Dorian Harkness Samsaran Psychic 2 Favored Class: Skill Point +2
Init: +3
Senses: Perception +8, Lowlight Vision
Defenses HP: 12 (2d6+2)
AC: 14 (1 dex +3 wis)
Touch: 14
Flat-Footed: 13
Fort: +1 Reflex: +1 Will: +6
Base Attack Bonus +1; CMB -1; CMD 13
Melee Dagger -1 (1d4-2/19-20/x2)
Ranged Telekinetic Projectile +2 (1d6/x2)
Spell-Like Abilities (Concentration +3, Caster Level 2)
1/day - Comprehend Languages, Death Watch, Detect Thoughts, Stabilize Psychic Spells Known (Concentration +6, Caster Level 2)
1st (5/day): Cure Light Wounds, Expeditious Retreat, Mind Thrust 1(DC15) 0 (at-will):Daze, Detect Magic, Light, Message, Telekinetic Projectile Str 7, Dex 12, Con 12, Int 18, Wis 16, Cha 12
Skills: Acrobatics +7, Knowledge(Arcana) +9, Knowledge(Dungeoneering) +9, Knowledge(Nature) +9, Knowledge(Planes) +9, Knowledge(Religion) +9, Perception +8, Sense Motive +8, Spellcraft +8
Traits: Reactionary, Wisdom in the Flesh(Acrobatics)
Feats: Cunning
Languages: Common, Auran, Aquan, Ignan, Terran, Samsaran
Gear: Dagger, Sorceror’s Kit(This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin), Monk’s outfit, Alchemist’s fire x2.
Special: Lifebound: Dorian gains a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves to remove negative levels, and Constitution checks made to stabilize.
Mystic Past Life: Dorian adds cure light wounds, lesser restoration, magic circle, cure critical wounds, and breath of life to the psychic spell list.
Samsaran Magic: Dorian can cast comprehend languages, deathwatch, and stabilize 1/day.
Phrenic Pool (4/day): Phrenic Amplification(Defensive Prognostication): When casting a divination spell, Dorian sees a glimmer of the future. By spending 1 point from his phrenic pool as he casts a divination spell, he gains a +2 insight bonus to AC for a number of rounds equal to the spell’s level. He can instead spend 2 points to increase the bonus to +4. This amplification can only be linked to divination spells.
Psychic Discipline(Self Perfection): Discipline Power(AC Bonus): While unarmored and unencumbered, Dorian adds his wisdom bonus to his AC and CMD. The bonus applies even against touch attacks, or when he is flat footed. He loses this bonus when he is immobilized, helpless, when he wears armor, when he carries a shield, or when he carries a medium or heavy load.
Discipline Power(Physical Push): When Dorian attempts a Strength, Dexterity, or Constitution-based ability or skill check, he can gain a bonus on this check equal to his wisdom modifier. He can use this ability a number of times a day equal to his wisdom modifier. Using this ability is part of the action used to attempt the skill check (if any). If he succeeds at the check, he regains 1 point in his phrenic pool.