Alain

Dmitri McLanski's page

132 posts. Alias of Phylotus.


Full Name

Dmitry McLanski

Race

Human

Classes/Levels

Samurai 3

Stats:
HP34/34|Init+2|AC 20,T 12,FF 18|Fort+5,Ref+3,Will+1|Perception+7

Gender

Male

Size

5'10"

Age

27

Alignment

LG

Strength 16
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 13

About Dmitri McLanski

Dmitri McLanski
Male human samurai (sword saint) 3 (Pathfinder Player Companion: Dragon Empires Primer, Pathfinder RPG Ultimate Combat 18)
LG Medium humanoid (human)
Init +2; Senses Perception +7
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Defense
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AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex)
hp 34 (3d10+12)
Fort +5, Ref +3, Will +1
Defensive Abilities resolve 2/day, self reliant
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk katana +8 (1d8+3/18-20) or
. . wakizashi +6 (1d6+3/18-20)
Special Attacks brutal slash, challenge 1/day (+3 damage, +1 to hit and AC when challenge challenger), iajutsu strike, weapon expertise (katana)
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Statistics
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Str 16, Dex 14, Con 14, Int 12, Wis 10, Cha 13
Base Atk +3; CMB +6; CMD 18
Feats Power Attack, Toughness, Weapon Focus (katana)
Traits fencer, seeker
Skills Acrobatics +0 (-4 to jump), Diplomacy +7, Handle Animal +5, Intimidate +7, Linguistics +2, Perception +7, Ride +1, Swim +4
Languages Custom Language, Custom Language, Custom Language
SQ mount, ronin[UC]
Other Gear mwk o-yoroi[UC], mwk katana[UC], wakizashi[UC], bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, masterwork backpack[APG], mess kit[UE], pot, powder[APG], soap, torch (10), trail rations (5), waterskin, 552 gp, 1 sp, 4 cp
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Special Abilities
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Brutal Slash +1 (Ex) Gain a bonus to confirm Iajutsu Strike criticals.
Iajutsu Strike +2d6/-4 AC (Full-round) (Ex) Draw sword as strike challenged foe for extra dam, but take AC penalty for 1 rd. You can use this once per foe, each day.
Mount (Ex) Gain the services of a special animal companion.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resolve (2/day) (Ex) Starting at 1st level, the samurai gains resolve that he can call upon to endure even the most devastating wounds and aff lictions. He can use this ability once per day at 1st level, plus one additional time per day for every two samurai levels beyond 1st. Whenever the samurai defeats the target of his challenge, he regains one daily use of his resolve, up to his maximum number of uses per day. Defeating the target of his challenge usually involves reducing the target to 0 hit points or fewer, but the GM might rule that an enemy who surrenders or flees the battle is also defeated. He can use this resolve in a number of ways.

Determined: As a standard action, the samurai can spend one use of his resolve to remove the fatigued, shaken, or sickened condition. If the samurai is at least 8th level, he can alternatively remove the exhausted, frightened, nauseated, or staggered condition. If the condition has a duration longer than 1 hour or is permanent, this ability removes the condition for 1 hour, at which time the condition returns.

Resolute: Whenever the samurai is required to make a Fortitude or Will save, he can spend one use of his resolve as an immediate action to roll twice and take the better result. He must decide to use this ability before he rolls the saving throw.

Unstoppable: When the samurai is reduced to fewer than 0 hit points but not slain, he can spend one use of his resolve as an immediate action to instantly stabilize and remain conscious. He is staggered, but he does not fall unconscious and begin dying if he takes a standard action. He does fall unconscious if he takes additional damage from any source.

Ronin's Challenge +3 (1/day) (Ex) +3 to damage target, -2 AC vs. others when used, +1 attack/dodge AC vs. challenger when returning a challenge
Self Reliant (Ex) At 2nd level, the ronin learns to rely solely on himself, even in the most difficult of times. Whenever the ronin fails a Will saving throw against an effect with a duration greater than 1 round, he can attempt another saving throw at the end of the
Weapon Expertise (Katana) (Ex) You can quick draw the chosen weapon, and gain +2 to confirm critical hits.