About Doumane
Doumane
N Small humanoid (halfling) Rogue (Knife Master)
Init +4; Senses Perception +8
DEFENSE
AC 18, touch 15, flat-footed 13 (+3 armor, +4 Dex, +1 size)
hp 26 (3d8+3)
Fort +3, Ref +8 (+1 vs. traps), Will +2; (+2 vs fear)
Defensive Abilities evasion, blade sense +1
OFFENSE
Speed 20 ft.
Melee masterwork dagger +7 or +5/+5 (1d3+4/19–20)
Ranged hand crossbow +6 (1d3/19-20)
Special Attacks sneak attack +2d4 (+2d8 sneak stab, with Archetype), bleeding attack (2 bleed)
STATISTICS
Str 8, Dex 18, Con 13, Int 12, Wis 10, Cha 16
Base Atk +2; CMB +0; CMD 14
Feats Extra Rogue Talent, Two Weapon Fighting, Weapon Finesse
Traits Axe To Grind, Successful Shirker
Skills Acrobatics +10, Bluff +9 (+2 when benefiting from concealment or cover, +3 when avoiding punishment by a lawful authority), Climb +5, Diplomacy +9 (+3 when avoiding punishment by a lawful authority), Disable Device +10, Knowledge (local) +7, Perception +8, Sleight of hand +14 (+2 when benefiting from concealment or cover, +4 to conceal a weapon, +1 to conceal a light blade), Sense Motive +6, Stealth +15
Languages: Common, Halfling
SQ rogue talents (bleeding attack, underhanded), evasion, finesse training (daggers), blade sense +1
Equipment: masterwork studded leather, 2x spring-loaded wrist sheaths, 2x masterwork daggers, 3x daggers, 1x sawback dagger, masterwork thieves tools, hand crossbow, snapleaf, rogue's kit (This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves’ tools, torches (10), trail rations (5 days), and a waterskin.)
2X CLW potions
Cash:1,203
Axe to Grind
You gain a +1 trait bonus on damage against foes who are threatened by only you.
Underhanded 3/day
Deal maximum sneak attack damage during the surprise round using a concealed weapon that her opponent didn’t know about.