Rotrovio

Ashley St. George's page

51 posts. Alias of aptinuviel.


Race

Condition Monitor:
No Damage

Classes/Levels

Armor (B: 7, I: 3, NC: 1) // REA: 5 INIT: 1d6 // Pools: Combat (8), Spell (6), Astral Combat (9) // Social: CHA 6, Etiquette 6, Good Looking and Knows It

Gender

Listener: Human Male Magician

About Ashley St. George

Name: Ashley St. George
Shadow Name: Listener
Archetype: Full Magician
Race: Human

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Condition Monitor:
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Stun:
Light Stun: [+1TN/-1 Init] [ ]
Moderate Stun: [+2 TN/-2 Init] [ ] [ ]
Serious Stun: [+3 TN/-3 Init] [ ] [ ] [ ]
Deadly Stun: [Unc.]

Physical:
Light Physical: [+1TN/-1 Init] [ ]
Moderate Physical: [+2 TN/-2 Init] [ ] [ ]
Serious Physical: [+3 TN/-3 Init] [ ] [ ] [ ]
Deadly Physical: [Unc./Maybe Dead]

Physical Damage Overflow:
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Background and Personality:
Ashley grew up in Nawlins. A rich family. Old money. But like many families in the area, they had secrets. Ashley's father, heavily involved in local politics, had enemies going way back. And those enemies eventually got the better of him.

Ashley awakened in his teens and received the best schooling available. While a brilliant student, he didn't really get along with his fellow students. He was arrogant, aloof, and, to be frank, just a really big jerk. He received his ThD nearly three years early and, his parent's objections notwithstanding, took an internship at the DSI. Specializing in surveillance and reconnaissance, Ashley worked on special projects to increase and refine the country's intelligence techniques concerning Aztlan.

It was a routine mission. He really wasn't even supposed to be there. The field agents always did the heavy lifting. But this time he insisted. They had been tracking an Aztlan intelligence agent for a year, and Ashley personally wanted to be there when they took her down. But when she went down the spirits she'd been controlling got loose. Ashley boldly stepped in thinking that controlling them would be trivial. How could it not be? They belonged to some random mage and he'd written a thesis on dismissing this specific type of spirit. What could go wrong? The bullet caught him in the shoulder. The spy's partner was still alive. His concentration faltered. The spirit broke free...and so did hell.

The official report was that the intelligence threat was neutralized and Ashely was even given an award. His team, what was left of it, were reassigned to different places within the DSI. As for Ashley, he spent two months in a coma. After returning to work he found he couldn't focus, and a psych review led to him being given medical leave to seek help. He went home to NOLA to find that not much had changed. His father was still quite political. His mother was still disappointed with his life choices.

A few months into his forced break he came home to the sound of sirens and flashing lights. They told him his mother had been murdered and that his father was missing and suspected as the killer. His father's assets had been seized. Ashley had nothing but the clothes on his back, his old service pistol, and nowhere to go. The DSI didn't want him back, what "friends" he had in the DSI that were still alive blamed him for the failed mission, and he never really had any friends outside of work. What did he do now?

Personality: Ashley used to be an arrogant, self-assured, jerk. But recent events have humbled him almost completely. While he's still finds himself being a bit of an intellectual elitist he's much more aware of his biases and tries to overcome them. He has a very forceful personality and is used to getting his way, either by authority or money. Neither of which he currently has.

Description:
Ashley obviously keeps himself in good shape. He's tall and handsome and obviously knows it. Dark hair and blue eyes. He keeps himself clean shaven. His speech is precise and rather mild mannered.

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Attributes
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Body = 4
Quickness = 4
Strength = 3
Charisma = 6
Intelligence = 6
Willpower = 6

Essence = 6
Magic = 6
Reaction = 5
Initiative (D6) = 1

Dice Pools:
Combat = 8
Spell = 6
Astral Combat = 9
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Skills
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Active:
Pistols (QCK) 3
MA: Brawling (STR) 2
Aura Reading (INT) 6
Sorcery (WIL) 6
Conjuring (WIL) 6
Athletics (BOD) 4
Stealth (QCK) 4
Etiquette (CHA) 6

Knowledge:
English (LAN) 6 (R/W) 3
French (LAN) 3 (R/W) 1
Spanish (LAN) 1 (R/W) 0
ST: Security Procedures (KNO)/Government 4/6
AC: Spell Design (KNO) 6
AC: Security Design (KNO)/Magical 4/6
AC: Parazoology (KNO) 3
SW: Magic (KNO) 6
IN: Cooking (KNO) 4
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Spells
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Name [Power] [Type, Target, Duration, Range, Drain]
Stunbolt [F6] [M, W(R), I, LOS, -1(DL)] Legality: 2P-T
Heal [F6] [M, 10-E(V), P, T, (DL)] Legality: 2P-T
Armor [F5] [P, 6, S, LOS, +2(M)] Legality: 3P-T
Sterilize [F3] [P, 4, I, LOS(A), +1(M)] Legality: 5P-T
Improved Invisibility [F1] [P, 4(R), S, LOS, +1(M)]
Stealth [F1] [P, 4(R), S, LOS, +1(M)]
Increased Reflexes +3 [F1] [M, REA(V), S, T, +3(D)]
Mindlink [F1] [M, 4(V), S, LOS/D, (S)]
Detect Life [F1] [M, DT(R), S, T/A, (L)]

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Edges
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College Education (1)
Perceptive (3)
Good Looking and Knows It (1)
Focused Concentration (2)
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FLAWS
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Incompetence [Car] (-2)
Hung Out To Dry (-4)
Simsense Vertigo (-2)
Extra Enemy (-1)

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Gear
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Armor:
Total Ballistic Armor: 7
Total Impact Armor: 3

Secure Jacket
Concealability: 9
Ballistic: 5
Impact: 3
Weight: 3
Legality: Legal

Form-fitting Full-Body Suit [Non-conductive Rating (1)]
Concealability: 12
Ballistic: 4
Impact: 1
Weight: 1.25
Legality: Legal
Notes: Reduce Power of electrical-based attacks by 1.

Weapon:
Colt American L36
Concealability: 6/8
Ammo: 11(c)
Mode: SA
Damage: 6L
Weight: 1
Legality: 8P-E
Ammunition:
11-rnd Clip (Gel)
11-rnd Clip (Regular)
Notes:
Concealable Holster: +2 Concealability
Permit Colt American L36

Mundane Equipment:
Earplug Cell Phone (wt: -)
Ordinary Clothing (wt: 1)
Small Military Rucksack (wt: 0.5)

Magical Equipment:
Permit: Stunbolt [F6]
Permit: Heal [F6]
Permit: Armor [F5]
Permit: Sterilize [F3]

Lifestyle:
Low Lifestyle [1 month]

Cash on Hand:
$1600