Dwarf Wizard

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RPG Superstar 8 Season Dedicated Voter. 4 posts. No reviews. No lists. No wishlists. 1 alias.


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Dedicated Voter Season 8

Thomas LeBlanc wrote:

These were just my thoughts during voting:

Corpse Thicket Javelin - This was on my DVF list. Evil GM: Last night i turned the party into walking shrubberies. Yeah, I made sure they couldn't remove the corpse thicket javelins quickly. Now if they take them out they die. They spent about an hour arguing about how to trim themselves. +1 wooden javelin. Price/cost incorrect.

Thanks for the feedback! I definitely was going for leaving the players in a living bonsai tree conundrum.

What's "DVF" stand for?

From my understanding, the cost would be:
300gp: Masterwork Item
2000gp: +1 enhancement
200gp: (Spell level 1)(Caster Level 4)(50gp for single use, use-activated spell) This is a one-and-done weapon
Total: 2500gp

Price would be 5000gp

Dedicated Voter Season 8

Corpse Thicket Javelin

Aura moderate transmutation; CL 4th

Slot none; Price 5000 gp; Weight 1 lbs.

Description

While some battlefields may be dotted with rust and decay, druids mark their victories with new growth. This +1 wooden javelin is made of still living wood. Upon wounding creature, the javelin begins to take root and will begin to deal 1d6 damage per round for 2d4 rounds. While this occurs, the javelin begins to root into their flesh and grow around their body, causing the creature to gain the entangled condition. A creature may make a Strength check (DC 16) to free themselves from being entangled, but the javelin is still rooted in them unless it is pulled out, which deals 1d4 damage for each round it grew. The javelin will only grow if it enters the flesh of a corporeal creature. After growing, the javelin becomes a young tree, 3 feet tall. A creature, Large or smaller, that has let the javelin complete its growth gains the exhausted condition and now is carrying an additional 10 lbs.

Construction

Requirements Craft Magic Arms and Armor, entangle; Cost 2500 gp

Dedicated Voter Season 8

Having spent the last year considering wondrous items, I definitely stumbled for the past week on this Open Call. After basically giving up last night, I came up with my idea just before I fell asleep. Sometimes things work out that way...here's hoping it's super enough to make it to the Top 32!

Dedicated Voter Season 8

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Keffiyeh of Pure Breath
Aura faint transmutation; CL 3rd
Slot Headband; Price 1600 gp; Weight 0.5 lbs.

Description
This light, checkered headscarf wraps over helmets and other headgear. When the wearer draws the lower portion of the scarf over their mouth and nose, it filters out all airborne toxins, poisons, gas, and other effects requiring the wearer to inhale. Any spells or spell-like abilities that would affect the purity of the air or require the user to inhale to activate will not affect the wearer. Additionally, a keffiyeh of pure breath will protect the wearer from the damage of a non-magical sandstorm while also keeping them clean of sand. The wearer must still breath and these effects will not work underwater or in a vacuum.

Construction
Requirements Craft wondrous item, alter self; Cost 800 gp