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DoctorYesNinja's page
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Hey, guys! I'm going to be playing Kingmaker soon, and I'm in a party full of casters and archers. Seriously. Two Sorcerers (air elemental and fire elemental), an Oracle (Life/Fuzzy-eyed or what have you), and a Bow Ranger. What the heck. Also keep in mind that the two sorcerers are Halflings, and the Oracle is a Gnome. The only medium characters are the Half-Elf ranger, and myself.
So I took it upon myself to be the tank/melee character. We're starting at level one, and I've been thinking about Paladin. It's got good DPS, a way to make sure I stay alive (lay on hands) and good weapon/armor proficiency. I've been taking guidance from Thallin's masochistic paladin, and Bhodi's guide to the optimal Paladin/Antipaladin. But, unfortunately, I'm not content with a 'normal' paladin.
I ran across something called the Mammoth Rider and knew then and there that that's what I was going to do with my life. So here's the predicament: How can I play a good melee tank and also be on track to be a mammoth rider by 10th level, if I have to play from 1st level up?
The campaign hasn't started yet (won't start 'til Sunday) so I can still change anything and everything about my character. All races are allowed per DM approval, and we're doing 20 point buy. So far all I've got is 'take Paladin, take divine bond mount, take boon companion, hope it works out'. But if you guys can point out a better way, I'd be very grateful. Thanks for the help, guys.
Alright, that title was a bit of as stretch.
Basically, what I'm looking for is a way to make a paladin fly. Preferably through natural flight that he can do at will. Assume you can use anything found on the SRD that isn't 3rd party.
Best way I've seen so far is being an Aasimar, and taking the feat that gives you wings. But it only gives you 20 feet of flight, with poor maneuverability, if you're wearing heavy armor.
So what do you guys think? Magic items are allowed, but like I said natural self-induced flying is preferable.
Hey, guys. Just wondering what classes have archetypes for using guns? Obviously the gunslinger does. I know the paladin does. I think the wizard does. But I don't know all of them. What are some of your favorites?

Lemme explain this concept that I'm toying around with. I had this idea about how to spice up our group gaming. See, the campaigns were great, and the combat was fun, and the character interaction was fine, but one thing that I saw that was pretty consistently lacking was the backstory. It would usually be pretty generic, and not really matter to the main story much. We'd just develop the characters as we played.
Well, I had an idea to change that. I figured it'd be cool if we each wrote each other's backstories. Not sure why, but I figured it might help. Then I decided to spice it up even further: What if we took the usual Amnesiac Hero trope, and applied it to the original idea? We had each player write the backstory of another player, but have them keep it a secret. The heroes have to discover for themselves exactly where they came from, and who they are, as they played.
Then I decided that players are untrustworthy little munchkins, and that it might be best if the DM writes the backstories for the characters instead, and they discover it as they play.
So that's the general backstory of WHY I need help. Let's get to WHAT help I need.
First of all, I'm going to be doing this over email/forum posting. We're all really experienced with Pathfinder as a system, almost all of us have DMed and played before, but only a couple of us have gamed online. So some help/suggestions I'd like:
What's a good adventure path/campaign that can be run online pretty well? What's one where the Amnesia idea listed above can be worked in well? What about adventure paths/campaigns that really make the players think? One of my players has read most/all of the adventure paths from Paizo, and I'd like to surprise him. So maybe a lesser known one, or something third party, would be better to do.
Which brings me to my next point, and the other half of the subject. I'm thinking Way of the Wicked would be really good for this. It's third party, and I know that that one particular player doesn't know the story. You wake up in a prison being told that you committed some evil deeds, and are going to die because of it? But you have no memory of having done any of it? Sounds like perfect story-fodder to me!
Here's the other thing, though: One of my players isn't really comfortable playing an evil character. And I really think that this campaign can be adapted to be good. Just switch the gods around and you're fine... But I wanna do something a little different. These characters with Amnesia? I don't even want them to know if they're good or evil. So I'm thinking that if I go with Way of the Wicked, what I might do is switch the names of the gods, make up my own, and not tell them what alignment they are. And then replace all references of demons to angels. Make it so that either side could seem to be good; or evil. Maybe make the group think a bit about what it really means to be good or evil.
Anyways, sorry about the novel. Any help you guys could offer would be great. Thanks!

Hey, guys. First off: Sorry if this is the wrong board. I looked around and this SEEMED to be the best place for this, since it involves a few different questions.
Lemme explain this concept that I'm toying around with. I had this idea about how to spice up our group gaming. See, the campaigns were great, and the combat was fun, and the character interaction was fine, but one thing that I saw that was pretty consistently lacking was the backstory. It would usually be pretty generic, and not really matter to the main story much. We'd just develop the characters as we played.
Well, I had an idea to change that. I figured it'd be cool if we each wrote each other's backstories. Not sure why, but I figured it might help. Then I decided to spice it up even further: What if we took the usual Amnesiac Hero trope, and applied it to the original idea? We had each player write the backstory of another player, but have them keep it a secret. The heroes have to discover for themselves exactly where they came from, and who they are, as they played.
Then I decided that players are untrustworthy little munchkins, and that it might be best if the DM writes the backstories for the characters instead, and they discover it as they play.
So that's the general backstory of WHY I need help. Let's get to WHAT help I need.
First of all, I'm going to be doing this over email/forum posting. We're all really experienced with Pathfinder as a system, almost all of us have DMed and played before, but only a couple of us have gamed online. So some help/suggestions I'd like:
What's a good adventure path/campaign that can be run online pretty well? What's one where the Amnesia idea listed above can be worked in well? What about adventure paths/campaigns that really make the players think? One of my players has read most/all of the adventure paths from Paizo, and I'd like to surprise him. So maybe a lesser known one, or something third party, would be better to do.
Which brings me to my next point, and the other half of the subject. I'm thinking Way of the Wicked would be really good for this. It's third party, and I know that that one particular player doesn't know the story. You wake up in a prison being told that you committed some evil deeds, and are going to die because of it? But you have no memory of having done any of it? Sounds like perfect story-fodder to me!
Here's the other thing, though: One of my players isn't really comfortable playing an evil character. And I really think that this campaign can be adapted to be good. Just switch the gods around and you're fine... But I wanna do something a little different. These characters with Amnesia? I don't even want them to know if they're good or evil. So I'm thinking that if I go with Way of the Wicked, what I might do is switch the names of the gods, make up my own, and not tell them what alignment they are. And then replace all references of demons to angels. Make it so that either side could seem to be good; or evil. Maybe make the group think a bit about what it really means to be good or evil.
Anyways, sorry about the novel. Any help you guys could offer would be great. Thanks!

Hey, guys. So, I'm playing the Way of the Wicked campaign, and without getting too spoiler-y I'm just gonna say that my Social Sorcerer is getting more involved with religious stuffs. So I decided that it would be really, really awesome to take some levels of Mystic Theurge. And thankfully, I'm low enough level that I can do it. Right now I'm Sorc 4, and I need to level up to six. I'm gonna take Oracle since the Charisma really melds with Sorc, and because I hate having to prepare spells ahead of time. :P
So basically, here's the deal. I need help deciding on Curses/Mysteries/Spell Selections for my Oracle. I want to make the transfer from Sorc4 to Mystic Theurge as painless as possible. Things to note about my character:
20 Charisma, Lawful Evil, focused on Controlling and buffing/debuffing (pit spells are especially fun) My feats so far are Skill Focus: Bluff and Knowledge Arcana, Eldritch Heritage (to get a familiar. Snake, of course), and I want to take Leadership at character level 7. I'm the Rakshasa bloodline for sorcerer, and I'm really open to anything as long as it's thematic, cool, and/or powerful.
TL;DR Help me make a Mystic Theurge from Sorc 4 to 20th level. Thanks!
I've got a question that may make some GMs squirm in their seats, and some players grab the torch and pitchforks, but... What are some really breakable/abuse-able skills? I'll give you an example that I've seen.
Bluff. Bluff can be INSANEly powerful, under the right circumstances. I personally have a fourth level sorcerer that has (I think) an 18 or 19 bluff, that can add +5 to it around nine times a day. Combine that with a hat of disguise, and a good charisma, and you can take down a kingdom. I've had a lot of fun convincing people of less than plausible things. Anyway, what are some good skills for game-breaking?

Hey, guys. Mid-time player, short-time lurker, first-time poster here.
My group is playing Way of the Wicked, (please no spoilers)an evil campaign. It's a ton of fun, and we're doing pretty well. Since one or two players in our group tended towards the evil or malicious side, we decided to do an evil campaign thinking that it would be cathartic. So far it has been.
I'm playing a sorcerer named Narcissus. 20 Charisma, 8 Strength, classic sorcerer. He's extremely prideful, and focuses on using his insane Bluff check (I think it's at an 18 or 19 at level 4) in social situations. Our party consists of an Alchemist, a Fighter, a rogue (not very combat-y), a blaster sorcerer, and myself. I'm trying to make Narc (as he's known at the table) more of a buffer/debuffer/controller, and I've been choosing his spells with that in mind. I've also been trying to choose spells that have in-combat and out of combat uses. So I guess I need help choosing spells.
I've looked through all of the guides I could find on sorcerers and spell selections. Most of them focus on optimizing combat builds, and that's really not what I want to do. I'm fairly content with Magic Missile as my only blast-y spell right now. I'd like y'all's opinion on low-level buff spells and out of combat spells that could be useful. I'm also looking for advice on feats to take, advice on prestige classes, and general advice. This is my first Pathfinder caster, really.
Further info: Level 4, Human, haven't chosen my 2nd level spell yet, Rakshasa bloodline, and a very reasonable DM. We're all evil, but Narc is LE, so keep that in mind. Right now his feats are Skill Focus: Bluff, Skill Focus: Knowledge Arcana (as a prereq for Eldritch Heritage), and Eldritch Heritage, to get the bloodline bonus of the Arcane bloodline, which is a familiar. Viper, of course, to add to my Bluff skill. Only requirements are: I plan on taking Leadership at 7th level, and I'd eventually like to get an improved familiar. Probably an imp or something.
Anyway, any advice you could offer would be great, including advice on posting here, since it IS my first time, as I said. Thanks!
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