Gavirk

Dorran Kelvar's page

69 posts. Alias of Nasserath.


Full Name

Dorran Kelvar

Race

Human

Classes/Levels

Ranger Level 1

Gender

Male

Size

Medium

Age

22

Alignment

CG

Location

Korvosa

Languages

Common

Occupation

Sable Company Marine in training

Strength 16
Dexterity 16
Constitution 12
Intelligence 11
Wisdom 12
Charisma 10

About Dorran Kelvar

Appearance

Spoiler:

With brown hair, piercing brown eyes, and several days worth of growth on his chin, Dorran can looks the part of someone who spends less time in rooms and inns than in the forests and woods. Wearing black studded leather armor, He keeps a longbow over his shoulder, a short sword on the right side of his waist and his pride and joy, a bastard sword on his left

Str:16(+3)
Dex:16(+3)= 14+ 2(race)
Con:12(+1)
Int:11
Wis:12(+1)
Cha:10

HP:12= 10(1d10)+ 1(con)+ 1(fav class)
AC:16= 10+ 3(armor)+ 3(dex)
Fort:4= 2(base)+ 1(con)+ 1(background trait)
Reflex:5= 2(base)+ 3(dex)
Will:1= 1(wis)

Touch:13
Flat-Footed:13

INIT:3
Movement:6

BAB:1
Combat Maneuvers:4= 1(bab)+ 3(str)

Skills

Spoiler:

2: 3(dex)+ -1(ACP): Acrobatics
2: 3(str)+ -1(ACP): Climb
2: 3(dex)+ -1(ACP): Escape Artist
5: 1(wis)+ 1(rank)+ 3(class): Handle Animal
1: 1(wis): Heal
4: 1(rank)+ 3(class): Knowledge (geography)
4: 1(rank)+ 3(class): Knowledge (nature)
5: 1(wis)+ 1(rank)+ 3(class): Perception
2: 3(dex)+ -1(ACP): Ride
1: 1(wis): Sense Motive
6: 3(dex)+ 1(rank)+ 3(class)+ -1(ACP): Stealth
5: 1(wis)+ 1(rank)+ 3(class): Survival
5: 3(str)+ 1(rank)+ 3(class)+ -2(ACPx2): Swim

Class Feats

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Favored Enemy (Level 1)Humanoids(human):+2 bonus on Bluff, Perception, Sense Motive, and Survival checks +2 bonus on weapon attack and damage

Track: A ranger adds half his level to Survival skill checks made to follow or identify tracks.

Wild Empathy: A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result

Feats

Spoiler:

Human Bonus:Exotic Weapon Proficiency: Bastard Sword

Level 1:Two-Weapon Fighting:Prerequisite: Dex 15.
Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6

Traits

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Drug Addict-Personal Addiction: Fortunately, your body recovers quickly from toxins, and you have a +1 bonus on Fortitude saving throws.

Killer:deal additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself.

Combat

Spoiler:

Melee
Attack: 4: 1(bab)+ 3(str)): Bastard Sword
Damage: 1d10+3

Full Round
Attack: 2: 1(bab)+ 3(str)+ -2(two-weapon): Bastard Sword
Damage: 1d10+3

Attack: 2: 1(bab)+ 3(str)+ -2(two-weapon): Short Sword
Damage:1d6+1

Range
Attack: 4: 1(bab)+ 3(dex): Longbow
Damage:1d8

Equipment

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Armor
Studded Leather: 25g/ 20lbs

Weapons
Bastard Sword: 35g/ 6lbs
Short Sword: 10g/ 2lbs
Longbow: 75g/ 3lbs

Gear
Quiver: 1g/ 3lbs
Backpack: 2g/ 2lbs
Bedroll: 1sp/ 5lbs
Grappling Hook: 1g/ 4lbs
Flint & Steel: 1g
Hooded Lantern: 7g/ 2lbs
Oil x 3: 3sp/ 3lbs
Silk Rope: 10g/ 5lbs
Rations x 5: 2g5sp/ 5lbs
Waterskin: 1g/ 4lbs
Explorer's Outfit: 8lbs
Cure Light Wounds Potion: 50g

Backstory

Spoiler:

Dorran Kelvar was a street rat growing up. Orphaned at the age of 7 he was left to fend for himself. For 3 years he scrapped by until he met a man named Gaedren who offered something that would improve the boys well being. Dorran accepted and that very night tried shiver for the first time. He loved it. The dreams, the sensations, all of it. For 5 years Dorran's all consuming passion was the drug. He had lied, cheated, stolen and even killed to get it. Together with a younger halfling boy named Sorin. They were often together. The pair thought it best to run away from Gaedren and headed to the shingles to hide. But the urge was too strong and ran back to Gaedren and told him where they were staying in return for shiver. Gaedren, knowing the boys torelance and will power were weak gave the boy enough for 3 grown men and told him to do it all at once for best effect. Eagerly agreeing to whatever he wanted, Dorran sold his only true friend out to the unmercy of Gaedren for the drug. Listening to Gaedren's advice Dorran did all and was succumbed to an overdose that almost ended the teenager's life had it not been for a female druid that saved him. She then offered Dorran any help he might have needed but with his pride hurt the young man instead took off without even thanking the young woman.

Dorran left the city, sending himself into exile. Another 5 years went by and Dorran grew into a man and his hatred for Gaedren grew with him. His time alone had taught him the value of survival and patience. It was time to return to the city. Upon his return Dorran saw a hippogriff with a rider zip past. Enthralled Dorran asked around and learn that he saw a Sable Company Marine and thought to himself that's it...that's what I want to do with my life and maybe with some luck I could catch Gaedren in the process. So he joined the ranks at the Endrin Military Academy. That was 2 years ago and Dorran is well on his way to becoming a marine and finding the man responsible for almost ending his life.