| Doggest |
Hey! I have a question that's fitting for every game with a level up system. How do you explain level up in your game and how do you explain it in Pathfinder/Golarion? Of course the simplest and most obvious answer is that leveling up is just an abstraction of the experience you get fighting monsters, raiding dungeons and so on. That's fine, I mean, it's what most people do and what I also do. Lately though I've been thinking. Aside from metagame-y explanations about the difference between characters and NPCs, why are there NPC adventurers that never really level up or that level up really slowly? I think it's enough for most NPCs to just say that they don't go on adventures, they don't fight people/monsters, they don't delve into ancient ruins etc., so they obviously level up at a slower pace in life. But what about those that do this kind of stuff? The PCs, in comparison, level up really really quickly. APs generally take place in the course of in-game months and PCs level up from level 1 to almost 20 in that short time. Personally,as a PC I usually rationalise it thinking that I'm special and destined. But it's getting boring to give the same explanation every time. The whole point of this question is not to challenge the system though, I really want to hear from you how you explain it or would explain it if you had to, in-game, that is. Or to think together about different explanations, or to talk a bit about suspension of disbelief and so on. Because I find really hard to completely resort to suspension of disbelief for this. Thanks for your time! Have a wonderful day :)