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If so when&what do you think it will be? Also for kicks and giggles feel free to throw out your own ideas.


The book does not say you get to roll sneak damage if you land a critical hit, but it does say that sneak damage is like hitting a vital spot and that is also in my mind what crit damage is so i feel like if a rogue hits a crit their sneak dice should apply. or am i just crazy?


So I asked my DM who is starting a new campaign if we could shift a ranger so I don't use magic or and animal companion. He said it was ok and I just wanna see if you guys think this custom class seems too op.

Ranger BAB: Higher than rogue
Ranger skills -ride -handle animal +acrobatics: Fewer than rogue
Ranger skill points: Lower than rogue
Rogue saves: Lower than Ranger
Rogue special
No ranger spells
Rogue weapon and armor proficiency: Fewer weapons and armors than Ranger
Ranger Hit Die

What do you guys think still balanced?


So we are playing kingmaker, attacking the first bandit camp the rouge goes out to scout we turn around and the halfing druid is gone. He is not very good in combat and rides on his bear. Of course a druid riding a bear is not gonna pass a stealth check and he ends up alone on the other side of camp with 6 bandits after him. The DM passes him on some saves he should have failed and allows him to avoid some attacks. If played correctly he would have been dead several times over. If the druid continues his careless ways and requires to be snatched from the jaws of death should I tell the GM its unfair to not be punished for foolish death defying actions?


I would really like to buy an open world campaign book that just has the world map, detailed maps of all cities and towns and notable NPCs in them that a DM can just overlay with their own grand Story but if a party just wants to roam and travel, that middle ground is better filled and works as well. Then as a follow up book they can release small side quests organized by city town or region. So you can take your party out on a elder scrolls kinda system where if you or they get tired of the main quest you can side quest unplanned for on the fly fun.


I'm running an evil campaign, and just finished drawing up stage one. To bind my party I made them all members of the same gang (The Red Skulls)and they got caught after pulling of some sort of heist. Stage one is them breaking out of prison and going to get their hidden treasure. So 3 questions,

1. What should the heist my group pulled off be?

2. What kinda treasure should I have for them at its hidden location (lv 1 or 2 characters)

3.What should I do for stage 2?

Also any good map books out there with lots of cities? I drew up prison blue prints and that stuff now I need maps to map it on