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![]() Schadenfreude wrote:
Oh man, I really like this! I wish I had thought of that. I told them that it looked like she had been stabbed in the back, I was going to say Zandulus did it after the botched spell, to further get rid of the embarrassing evidence of his stay. ![]()
![]() Hello, I'm three sessions in to running this AP and my players are having a lot of fun! They flew past the first third of it in the first session. Now that they're further in, I've had a couple questions crop up that I wanted to ask here to get some insight and/or suggestions from everyone else. 1) Losandro is found kneeling in a pool of her own blood, but where is she bleeding from? Maybe I missed it, but I couldn't find a specific injury listed, and the book makes it sound like a lot of blood. 2) My players are really interested in curing Losandro. After having them roll some checks (so I could think of something) I told them that they would first need to help sever the Tatterman from coming into the Material Plane, as well as find the specific spell that she originally attempted in order to reverse engineer some kind of cure. Is there anything more specific in the book I might have missed? Did anyone else's players do this? 3) With the grandma in the wheelchair haunt (I've forgotten her name), how do the players learn that she needs her medicine to cure the haunt? I couldn't find any context clues for the players, so I had one of them notice a medical bracelet on her that states she needs her heart medication every day. ![]()
![]() Hello everyone! I am a building a character for my friend's homebrew. Typically I go for character concept and pick up feats/spells/whatever that I find neat or in the character's personality as I level. However, this time around I am trying to plan out my character a little bit. I am not a min-maxer in any way, and that's not how I want to play my character. I really don't want or need to optimize my character to its fullest. But I thought of a cool concept and wanted to see if anyone had any suggestions. I am rolling up a level 9 human fighter. I want my character to be really, really, really good with her longsword. I am going to take the Weapon Master path. Along with being good with my longsword, I want to focus on critting and sundering. My character has Shatterspike, which gives me an awesome bonus to sundering. Here are the feats I've picked out so far:
Next level I plan to pick up Sundering Strike. So what I'm looking for are any kind of suggestions for other feats or even some traits to pick up to help my character continue this theme. I was considering getting Vital Strike or looking into the Step Up/Following Step/Step Up and Strike feats, but I don't know how useful they tend to be. Any suggestions? If I'm not clear on anything please let me know! Thanks. ![]()
![]() Ascalaphus wrote:
I have some HTML skills but not LaTeX. However I am fairly computer-savvy and willing to learn some new skills. ![]()
![]() I am running a homebrew campaign that is going really well. I plan to run this game long-term, taking the PCs to some pretty cool places. I am looking for an easy way to document it. I want to keep track of my NPCs, things going on behind the scenes, my notes on PCs, places, etc. At the moment I'm experimenting with different iPad apps. I also have a notebook that I write in during the game and then type up what happened in the game later on in the week. I haven't yet found an app that gives me the kind of detail and interconnectedness that I'm looking for. For example, I have an NPC cleric who has a merchant father that she recently contacted because of something the PCs did. Her father is doing something behind the scenes, and I want to keep track of it for later in-game repercussions. How do other DMs who have big homebrew campaigns document their game? I was considering looking into making my own wiki, but with something like that I would like to be able to limit what other users could see unless they log into a username that gives them more access. Whatever I use, I would like to be able to access it easily from my iPad. I am trying to organize my homebrew notes and encounters similar to an AP or module, because I like that format. I also want to have it like this in case I decide to run it again or if someone else is interested in running it. Does anyone have any suggestions? ![]()
![]() Zigniber wrote:
That's what is confusing me: I thought Cure Light Wounds was done by channeling positive energy, but evil clerics cannot channel positive energy. That's what makes me think they can't cast CLW. And I wouldn't put it past them to torture NPCs using whatever healing items I give them. The last game I ran with them, they captured a kobold and "tortured" it by tricking it that it was turning good by being in the proximity of the paladin. ![]()
![]() Hello everyone, I am DMing a homebrew where most of my players are evil and worship Zon-Kuthon. I have a good group of players, there hasn't been any PvP and the PCs have a good reason to stay on the plot. However, their only cleric is an evil one and as such, can't cast Cure Light Wounds (at least, that's how I understand the rules).
Thanks! ![]()
![]() Orcsmasher wrote:
I could be wrong, but.. The Dragon's Demand spoiler: I thought that, while there is no specific price listed, the manor itself is the last lot up for auction--just as it begins to grow dark. The sale for it begins, or is about to begin, when the town gets attacked by the drake that Aeteperax sends. My PCs were also interested in buying the manor and so they quickly bid on it while the townsfolk were running around in a panic. Then they killed off the monsters and insisted that since they were the only ones who bid on it, they get the manor. They also requested the manor as payment from Lady Devy after taking care of the dragon himself at the end of the module. ![]()
![]() EpicFail wrote:
Happy I could help! ![]()
![]() EpicFail wrote:
Don't know if this is the module The Black Raven is referring to, but as for a module featuring non-evil undead... The Dragon's Demand spoiler: In the module 'The Dragon's Demand' there is a non-evil mummy that was once a human monk from an order that worshiped Irori. The monks were experimenting and basically pulled some terrible monsters into their plane. The head monk went through a process to mummify himself and hid in the temple to await adventurers that could help undo what he and his order accidentally did and could not stop. He's not evil, but I don't have the module with me to see his exact alignment. ![]()
![]() xorial wrote:
Xorial, I just finished playing in Red Hand of Doom that was adapted for Pathfinder. That module was AMAZING and it's what introduced me to Pathfinder. I think you could easily adapt it as a follow-up to Dragon's Demand, or change some things in Dragon's Demand for Red Hand. Good luck! ![]()
![]() Hunclay as his uncle? That's an interesting twist. Although that might give you a snag in a couple places: Spoilers!:
I'm not sure how much of a nice guy Hunclay was, but that's probably open to interpretation. When Hunclay's manor is getting auctioned off, the reasoning behind this is his only known relative lives far away and doesn't want to come to Belhaim to claim anything. So will you have everything go to that PC? My players were very keen on purchasing the manor itself, and even brought it up with Lady Devy several times. Hunclay is from some distant land...Rahadoum, I think? Will your PC also be from there? Can you still go through with the auction? It's kind of an important plot point, since that's when the PCs first see Aeteperax.
Those are just a few things that you may want to look into while you're planning the module. Good luck! ![]()
![]() I recently finished running The Dragon's Demand for a group and I told everyone that they had to choose characters that were not from Belhaim. I did allow one PC the backstory of having already been in the town as a visiting historian for the past month before the other PCs arrived. I did this because the player was specifically interested in history and lore, as was her character.
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![]() Hello everyone! I got into Pathfinder about a year ago, and got into DMing a few months back. I thought I would stick to modules for a while, but then I got a really cool homebrew idea and have started working on it. I've told the general hook to a few of my friends who really want to play in it and seem very enthusiastic about my ideas that I've shared with them. I'm somewhat obsessed with the mythology of Shelyn and Zon-Kuthon, so their mythology will be playing a big part in my homebrew. What I am looking for is any and all information on their mythology as well as information on the Dark Tapestry. I already have Gods & Magic, Faiths of Purity, and Faiths of Corruption for reference. Are there any other resources I can look at that will give me more information on these gods? Thank you! |