About Dorril Gaston
Dorrel Gaston
Male half-elf rogue 1
CG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +11
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 9 (1d8+1)
Fort +0, Ref +5, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4/19-20) or
. . mwk light mace +4 (1d6) or
. . mwk rapier +4 (1d6/18-20)
Special Attacks sneak attack +1d6
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Statistics
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Str 10, Dex 16, Con 10, Int 16, Wis 14, Cha 10
Base Atk +0; CMB +0; CMD 13
Feats Skill Focus (Perception), Weapon Finesse
Traits armor expert, magical knack
Skills Acrobatics +7, Appraise +7, Disable Device +10, Knowledge (dungeoneering) +7, Knowledge (local) +7, Linguistics +7, Perception +11, Sense Motive +6, Sleight of Hand +7, Stealth +7, Use Magic Device +4; Racial Modifiers +2 Perception
Languages Ancient Osiriani, Common, Elven, Ignan, Osiriani, Terran
SQ elf blood, trapfinding +1
Combat Gear thunderstone; Other Gear mwk chain shirt, dagger, mwk light mace, mwk rapier, backpack, chalk, grappling hook, masterwork thieves' tools, silk rope (50 ft.), sunrod (2), tindertwig (2), waterskin, wooden holy symbol, 65 gp, 9 sp, 9 cp
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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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