Domakale's page

No posts. Organized Play character for Will Huston.

Full Name



| SP 40/40 HP 39/39 | RP 6/6 | EAC 20; KAC 22 | Fort +5; Ref +2; Will +4 | Init: +2 | Perc: +1, SM: +4


| Speed 20ft | Detect Thoughts 1/1 | Attunement: unattuned | Active conditions: None.


Female LG damaya lashunta ace pilot solarion 5 (star knight)

About Domakale

SFS # 171333-701
Experience 13
Slotted Faction Exoguardians
Wealth 3765 Credits

Reputation 22 Fame, 22 Global Reputation
Reputation with Acquisitives: 1
Reputation with Dataphiles: 3
Reputation with Exoguardians: 22
Reputation with Second Seekers (Luwazi Elsebo): 1
Reputation with Wayfinders:2

Solarion 5
LG Medium humanoid (Lashunta)
Init +1; Senses Perc +6, SM +4,

EAC 20, KAC22
SP 40 HP 39 RP 6
Fort +5, Ref +2, Will +4

Speed 20 ft.
Melee solarion weapon +8 (1d6+8+1d4 B [Crit Bleed 1d6])
Ranged Lazer azimuth +6 (1d4+2)
Space 5 ft.; Reach 5 ft.
Special Attacks stellar attunement, stellar relevations (DC 16 supernova, blackhole), challenge

Str 16, Dex 13, Con 12, Int 12, Wis 10, Cha 18

Athletics +8, Computer +5, Diplomacy +14, Intimidate +9, Mysticism +8, Perception +6, Piloting +6, Profession (journalist) +9, Sense Motive +4.
(With one minute of meditation, can gain a +1d6 on Mysticism and Diplomacy)

Starship-Combat Version of Skills
Omitting Class features and items that do not affect Crew Actions

(light and heavy armor proficiency, proficiency and specialization with basic and advanced melees, small arms and solar weapons)
1st - Blind Fight
3rd - Cleave
5th - Mobility
Languages Common, Castrovelian, Eoxian

Other Abilities

Combat Gear Kalo Encounter Suit, Lazer asimuth pistol, 2 batteries, lesser boson crystal
Other Gear industrial backpack, 30 feet titanium alloy cable line

Special Abilities
Challenge: As a champion of a knightly order, you can focus your fury and attention on a single foe, forcing it to face your wrath. As a full action, you can move up to your speed and make a single attack against a foe able to see and hear you. If you have the trick attack class feature and the weapon you use qualifies for a trick attack, you can make this attack as a trick attack. Whether or not you move or make an attack, you can attempt to demoralize that foe, as per the Intimidate skill task. If your base attack bonus is greater than your total Intimidate skill bonus, you can use your base attack bonus in place of your total Intimidate bonus for this skill check. If you succeed at this check, for the duration of the shaken effect, the target is also off-target for any attack it makes that does not include you as a target. Once you use this ability against a foe, regardless of the result of your demoralize attempt, you can’t use it on that target again for 24 hours.

Supernova: When you’re fully photon-attuned, as a standard action, you can deal 1d6 fire damage plus 1d6 additional fire damage per solarian level to all creatures within 10 feet of you. A creature that succeeds at a Reflex save takes half damage

Black Hole: When you’re fully graviton-attuned, as a standard action, you can pull any number of creatures within 20 feet of you closer. You choose which creatures are affected and which ones aren’t. Each target must succeed at a Fortitude save or be pulled 10 feet toward you. The range of this revelation and the distance pulled increase by 5 feet at 5th level and every 4 levels thereafter. Solid objects do not block this ability, but any creature that runs into a solid object ceases moving closer to you. Creatures moved by this ability do not provoke attacks of opportunity from this movement. After you use this revelation, you immediately become unattuned. Black hole functions as a zenith revelation for the purposes of abilities that reference them.

Boons Slotted this Adventure

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