Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
Gift of Tongues: Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces defensive training and hatred.
Pyromaniac: Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle's flame mystery, and determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers; it only affects the powers they could use without this ability). Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome's level; the DCs are Charisma-based. This racial trait replaces gnome magic and illusion resistance.
Traits Charming: (social) Blessed with good looks, you’ve come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
Reactionary: (combat) You gain a +2 trait bonus on Initiative checks.
Feats Improved Initiatice:(level 1)
+ 4 to initiative rolls.
—MAGIC— Hexes
Save DC 14 = 10 +0 (½×Witch level) +4 (Int)
Hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch's level + the witch's Intelligence modifier.
Slumber (Su): Cause a creature within 30' to fall into a deep, magical sleep, as per the spell sleep. Will save negates. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.
Can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. Ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
Spells:
Save DC 14+SL = 10 +4 (Int) + SL +1 DC (trait bonus) to language-dependent spells against targets that are (or could be) sexually attracted to Scalawag
Racial Abilities
1/day—dancing lights, flare, prestidigitation, produce flame.
CL is gnome's level; DCs are Cha-based.