Eldran Tesh

Dominik Van Goren's page

38 posts. Alias of Crazy Eights.


About Dominik Van Goren

    Homeworld: Noble Born
    Career Path: Void-Master
    Rank: 1
    Motiviation: Fortune
    Quote: "My destiny lies amongst the stars. I shall wrest it from the void, whatever may come."

    Description:

    Spoiler:
    The eighth son of a Battlefleet Admiral, Dominik's aristocratic upbringing afforded him a near-unique opportunity to strike out on his own. He left behind his grasping siblings and the stifling restrictions of the Battlefleet Elite, and took his knowledge of voidfaring to the fringe of Imperial space. In time, he became a true expert in small craft handling - a perfect fit for Sarvus Trask's need for a pilot.

    Characteristics

    Spoiler:
    Weapon Skill: 40
    Ballistic Skill: 41
    Strength: 43
    Toughness: 45
    Agility: 31
    Intelligence: 32
    Perception: 33
    Willpower: 29
    Fellowship: 32

    Skills (All Basic and Skilled):

    Spoiler:
  • Awareness (Per)
  • Common Lore - Imperium (Int)
  • Common Lore - War (Int)
  • Dodge (Ag)
  • Intimidate (S) [+10%]
  • Pilot - Space Craft (Ag) [+10%]
  • Scholastic Lore - Astromancy (Int)
  • Search (Per)
  • Talents:

    Spoiler:
  • Special Ability: Dominik possesses the Mastery of Small Craft special ability. When piloting any Small Craft (i.e., Guncutters, fighters, bombers, or any other similar-sized vehicle), he may reroll any Piloting Tests.

  • Scatter: Dominik's naval shotgun is more dangerous up close. When fired at a foe within 3 meters, each two degrees of success that the firer scores on his Ballistic Skill Test indicates another hit. All Armour Points are doubled against hits from scatter weapons at long or extreme range.

  • Amputator Shells: Dominik's naval shotgun is loaded with special shells loaded with explosive micro-shrapnel. These rounds add +2 to the weapon's Damage (already added in).
  • Gear:
    Micro-bead, void-breather, blessed ship token, pict-recorder, boatswain's baton, 2 clips of amputator shells.

    Weapons:

    Spoiler:
    Mono-Knife
  • Class - Melee
  • Damage - 1d5+5
  • Pen - 2
  • Special Rules - None

    Naval Shotgun

  • Class - Basic
  • Damage - 1d10+6
  • Pen - 0
  • Range - 30m
  • ROF - S/-/-
  • Clip - 8
  • Reload - 2 Full
  • Special Rules - Scatter, Amputator Shells
  • Armor:
    Imperial Guard Flak Armor

  • Armor Points - 4

    Movement:

  • Half-Action - 3m
  • Full Action - 6m
  • Charge - 9m
  • Run - 18m

    Wounds: 15
    Fate Points: 4