Neolandis Kalepopolis

Dough Joe's page

11 posts. Alias of Crazy Lou.


About Dough Joe

Dough Joe
PL8

Abilities
Strength 6, Stamina 2, Agility 2, Dexterity 0, Fighting 4, Intellect 0, Awareness 2, Presence 0

Powers
Doughy Body:
Dense Dough: Protection 10 [Impervious], Resilient Dough: Enhanced Advantages 2 [Diehard, Great Endurance; Permanent], Grabby Dough Fingers: Enhanced Advantages 2 [Improved Grab, Improved Hold; Permanent], Powerful Dough: Enhanced Strength 3 [Permanent], Reconstructive Dough: Healing 3 [Limited to self], Strong Doughy Grip: Enhanced Strength 2 [Limited to Grab DC]
(35 points)
Rubbery Dough:
Stretchy Dough: Elongation 4 [Limited: No Grab Bonus], Bouncy Dough: Leaping 3, Swinging Dough: Movement 1 [Swinging]
(7 points)
Tae Kwon Dough [Joe's custom fighting style. He's pretty proud of the name.]:
Ear Boxing: Affliction 4 [Resisted and Overcome by Will; Dazed and Impared, Disabled and Stunned; Extra Effect; Limited Degree]
Alt: Super Stretchy Dough Punch: Damage 2 [Area (Line), Strength-Based]
(5 points)
Abs of Dough:
Cushiony Dough: Immunity 20 [Bludgeoning Damage; Sustained]
Alt: Brickwall Dough: Damage 6 [Reaction (to being hit); Limited to effect rank or attack’s Damage rank, whichever is less]
Amorphous Dough: Immunity 2 [Critical Hits]
(23 points)

Equipment
Headquarters: Dojo [The Dojo Joe lives, works, trains, and teaches at. Situated in a secluded part of town.]
Size: Medium: , Toughness: 8: , Living Space: , Gym: , Secret:
Standard Equipment
Cell Phone (0 ep), Camera (0 ep), Video Camera (0 ep), Computer (0 ep), Camera (1 ep)

Advantages
All-out Attack, Power Attack, Diehard, Fast Grab, Improved Grab, Improved Hold, Interpose, Weapon Bind, Great Endurance, Improved Disarm, Improved Trip, Equipment 2, Move-by Action, Improved Initiative 2, Takedown 1

Skills
Acrobatics 2 (+4), Athletics 4 (+10), Close Combat: Unarmed 6 (+10), Deception (+0), Expertise: Baking 4 (+4), Insight 4 (+6), Intimidation (+0), Perception 4 (+6), Persuasion (+0), Stealth (+2)

Offense
Initiative +10
Unarmed Damage +10, Damage 6, Elongation 120ft
S.S. Dough Punch +0, Damage 8, Line Area 60ft by 6ft; DC 18
Grab +10, Damage , Strength DC 18
Ear Boxing +10, Damage , Will DC 14

Defense
Dodge 4, Parry 4
Toughness 12 (Def Roll 0), Fortitude 10, Will 6

Power Points
Abilities 26 + Powers 70 + Advantages 13 + Skills 12 + Defenses 14 = Total 135

Complications
Guilt: Joe feels responsible for his sensei's disability. He goes out and fights crime to try and make things right.
Identity: Joe's read some comics, so wears a mask when fighting crime to keep his identity secret.
Honor/Regret: If not for his powers, Joe would have gone on to tournaments and challenged other people, but to do so now would be cheating.

Background:

Joe had always been kind of doughy. That’s the term he preferred at least; most people just called him fat. Mostly the popular kids at school. Not that Joe minded, at least. He was the type of guy to just let insults bounce off of him. Joe lived with his mother in their family bakery, an environment which probably contributed to his weight. In his senior year of high school, Joe was preparing to find a school to learn the finer points of confectionery.

That changed when his mother became concerned about the recent rise in crime. She signed him up in a local martial arts dojo, headed by a friendly Asian man. Joe didn't think it was his cup of tea, but he wasn't one to disappoint his mother after all the trouble she went through. He struggled, but thanks to his encouraging sensei and his natural unflappableness he began to improve.

After a few short months, Joe had attained his black belt, all but surpassing his sensei. His classmates had attributed it to natural talent, or his unshakable nature, but there was something else. As Joe exercised he lost a lot of weight, but no matter how much he lost he still looked doughy. His classmates could tell you that hitting him did almost nothing; even a solid hit could barely faze him. Joe could feel it himself: his body was changing, and not in any typical way.

His changes culminated one day when sparring with his sensei. A botched crime sent the suspect looking for a hiding place, and what he found was the dojo. Staring down two black belts, the criminal panicked. He fired his gun, hitting Joe’s sensei. Before he could even contemplate his own actions, Joe launched himself at the criminal. By instinct, he threw a punch from across the room. He watched his arm stretch out and strike the criminal before snapping back into place.

The criminal was swiftly arrested, and an ambulance called. His sensei survived, but the incident left him bound to a wheelchair. Thus, Joe took over the physical portion of teaching at the dojo. Wielding Tae Kwon Dough, his self-designed fighting style that meshes his sensei’s broad style with his doughy powers, he fights crime to ease the guilt on his conscience. Nobody in Emerald City knows that this new stretchy hero lives in an unassuming dojo in a secluded part of town.