overpowering. You see a small room. Three medium-sized holes in the ground are regularly spaced in a line along one side of this room. They are latrines, as is obvious from the smell. One of them has a toilet seat of white stone, which appears to be very clean, installed over the hole. You can see no other exits.


Koryn Darklight wrote:

"Does anyone know what the Ace of Spades represents?"

** spoiler omitted **

Koryn

Spoiler:
you feel a minor tingling in your fingers, then it is gone.

DM_Darkmeer wrote:
Kane Tosscobble wrote:
It looks like I am not going to be able to partake in this adventure, due mainly to time restrictions. I am running another thread and also looking at starting another game. Hope everything goes well for you all.

I'm sorry to see that. I wish you well, and Kane will be welcome later in the campaign if you choose otherwise.

/d

Appreciate that.

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