| Full Name |
Dogerl Pickfoot |
| Race |
Dwarf |
| Classes/Levels |
Paladin 1 |
| Gender |
Male |
| Alignment |
Lawful Good |
| Deity |
Torag |
| Strength |
14 |
| Dexterity |
13 |
| Constitution |
14 |
| Intelligence |
12 |
| Wisdom |
15 |
| Charisma |
12 |
About Dogerl Pickfoot
Male Dwarf Paladin 1
Lawful Good
Representing Ashton
Strength 14 (+2)
Dexterity 13 (+1)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 15 (+2)
Charisma 12 (+1)
Size: Medium
Height: 4' 2"
Weight: 180 lb
Eyes: Blue
Hair: Red Straight; Thick Beard
Skin: Pale
Total Hit Points: 13
Speed: 20 feet
Armor Class: 18 = 10 + 5 [scale] + 1 [dexterity] + 2 Shield, heavy wood
Traits: Child of the Temple +1 on Nobility anf religion checks
Suspicious +1 on sense motive
Touch AC: 11
Flat-footed: 15
Initiative modifier: + 1 = + 1 [dexterity]
Fortitude save: + 4 = 2 [base] + 2 [constitution]
Reflex save: + 1 = 0 [base] + 1 [dexterity]
Will save: + 4 = 2 [base] + 2 [wisdom]
Attack (handheld): + 3 = 1 [base] + 2 [strength]
Attack (missile): + 2 = 1 [base] + 1 [dexterity]
Combat Maneuver Bonus: + 3 = 1 [base] + 2 [strength]
Combat Maneuver Defense: + 14 = 10 + 1 [base] + 2 [strength] + 1 [dexterity]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.
Languages: Common Dwarven Undercommon
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
War Hammer [1d8, crit x3., 5 lb., one-handed, bludgeoning]
Scale mail [medium; + 5 AC; max dex + 3; check penalty -6 30 lb.]
Feats:
Weapon Focus x1 +1 to hit; Weapon(s):
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* -3 =
+1
-4 [armor]
Appraise Int 1 =
+1
Bluff Cha 1 =
+1
Climb Str* -2 =
+2
-4 [armor]
Craft_1 Int 1 =
+1
Craft_2 Int 1 =
+1
Craft_3 Int 1 =
+1
Diplomacy Cha 1 =
+1
Disguise Cha 1 =
+1
Escape Artist Dex* -3 =
+1
-4 [armor]
Fly Dex* -3 =
+1
-4 [armor]
Heal Wis 6 =
+2
+ 1 + 3 [class skill]
Intimidate Cha 1 =
+1
Knowledge (religion) Int 5 =
+1
+ 1 + 3 [class skill]
Perception Wis 2 =
+2
Perform_1 Cha 1 =
+1
Perform_2 Cha 1 =
+1
Perform_3 Cha 1 =
+1
Perform_4 Cha 1 =
+1
Perform_5 Cha 1 =
+1
Ride Dex* -3 =
+1
-4 [armor]
Sense Motive Wis 6 =
+2
+ 1 + 3 [class skill]
Stealth Dex* -3 =
+1
-4 [armor]
Survival Wis 2 =
+2
Swim Str** -2 =
+2
-4 [armor]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +1; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Dwarf
+ 2 constitution, +2 wisdom, -2 charisma (already included)
Can move 20 feet even if in heavy armor
Darkvision (see 60 feet in pitch-dark)
Stonecunning ( + 2 on perception checks regarding stonework; automatic check if passing in ten feet)
All dwarves are proficient with battleaxes, heavy picks, and warhammers.
+ 4 to avoid being bullrushed / tripped while standing on ground
+ 2 racial bonus on saves vs. poison
+ 2 racial bonus on saves vs. spells / spell-like abilities
+ 1 racial bonus to hit orcs and goblinoids
+ 4 dodge bonus on AC against giants
+ 2 racial bonus on appraise checks if stone/metal
Paladin
Aura of Good
Detect Evil
Smite Evil (1x/day; add +1 to melee attack roll, paladin levels to damage)
Divine Grace (level 2) -- apply charisma bonus, if any, to saving throws
Lay on Hands (level 2) -- half your paladin level, plus your charisma modifiers, times per day. This heals 1d6 per two paladin levels, as standard action, or on self is swift action. Can damage undea, no save. Only one free hand required.
Aura of Courage (level 3) -- immune to all fear, +4 to saves for all allies in ten feet
Divine Health (level 3) -- immune to all disesaes, including magical ones
Mercy -- at level 3, and every 3rd level after, choose one mercy to augment laying on of hands
Channel positive energy(level 4) -- use two Lay on Hands to do as a cleric does
Divine bond (level 5) -- may be various weapon enhancements or a steed
Aura of Resolve (level 8) -- immune to all charm, +4 to saves for all allies in ten feet
Aura of Justice (level 11) -- spend two uses of smite evil to give the power to smite evil to all non-evil allies
Aura of Faith (level 14) -- your weapons are good-aligned, as are all allied attacks within 10 feet of you
Aura of Righteousness (level 17) -- DR5/evil; immune to compulsion, +4 to saves for all allies in ten feet
Holy Champion (level 20) -- DR10/evil; smite evil successful against an evil outsides, the outsider is subject to banishment
Code of Conduct / Association
High charisma gains bonus spells daily
Concentration check: d20 + paladin level + charisma modifier vs. DC
Class
Level 1: Paladin 10
Dogerl Pickfoot's Equipment:
Weapons / Armor / Shield (from above
Backpack
Bedroll
Flint and steel
Rations (1 day) x2
Holy symbol (silver)
Total 56