Str 14 (+2) [5 pts]
Dex 14 (+2) [5 pts]
Con 14 (+2) [5 pts]
Int 7 (-2) [+4 pts]
Wis 20 (+5) [13 pts, +2 racial, +1 Lvl]
Cha 7 (-2) [+4 pts]
Feats:
Channel Smite - Inflict channel damage on successful attack (optional; must burn 1 channel use, even if missed)
Guided Hand (Human bonus feat) - Use WIS mod for attack rolls with Favored Weapon
Weapon Focus (archetype bonus feat) - +1 to attacks with Favored Weapon
Improved Unarmed Strike (deity bonus feat) - Unarmed strikes suffer no -4 penalty nor do they provoke AoOs
Improved Trip (Monk bonus feat) - Trips don't provoke. +2 to trip maneuvers and CMD vs trips.
Boar Style - B or S with unarmed; 1/round, on two unarmed hits, deal 2d6 bleed.
Traits:
Bullied - +1 AoO rolls with unarmed strikes
Wisdom in the Flesh - Use Wisdom for Acrobatics
Abilities:
-Restorative Touch (su)-(5+3)- touch removes dazed, fatigued, shaken, sickened, or staggered conditions
-Channel Energy (3-2) - 1d6 cure
-Evasion - Reflex for half = no damage.
-Redirection - Immediate, vs threatened attacker - Trip or Reposition. Sickened for 1+(1/4lvl) rounds. Reflex Half; DC = 16 {10+(1/2lvl)+WIS}
-Unbalancing Counter - AoOs render opponent flat-footed until end of my next turn; DC = 16 {10+(1/2lvl)+WIS}
-Maneuver Training - Monk level in place of BAB for combat maneuvers
-Still Mind - +2 to saves vs enchantment spells & effects
-Flowing Dodge - +1 dodge AC per adjacent opponent, up to Wis bonus
SPELLS:
Restoration Domain - Cure Light Wounds
Orisons - 2, DC 14 - Light, Stabilize
LVL1 Spells - 2+1, DC 15 - Cure Light Wounds, Command, Remove Fear