| Doctor Verbosus |
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It should be noted that rapid assault doesn't come online until 5, and even then it is one attack. If anyone has suggestions for strengthening the 'right weapon' theme I am interested in hearing them though.
Extra attacks are really good, thoug. The armiger essentially gets to full attack (except with full BAB) as long as it keeps hitting and keeps switching weapons. Don't get me wrong - I like some of what this enables. Armigers might be the only class where regularly attacking with a weapon and unarmed in the same round is a viable choice, and that enables some cool concepts. It's mainly at higher levels, where the armiger might constantly be attacking with three or more weapons per round, where it's hard for me to imagine a lot of concepts where that's the default fighting style.
I'm not sure how this would work mechanically, but what about something that encouraged switching more on a round-to-round basis, rather than within rounds?
For making the "right weapon" theme work, what about an archetype that gives Rapid Customization for free early on, and then gradually upgrades it so that eventually the armiger can customize a weapon with a move or swift action (maybe a limited number of times per day)? That plus a beefed-up Enhanced Customization could really make for a character that could always use the right weapon for the job.
An improvised weapon armiger archetype also seems like it could be a cool idea.