| Dodson |
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I am getting to start a campaign.
The party is stranded on an abandoned island awaiting rescue. Upon exploring the island they will discover they aren't the only inhabitants.
Near the islands center lies a small goblin encampment. The goblins are led by a Goblin Ranger and his monkey, King O-ma-bu-sha-ka.
There will be 4 players, fighter/oracle/rogue/bard, with higher than normal stat lines. This will be a slow, long campaign.
Below are the creatures they will encounter. I'm looking for advice if this seems like fair-challenging encounter for them on their first night. They are all very experienced and advanced players that work well together.
GOBLIN RANGER CR 1/2
Male Goblin Ranger 1
CN Small Humanoid (Goblinoid)
Init +2; Senses Darkvision (60 feet); Perception +4
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DEFENSE
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AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 10 (1d10)
Fort +2, Ref +4, Will +0
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OFFENSE
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Spd 30 ft.
Melee Unarmed Strike +1 (1d2-1/20/x2)
Ranged Shortbow +4 (1d4-1/20/x3)
Ranger Spells Known (CL 0, 1 melee touch, 4 ranged touch):
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STATISTICS
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Str 9, Dex 15, Con 10, Int 10, Wis 11, Cha 8
Base Atk +1; CMB -1; CMD 11
Feats Point Blank Shot
Skills Climb +3, Fly +4, Handle Animal +3, Perception +4, Ride +10, Sense Motive +1, Stealth +14, Swim +3
Languages Goblin
SQ Enemies: Humanoids (Human) (+2 bonus) (Ex), Track +1, Wild Empathy +0 (Ex)
Combat Gear Arrows (20), Leather, Shortbow; Other Gear Backpack (empty), Flint and steel, Meat, chunk of (4), Waterskin (2)
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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Track +1 +1 to survival checks to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Note: King's weapon is a Stingchuck, just renamed for fun.
KING O-MA-BU-SHA-KA CR 1/4
Male Monkey Rogue 1
NN Tiny Animal
Init +3; Senses Low-Light Vision; Perception +5
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DEFENSE
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AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 8 (2d8)
Fort +2, Ref +7, Will +0
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OFFENSE
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Spd 30 ft., Climbing (30 feet)
Melee Bite (Monkey) +0 (1d3/20/x2) and
Unarmed Strike +5 (1/20/x2)
Ranged King's Rancid Poo of Flinging +5 (1d2/20/x2)
Space 2 ft.; Reach 0 ft.
Special Attacks Sneak Attack +1d6
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STATISTICS
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Str 10, Dex 16, Con 10, Int 10, Wis 11, Cha 3
Base Atk +0; CMB +1; CMD 11
Feats Rogue Weapon Proficiencies, Weapon Finesse
Tricks Attack [Trick], Down [Trick], Fetch [Trick], Fighting [Trick], Seek [Trick], Stay [Trick], Work [Trick]
Skills Acrobatics +15, Climb +16, Escape Artist +7, Fly +7, Perception +5, Sleight of Hand +8, Stealth +16, Swim +7
Languages
SQ Fetch [Trick], Fighting [Trick], Hero Points (1), Seek [Trick], Trapfinding +1, Work [Trick]
Combat Gear King's Rancid Poo of Flinging;
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SPECIAL ABILITIES
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Climbing (30 feet) You have a Climb speed.
Fetch [Trick] The animal will get a specific object.
Fighting [Trick] The animal has been trained to fight.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.
Work [Trick] The animal pulls or pushes a medium or heavy load.
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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head.
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GOBLIN #1 CR 1/3
Male Goblin Warrior 1
NE Small Humanoid (Goblinoid)
Init +6; Senses Darkvision (60 feet); Perception -1
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DEFENSE
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AC 16, touch 13, flat-footed 14 (+2 armor, +1 shield, +2 Dex, +1 size)
hp 6 (1d10+1)
Fort +3, Ref +2, Will -1
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OFFENSE
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Spd 30 ft.
Melee Light Shield Bash +2 (1d2/20/x2) and
Shortsword +2 (1d4/19-20/x2) and
Unarmed Strike +2 (1d2/20/x2)
Ranged Shortbow +4 (1d4/20/x3)
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STATISTICS
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Str 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6
Base Atk +1; CMB +0; CMD 12
Feats Improved Initiative
Skills Acrobatics +1, Climb -1, Escape Artist +1, Fly +3, Ride +9, Stealth +9, Swim +3
Languages Goblin
Combat Gear Arrows (20), Leather, Shield, Light Wooden, Shortbow, Shortsword;
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ECOLOGY
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Environment Temperate forest and plains (usually coastal regions)
Organization Gang (4-9), warband (10-16 with goblin dog mounts), or tribe (17+ plus 100% noncombatants; 1 sergeant of 3rd level per 20 adults; 1 or 2 lieutenants of 4th or 5th level; 1 leader of 6th-8th level; and 10-40 goblin dogs, wolves, or worgs)
Treasure NPC gear (leather armor, light wooden shield, short sword, short bow with 20 arrows, other treasure)
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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
In total the encounter would be the ranger, 3 regular goblins, and King (monkey).
Please give me your opinions on what you think of this. I haven't provided the tactics etc, but the goblins and monkey will work together as best a bunch of goblins and a poo flinging monkey can ;)