DizzyDev's page

45 posts (236 including aliases). No reviews. No lists. No wishlists. 4 aliases.




I'm interested in a play by post game to compliment my regular gaming. I've had to cut back on gaming because I work full time and go to school most nights, so I was hoping I could get my fix in a play by post game. I've never played play by post before, but I'm online pretty regularly, including at work since I'm a Systems Admin. That means I'm willing to go full throttle in a fast paced game.

Currently I'm playing a monthly PF game, and another 3.5 game when we all have the time. I'm on brake from a weekly 3.5 game while I'm in school this semester and I have quite a bit of 4e experience. In other words I'm pretty experienced in most of the popular rules, but never play by post.

I've been looking on this forum for some time now, but the games seem to fill up pretty fast so I'm posting this so that hopefully some GM will read it and invite me in. I'm up for 3.5, 4e, or PF but I think I would prefer PF. I have the least experience with it and I'd like to have more.


There was a thread with these question earlier but it seems most people talked about the other questions. I'm pretty curious about these so I decided to make a new thread. References would be helpful.

Do the extend potion and eternal potion discoveries work on extracts? MaverickWolf said no, but I have trouble understanding why that would be the case. To me Extend is like a metamagic, so why wouldn't it work for the Alchemist's "spells"? I realize that potions are a big part of the Alchemist, especially now that they get brew potion for free, but even brewing potions is costly, Especially compared to wands and other spell casters.

Does the extended splash radius of explosive bomb work with other bomb types? I know in specifically states that bomb discovery do not stack unless specifically stated, but the wording is a little funny and I could see the argument either way. it doesn't bother me if it doesn't transfer, but it would be awesome if it did.


So I'm Building an pathfinder alchemist to play in a 3.5 dawnforge campaign... I've always had trouble choose equipment, so I'm asking for some help from the forum. I'd really like to get his AC pretty decent, since he will be running around the battle field throwing Bombs at close range since he is immune to his fire bombs.

10th level Tiefling Alchemist
Str:10
Dex:16
Con:13
Int:26
Wis:12
Cha:10

Fort:8
Reflex:11
Will:3

Immune to Fire and Poison

Feats: Point Blank shot, Far throw, Quick Draw, Defensive archery

If you need to know more, let me know.


Are the alchemist bombs spontaneous? I realize he has to prepare them but does he have to prepare so many regular bombs, and so many force bombs(assuming he has the discovery), or does he just prepare so many bombs and choose what type they are on the fly?


Let me first say that this class is what I’ve been looking for, with a few exceptions that shouldn’t be to hard to fix.

Anyway, I’ve been thinking about the bombs. I’ve read a lot on this forum about the limit being ridiculous and at first I didn’t think anything of the limit, but after some comparisons I realize that its not really the limit that bothers me, It’s the damage.

Compare a 10th level Alchemist Bomb to a 10th level Wizard Fireball. Damage wise there is no comparison. Its double the damage at 10d6 to a 20 ft radius. The Alchemist has to take a discovery to make his Bomb splash min damage to a 20ft radius. And the range again is no comparison. 400ft +40 per level compared to 10ft increments (this doesn’t bother me but I thought I would throw it in there for comparison sake). And finally, A full round action that provokes 2 attacks of opportunity vs a standard action that provokes 1?

The Wizard cannot pull off nearly as many fireballs as the Alchemist can pull off bombs in a day, but I Don’t think that’s a fair argument. The Alchemist can focus strictly on bombs, and with discoveries like the incendiary bomb, he might come close to pulling of as much damage with a single bomb as a wizards fireball, if the target stays within the cloud.

My suggestion to make the bombs more effective is to make them a swift action to activate, that does not provoke, and a standard to throw it. This allows the alchemist a little movement, so he’s not a sitting duck trying to use his main weapon, while enemies close in and surround him. At that point he is screwed because he is not immune to his bombs and his melee skills are pretty lame.

On another note, I think the Grenadier Feat from the PHB2 makes a lot more since then throw anything at first level… Just sayin.