Tyg-Titter-Tut

Domakale's page

No posts. Organized Play character for Will Huston.


Full Name

Domakalé

Race

| SP 90/90 HP 74/74 | RP 9/9 | EAC 27; KAC 30 (+1 with shield, +2 if aligned) | Fort +9; Ref +5; Will +8 | Init: +2 |Perc: +7, SM: +7

Classes/Levels

| Speed 30ft | Detect Thoughts 1/1 | Attunement: unattuned | Active conditions: Resist Elec 10, deal 2d6 to any melee attacker

Gender

Female LG damaya lashunta ace pilot solarion 10 (star knight)

About Domakale

SFS # 171333-701
Experience 27
Slotted Faction Wayfinders
Wealth 27878 Credits (as of 8/4/23)

Reputation Total Faction Reputation 80
Reputation with Acquisitives: 6
Reputation with Advocates: 0
Reputation with Cognates: 0
Reputation with Dataphiles: 7
Reputation with Exoguardians: 52
Reputation with Manifold Host:0
Reputation with Second Seekers (Luwazi Elsebo): 2
Reputation with Second Seeker (Jadnura): 1
Reputation with Second Seekers (Ehu Hadif): 5
Reputation with Wayfinders:7
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Domakalé
Solarion (Star Knight) 10
LG Medium humanoid (Lashunta)
Init +2; Senses Perc +7, SM +7,

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Defense
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EAC 27, KAC30 (+1 w/ shield, +2 vs aligned target of shield)
SP 90 HP 74 RP 9
Fort +9, Ref +5, Will +8
Resist Electricity 10 (deals 2d6 electric to any creature who hits her with melee)

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Offense
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Speed 30 ft., 30 ft fly (average) w/ jetpack
Melee solarion weapon +16 (3d6+20+1d4 B [Crit Bleed 1d6])
Ranged Thunderstrike Sonic Pistol +12 (1d8+5)
Space 5 ft.; Reach 5 ft.
Special Attacks stellar attunement, stellar relevations (DC 19 supernova, blackhole, reflection, radiation), challenge, holy attack, Flashing Strikes, zenith revelation (Solar Acceleration, Quantum Entrapment)

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Statistics
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Str 22, Dex 15, Con 14, Int 14, Wis 12, Cha 18

Skills
Acrobatics +2, Athletics +13, Bluff +11, Computer +6, Diplomacy +19, Intimidate +11, Mysticism +14, Perception +7, Piloting +14 (9 ranks), Profession (journalist) +10, Sense Motive +8.
(With one minute of meditation, can gain a +1d6 on Mysticism or Diplomacy)

Starship-Combat Version of Skills
Omitting Class features and items that do not affect Crew Actions

Feats
(light and heavy armor proficiency, shied proficiency, proficiency and specialization with basic and advanced melees, small arms and solar weapons)
1st - Blind Fight
3rd - Cleave
5th – Mobility
7th - Quickdraw
9th - Tactful Advisor
Languages Common, Castrovelian, Eoxian, Ignan

Other Abilities

Combat Gear specialist defiance armor w/jetpack and electrostatic field mk II, thunderstrike pistol, 2 batteries, lesser boson crystal, Knight’s Shield, soulfire weapon fusion
Other Gear industrial backpack, 30 feet titanium alloy cable line, Mark II Synergizing Symbiote (Str), Mk 1 Ability Crystal (Dex), 5 mk II healing Serums

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Special Abilities
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Challenge: As a champion of a knightly order, you can focus your fury and attention on a single foe, forcing it to face your wrath. As a full action, you can move up to your speed and make a single attack against a foe able to see and hear you. If you have the trick attack class feature and the weapon you use qualifies for a trick attack, you can make this attack as a trick attack. Whether or not you move or make an attack, you can attempt to demoralize that foe, as per the Intimidate skill task. If your base attack bonus is greater than your total Intimidate skill bonus, you can use your base attack bonus in place of your total Intimidate bonus for this skill check. If you succeed at this check, for the duration of the shaken effect, the target is also off-target for any attack it makes that does not include you as a target. Once you use this ability against a foe, regardless of the result of your demoralize attempt, you can’t use it on that target again for 24 hours.

Supernova: When you’re fully photon-attuned, as a standard action, you can deal 1d6 fire damage plus 1d6 additional fire damage per solarian level to all creatures within 10 feet of you. A creature that succeeds at a Reflex save takes half damage (11d6, DC 19)

Black Hole: When you’re fully graviton-attuned, as a standard action, you can pull any number of creatures within 20 feet of you closer. You choose which creatures are affected and which ones aren’t. Each target must succeed at a Fortitude save or be pulled 10 feet toward you. The range of this revelation and the distance pulled increase by 5 feet at 5th level and every 4 levels thereafter. Solid objects do not block this ability, but any creature that runs into a solid object ceases moving closer to you. Creatures moved by this ability do not provoke attacks of opportunity from this movement. After you use this revelation, you immediately become unattuned. Black hole functions as a zenith revelation for the purposes of abilities that reference them. (30 ft, pull 20 feet, DC 19)

Solar Acceleration: When you're fully photon-attuned, you can make a full attack as a standard action. In addition, you and up to six allies within 30 feet are affected by haste (see page 358) for 1 minute after you use this revelation. At 17th level, the extra speed from the haste effect increases to 60 feet (to a maximum of three times the creature's normal speed).

Reflection: You can reflect ranged attacks back at your enemies. If you took the total defense action on your last turn, or if you were fighting defensively and spend 1 Resolve Point, as a reaction you can redirect a ranged attack that misses you. Select a new target within 30 feet and make a ranged attack roll with a –4 penalty. If your attack hits, the new target is damaged as if it had been the intended target of the original ranged attack. When you are attuned or fully attuned, you don’t take a –4 penalty to your redirected attack roll.

Radiation: As a standard action, you can emit an aura of low-level radiation. Creatures within 5 feet of you must succeed at a Fortitude save or be sickened. A sickened creature recovers as soon as it moves out of your aura, and a creature that succeeds at its saving throw is immune to your radiation for 24 hours. This is a poison effect (see page 415). The radiation lasts for 1 round or until you leave photon mode. When you are attuned or fully attuned, the size of your aura increases to 10 feet.

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Boons Slotted this Adventure
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Ally:
Faction:
Personal:
Promotional:
Social:
Starship:
Slotless:

My Chronicle Sheets:

  • 1. 1-01 The Commencement.
  • 2. 1-02 Fugitive on the Red Planet
  • 3. 1-03 Yesteryear's Truth
  • 4. 1-05 The First mandate
  • 5. 1-07 The Solar Sortie
  • 6. 1-09 Live Exploration Extreme
  • 7. 1-00 Claim to Salvation.
  • 8. 1-10 The Half Alive Streets
  • 9. 1-12 Ashes of Discovery
  • 10. 1-24 Siege of Enlightenment
  • 11. 1-06 A Night in Night Arch
  • 12. 1-08 Sanctuary of Drowned Delight
  • 12. 2-02 Waking the Past
  • 14. In Pursuit of the Scoured Past
  • 15. 1-14 Star Sugar Heartlove!!!
  • 16. 4-03 Battle for the Beacon
  • 17. 3-02 The Subterranean Safari.
  • 18. 3-04 The Vast Experiment: Falling into Deliverance
  • 19. 1-39 The Herald's War
  • 20. 4-10 The Way In
  • 21. 4-11 World's Ambition
  • 22. 4-15 Feuding Faiths
  • 23. 4-16 Hope for the Future
  • 24. 5-03 Fugue of the Traitor
  • 25. 5-13 Finding the Forgotten
  • 26. 4-09 Through Sea and Storm
  • 27. 5-10 Shadow of The Vault Lord