Sir Rekkart Cole

Dol's page

36 posts. Alias of Catman.


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Male Heavy Gunner

I do the job assigned in my usual quiet self. Just like on the ride over, calm and quiet.


Male Heavy Gunner

I shake my head at the carnage and lean up against the building keeping an eye on the ground looking for more trapdoors.


Male Heavy Gunner

I grin back and to the Seargent, " Thanks you probably saved our lives. 8 orcs took most of my ammo."


Male Heavy Gunner

I come up to Sergeant Pagi and snap a salute. When given permission I state, " Sir, I have orders from Commissar Vex and Sergeant Mire to resupply our heavy stubber and to bring back 1 canister for the companys plasmagun and 1 clip for each of our companies lasguns, and a clip for our companies sniper rifle. Sir"

" Also Sir, Sergeant Mire wanted to know the status of our operator with the Sentinel? Sir"

Fellowship: 30 1d100 ⇒ 39


Male Heavy Gunner

"Well that took longer then expected. Gerr, lets get back to the ship and see if they have any rounds we can scrounge up. This early and only having 1 full drum left is going to be bad."


Male Heavy Gunner

I shake my head at the resilience of the orc but swing my Chit-Sickle at it again.

Weapon Skill: 37+30 All out attack +5 comrade = 72 1d100 ⇒ 2 Common Mono-edged Chit-Sickle: 5m Range, Dam 1d10 ⇒ 9divided by 2 + 4 = 9 R, Pen 1+2=3, Razor Sharp, Mono (+2 to Pen) I am not sure what the damage dice was doing but it should be fixed now. I also did not add any ganging up bonuses as I was not sure it wou;d be 2 or 3 to 1.


Male Heavy Gunner

1d5 ⇒ 3


Male Heavy Gunner

"Come on Gerr lets get this Orc out of the way."

I charge the remaining orc. Weapon Skill: 37+20 Charge +5 comrade = 62 1d100 ⇒ 62 Common Mono-edged Chit-Sickle: 5m Range, Dam 1d5 + 4 ⇒ (5) + 4 = 9 R, Pen 1+2=3, Razor Sharp, Mono (+2 to Pen) its richous fury but I am not sure how to figure that one out. I have Street fighter so for crits I would add 1.5 to damage.


Male Heavy Gunner

I sling the stubber onto my back and then state "Come on Gerr lets help out the Stormtrooper, the Sarge has the other one in hand."

I them draw my Mono-edged Chit-Sickle and head to the melee. Seeing if I can set myself to charge the ork.

use a ready action to stow the stubber and then an other to draw the sickle with incidental movement "to line" up the charge next round


Male Heavy Gunner

Damage 1d10 + 4 ⇒ (10) + 4 = 14


Male Heavy Gunner

lol ya thats what I was going to do. Sorry for not getting the post up. I have been working long days. :-(


Male Heavy Gunner

Suppressive fire Ballistic Skill: 34+ short range(10)-Suppressive fire (20)= 24 1d100 ⇒ 86 at the 4, 7

"Drususon you better kill that one soon so you can help me mop up the rest."


Male Heavy Gunner

Suppressive fire Ballistic Skill: 34+ short range(10)-Suppressive fire (20)= 24 1d100 ⇒ 47 at the 4, 7 and 8 and 6 if I can but will leave it out to not shoot into melee

"Ok Gerr we are setting up shop here." I pull the stubber in line and start laying down the cover fire.


Male Heavy Gunner

" Sarge, repositioning to better get these greenskins under suppressive fire! Come on Gerr lets get moving."

I move at a run so I can position my self some wear between our beloved commissar and storm trooper, were I can maybe get 4,7,and 8 under suppressive fire again.


Male Heavy Gunner

With a final smack to the magazine to seat it I turn back to the xenos and open fire.

Suppressive fire Ballistic Skill: 34+ short range(10)-Suppressive fire (20)= 24 1d100 ⇒ 68


Male Heavy Gunner

"Thanks Gerr, now lets get this changed out."

Reloading 1 full round with Gerr helping.

"Now save those last rounds we might need them later."


Male Heavy Gunner

No dodge so agl 34/2=17 1d100 ⇒ 26

While lowering my weapon to get ready to reload I did not notice the xeno take a shot at me.


Male Heavy Gunner

"Ok this is the last spray to keep these other 2 down ill have to reload after."

Suppressive fire Ballistic Skill: 34+ short range(10)-Suppressive fire (20)= 24 1d100 ⇒ 32


Male Heavy Gunner

"Thats right you green apes keep your heads down!"

Suppressive fire Ballistic Skill: 34+ short range(10)-Suppressive fire (20)= 24 1d100 ⇒ 44


Male Heavy Gunner

I am fine with that. I knew it would be close depending on how you drew the lines of fire from my position and that last ork


Male Heavy Gunner

Ill keep the rest of them from joining, for a short time then ill have to reload.

Suppressive fire along the line that orc 4, 7, 8 make Ballistic Skill: 34+ short range(10)-Suppressive fire (20)= 24 1d100 ⇒ 80


Male Heavy Gunner

I turn and face the closest Ork and fire.

Ballistic Skill: 34 - full auto (10) +short range (10) -Running (20) + half action aiming (10)=24 1d100 ⇒ 70 I probably wont hit just shooting :-(


Male Heavy Gunner

"Gerr you heard the man."

I move down the rut i am in to get closer to the kill zone.

"We will have to reload soon, Sarge."

I do a full move in the direction indicated.


Male Heavy Gunner

I keep up the suppressive fire.

suppressive fire BS=34-20=14 1d100 ⇒ 62

"Men I am over half way through the canister. Ill keep their heads down if you can pick them off."


Male Heavy Gunner

lol I have been waiting to use this line.

"What!? Yes I am ok I aint got time to bleed."

Keeping the suppressive fire up. BS=34-20=14 1d100 ⇒ 33


Male Heavy Gunner

Dodge unskilled Agl 34/2= 17 1d100 ⇒ 21

I am in disbelief as one shoots back that I stumble into the furrow trying to get out of its way.


Male Heavy Gunner

Gerr trying something new. These dralk are moving around to much. I am going to see if I can get them to duck their heads.

Ok I think i am going to do this right. I am going to do some suppressing fire. From what it says in the copy I have its a Hard BS teste with no modifiers. BS=34-20=14 1d100 ⇒ 44


Male Heavy Gunner

"Ok lets see if that fixed it. Gerr lets try that again."

BS= 34 +20 full auto+5 companion=59 1d100 ⇒ 69


Male Heavy Gunner

"Gerr you heard the Sarge, we'er to take out these over here. You take from left to right while I go from right to left. Well meet in the middle and see who has taken the most down."

I brace my stubber off of my hip and start shooting.

BS 34+5 for comrade shooting at same target+20 for full auto=59 1d100 ⇒ 68

What the drannit the stowage must have messed with the trigger. Seeing that the bullets start firing well before I was expecting.

I drop down to a knee and start fiddling with trigger.


Male Heavy Gunner

" Sarge, I will take care of the small ones if you can get that launcher our of commission." I point up the the burning engine. " That cant take an other hit."


Male Heavy Gunner

Int 1d10 + 3 ⇒ (3) + 3 = 6
awareness per 39+20=59 1d100 ⇒ 57

As I am descending the ramp I look for a nice pile of crates. there is always a pile of crates for me to stand behind.

"Gerr keep an eye out for a good spot to set up."


Male Heavy Gunner

I shoulder the stubber and get prepared to give covering fire.


Male Heavy Gunner

Awareness per=39 1d100 ⇒ 82


Male Heavy Gunner

I sigh with the whole interchange. What a way to start an op.


Male Heavy Gunner

I keep my eyes closed even though it enhances the sensation of the swaying and grinding sounds of re-entry. I dont know why but I have never liked the way it makes me feel.

As the buzzer lets us know that we are close my eyes snap open and look across the way at Gerr and "Petunia" my heavy stubber. Gerr smiles back at me with the knowing smile and nods his readiness.


Male Heavy Gunner

Fate 1d10 ⇒ 8 = 2
Wounds: 1d5 ⇒ 1+10+1=12 bleah :-(

Ill write up the background and comrade soon.

I am not sure how many "clips" i get for the stubber. I think I might be missing some other stuff but not sure.