Full Name |
Matthew Montgomery |
Race |
Human |
Classes/Levels |
Gunslinger 1 |
Gender |
Male |
Age |
59 |
Alignment |
NG |
Deity |
Gorum |
Occupation |
Doctor |
Strength |
11 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
12 |
About Doctor Montgomery
Matthew Montgomery
Male Human (Taldan) Gunslinger (Musket Master) 1
NG middle-aged Medium humanoid (human)
Init +4; Senses Perception +6
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DEFENSE
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 10 (1d10)
Fort +2, Ref +5, Will +2
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OFFENSE
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Speed 30 ft.
Melee bayonet +1 (1d6) or
dagger +1 (1d4/19-20) or
masterwork cold iron longsword +2 (1d8/19-20)
Ranged musket +4 (1d12/×4)
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STATISTICS
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Str 11, Dex 16, Con 10, Int 12, Wis 14, Cha 12
Base Atk +1; CMB +1; CMD 14
Feats Gunsmithing, Point-Blank Shot, Rapid Reload, Skill Focus (Heal)
Traits Caretaker, Larger than Life, Veteran of Battle
Drawbacks Pride
Trained Skills Craft (alchemy) +5, Heal +12 (+13 to treat wounds), Intimidate +5 (+9 if wielding a firearm), Knowledge (local) +5, Perception +6, Survival +6
Languages Common, Dwarven
Combat Gear musket, bandolier (filled powder horn (2), firearm bullet (48), bayonet, dagger), parade armor, masterwork cold iron longsword
Other Gear backpack (acid, alchemy crafting kit, alchemist's fire, antitoxin, , bedroll, blanket, bloodblock (2), bodybalm (2), casting plaster (2), cold weather outfit, fishing net, flint and steel, gunsmith's kit, Healer's kit (10 uses), ink, inkpen, journal, sewing needle, silk rope, soothe syrup, sunrod, surgeon's tools, tindertwig (2), whiskey (10), 4 GP, 3 SP)
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SPECIAL ABILITIES
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Grit (Ex) Gain a pool of 2 points that are spent to fuel deeds, regained on firearm crit or killing blow.
Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Deed: Steady Aim (Ex) At 1st level, as long as a musket master has at least 1 grit point, he can take a move-equivalent action to increase the accuracy of a two-handed firearm. When he does, he increases the range increment of the firearm he is firing by 10 feet.
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HISTORY
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When Doctor Montgomery moved into Heldren two years ago, the town was pleased to have a real doctor. Argus Goldtooth complained bitterly at the competition, but Montgomery brought a wealth of knowledge and healing expertise. The gruff, grandfatherly doctor could set bones, mend wounds, treat disease, deliver children, or tend to fevers. For most of the people in Heldren, he was considerably more affordable than magical treatment. Doctor Montgomery would heal any person who came forward with a need, asking for nothing beyond that which they could truly afford. He explained that he was retired and needed little - though he would not explain what he was retired from even when asked.
After some time, he relented and told them his story: Montgomery fought for Andoran during the People’s Revolt in 4669 as a young man. After the civil war in Cheliax left House Thrune ascendant, the people of Andoran began a war of independence. Not even fifteen years old, Matthew joined the revolutionary army. Because of his youth, he was assigned as a medic. He was expected to do little more than drag the dead and wounded back from the front lines, where clerics would perform triage and heal those who could be saved. He developed a talent for using traditional medicine to save lives in battle, teaching himself through necessity what many doctors learn through schooling. He also found that he was a crack shot with a crossbow, as the Chelish armies made little distinction between a medic and a warrior.
The Andorans won their freedom from Cheliax, but Montgomery did not leave his brothers in arms. He spent time in the Andoran Navy, freeing slaves and battling pirates in the Inner Sea. It was during one of these raids that he found himself fighting for his life on a slaver ship from exotic Katapesh. Running out of crossbow bolts, he picked up a strange long weapon that some of the slavers had used. Following their example, he quickly developed an affinity for the musket. Similar to the crossbow in its use but far deadlier, he carried the black powder firearm for the rest of his military career.
Montgomery stayed in the army for well over thirty-five years, fighting in various wars and skirmishes until retiring with war decorations and bad memories. He neither married nor fathered any children (that he knows of) in his years as a soldier. He prefers not to speak of his lifetime at war, but occasionally he will tell a story or two with a drink and good company. He sold the land his military pension entitled him to and wandered east to Taldor, where he eventually settled. The burden of his lifetime of war has eased somewhat, as he has forgotten much of his life as a soldier and settled into the ebb and flow of life as the town doctor. His military uniform, armor, and musket still maintain their shined appearance, however, in his private quarters.