| Race |
Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 12/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 |
| Classes/Levels |
| Alter Self 1/1 Lay on Hands 2/5 Smite Evil 0/1 Channel 4/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition |
About Donovan B. Dale
About Donovan Dale
Donovan Dale
Male angel-blooded aasimar (angelkin) paladin (hospitaler) 4 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Advanced Player's Guide 116, Pathfinder RPG Bestiary 7)
LG Medium (outsider, native)
Init 1; Senses darkvision 60 ft.; Perception -1
Aura courage (10 ft.)
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Defense
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AC 22, touch 11, flat-footed 21 (+9 armor, +1 Dex, +2 shield)
hp 36 (4d10+9)
Fort 9, Ref 5, Will 6; +2 trait bonus vs. fear
Immune disease, fear; Resist acid 7, cold 7, electricity 7, fire 4
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee adamantine warhammer +7 (1d8+8 B/×3) or
. . armor spikes +6 (1d6+8 P) or
. . light flail +6 (1d8+8 B) or
. . quarterstaff +6 (1d6+12 B) or
. . silver fang +7 (1d8+7 S/19+)
Ranged throwing axe +5 (1d6+4 S)
Special Attacks channel positive energy 6/day (DC 13, 1d6), smite evil 1/day (+3 attack and AC, +4 damage)
Spell-Like Abilities (CL 4th; concentration +7)
. . 1/day—alter self
Paladin Spell-Like Abilities (CL 4th; concentration +7)
. . At will—detect evil
Paladin (Hospitaler) Spells Prepared (CL 1st; concentration +4)
. . 1st—lesser restoration
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Statistics
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Str 18, Dex 12, Con 14, Int 10, Wis 8, Cha 17
Base Atk +4; CMB 6; CMD 19
Feats Greater Mercy[UM], Power Attack
Traits the lawbringer, unscathed
Skills Acrobatics -5 (-9 to jump), Craft (armor) +2, Diplomacy +9, Heal +5, Knowledge (planes) +3, Knowledge (religion) +4, Profession (woodcutter) +3, Sense Motive +3; Racial Modifiers +2 Heal, +2 Knowledge (planes)
Languages Common
SQ lay on hands 5/day (2d6), mercy (fatigued), scion of humanity[ARG]
Combat Gear healer's kit; Other Gear mwk armor spikes full plate, scale mail, arazni's crest, adamantine warhammer, light flail, quarterstaff, silver fang, throwing axe (3), backpack, bedroll, belt pouch, belt pouch, brush, shaving (0.1 lb), cup, shaving (0.2 lb), flint and steel, mess kit[UE], mirror, pot, shaving powder (one shave) (0.01 lb) (50), soap, straight razor (0.2 lb), torch (10), trail rations (5), waterskin, whetstone, wooden holy symbol of Hand with willow staff, 14 gp, 5 sp
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Special Abilities
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Aura of Courage +5 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (7) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (7) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (7) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (4) You have the specified Energy Resistance against Fire attacks.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 1d6 (6/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Smite Evil (1/day) (Su) +3 to hit, +4 to damage, +3 deflection bonus to AC when used.
Paladin Code
Andoletta’s paladins serve courts and other authorities. They seek to protect innocence and dispel foolishness. Their tenets include the following affirmations.
-- Children must be nurtured lest their innocence become callousness or ignorance. I will never be cold or negligent to a child.
-- Virtue relies upon wisdom, and wisdom relies upon true awareness. I will never leave a falsehood unchallenged.
-- I will be firm with the ignorant, but not cruel. Ignorance can be corrected.
-- I will respect my elders’ knowledge and wisdom, but won’t abide the spreading of complacency or ignorance.
Bot blocks
[dice=Swing +Power attack Long Sword]1d20+9-2[/dice]
[dice=Slashing Damage (Silver)]1d8+3+4[/dice]
[dice=Swing Long Sword]1d20+9[/dice]
[dice=Slashing Damage (Silver)]1d8+3[/dice]
[dice=Swing+Power attack Flail]1d20+8-2[/dice]
[dice=Bashing Damage (cold Iron)]1d8+4+4[/dice]
[dice=Swing Flail]1d20+8[/dice]
[dice=Bashing Damage (cold Iron)]1d8+4[/dice]
[dice=Swing hammer + Power attack]1d20 + 9 - 2 [/dice]
[dice=Bashing Damage (Adamintine)] 1d8 + 4 + 4 [/dice]
[dice=Swing hammer]1d20 + 9[/dice]
[dice=Bashing Damage (Adamintine)] 1d8 + 4 [/dice]
Smite
+3 deflection bonus to AC
[dice=Swing hammer + Power attack]1d20 + 9 - 2 +3 [/dice]
[dice=Bashing Damage (Adamintine)] 1d8 + 4 + 4 + 4[/dice]
[dice=Lay on Hands+ Greater Mercy] 2d6 + 1d6[/dice]
Donovan is the son of the charcoal burner. His father, a former adventurer, tells him tails of his past when they are alone in the woods.
[Spoiler= Appearance]He is a well manured but shy young man who does not spend much time around others or in town, when he is in town he is often covered in soot. He is very self-conscious about his hear, rather lack of hair, where most boys grow hair on their heads Donovan has black feathers, like those of a raven. [/dice]