Defensive Training: +4 dodge bonus to AC against giants.
Greed: +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred: +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes.
Hardy: +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: +4 racial bonus to CMD vs bull rush or trip while standing on the ground.
Stonecunning: +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Class Abilities:
Weapons and Armor Proficiency: Proficient in all simple/martial weapons and firearms, light and medium armor.
Dorana rarely speaks of her distant past beyond stating she hails from Dongun Hold in Alkenstar. If her trust is won or deep in the bottle, she will talk about her days apprenticed under her gunsmith uncle and her desire to see the whole world from shore to shore. The occasional painful memory will bubble to the surface in her inebriation, vivid flashbacks of her first days spent outside her homeland where she was mugged, violated, and nearly sold into slavery in Cheliax. Any such recountings shared with comrades are tendered with singular threats to their vital, squishy parts if they ever dare think about recalling the discussion with others.
Her recent history is more readily divulged. She has wondered the roads of the Inner Sea nations, from freedom loving people of Andoran to the insanity and suspiciousness of Galt, from money-hungry Druma to the totalitarian Razmiran, meeting their peoples and bringing justice to those that flee beyond the reach of their victims. Within the last six months, she had taken a break in bounty hunting to take a vacation in the pleasant fields of Rostland in southern Brevoy. When the itch to get back on the road finally started to plague Dorana once more, the call for explorers and bandit-hunters to head toward the Greenbelt caught her attention.
Personality:
Dorana has been called feisty and mischievous all her life. She has a flair for the dramatic and can be vain when she feels eyes are upon her. When not in battle or other stressful situations, Dorana can be pleasant to be around if you enjoy a joke, a drink, and don’t mind a pinch on the backside.
Appearance:
Before you stands a woman, a dwarf judging by the squatty proportions of her body, but incredibly voluptuous by that same standard. An embroidered, soft gold colored blouse is stretched tight across her sizable bosom. Below it, a strawberry red braided leather belt cinches in her waspish waist. Her pants, made of skin-tight black leather, are tucked into leather boots that match perfectly the color of her blouse. Her lips and cheeks glow with the same impossibly brilliant shade of orange as her long, wavy hair. Perched upon her flowing locks is a leather tricorn hat that matches the freshly oiled studded leather jacket over her blouse.