Bounty Hunter

Djerl Morghun's page

1 post. Organized Play character for Xathos of Varisia.


Full Name

Djerl Morghun

Race

|HP 18|AC 18, T 14, FF 14|CMD 17|F +4, R +6, W +2|Init +6|Per +5,

Classes/Levels

|Speed 30 ft|

Gender

|205984-9|Djerl Morghun|Male|Chaotic Good Human Ranger 1

Size

Medium

Age

17

Alignment

Chaotic Good

Deity

Desna

Location

Varisia

Languages

Common, Varisian

Occupation

Bowyer

Homepage URL

https://drive.google.com/open?id=0B2TUxhGiT_HieG9CYmdlNTVsSTg

Strength 14
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Djerl Morghun

Djerl Morghun
Male Human (Varisian) ranger 1
CG Medium humanoid (human)
Init +6, Senses Perception +5
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DEFENSE
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex, )
hp 13 ((1d10)+3)
Fort +4, Ref +6, Will +2

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OFFENSE
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Speed 30 ft.
Melee greatsword +3 (2d6+3/19-20)
Melee dagger +3 (1d4+2/19-20)
Ranged dagger (thrown) +5 (1d4+3/19-20), within 30 ft. +6 (1d4+3)
Ranged longbow +5 (1d8/x3), within 30 ft. +6 (1d8+1)
Special Attacks Humanoid (Goblinoid) +2,

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TACTICS
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STATISTICS
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Str 14, Dex 18, Con 14, Int 10, Wis 12, Cha 8,
Base Atk +1; CMB +3; CMD 17
Feats Point-Blank Shot, Precise Shot
Skills Handle Animal +3, Knowledge (Nature) +4, Perception +5, Ride +6, Stealth +6, Survival +5, Survival (Follow or identify tracks) +6, Swim +4,
Traits Indomitable Faith, Magical Knack (Ranger), Reactionary,
Languages Common, Varisian
SQ bonus feat, skilled, track +1, wild empathy +0,
Combat Gear torch (3), elven trail rations,
Other Gear greatsword, outfit (peasant's), chain shirt, arrows (20), backpack, common, rope (silk/50 ft.), flint and steel, waterskin (filled), belt pouch, dagger, longbow, 54.97 gp
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SPECIAL ABILITIES
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Bonus Feat Humans select one extra feat at 1st level.

Humanoid (Goblinoid) (Ex) You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against goblinoids. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.

Indomitable Faith You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive. You gain a +1 trait bonus on Will saves.

Magical Knack (Ranger) You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Your caster level in Ranger gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.

Meticulous You plan and prepare everything in detail, and aren't good at improvising when things don't go as planned. You take a -2 penalty on skill checks for skills with which you're untrained.

No Racial Subtype You have chosen no racial subtype.

Ranger

Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Track (Ex) You gain +1 to Survival checks made to follow tracks.

Wild Empathy

Wild Empathy (Ex) You can improve the attitude of an animal. This ability functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+0 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.