| Disemvowel |
The other GM is stepping down and here is an issue I have: heallowed the players to generate PCs using the following method: 4d6, roll 1s over, discard the lowest. Any result under 10 may also be re-rolled. I made a cleric, as an example, under this method. 1st level, human, attributes: 16, 14, 13, 13, 15, 16
Where do these bonuses fall in the scheme of PC power versus a standard, medium tracked campaign? Super Heroes?
I like for players to not have a bonus to every single thing they do, some things just need to be difficult to be meaningful to the story. I also am not a fan of min/max to 'win' D&D. Flaws and hindrances are also to be enjoyed and used in growing the PC.
The players had one session, so no attachment to the PCs yet, but I am leaning in favor of re-doing ability scores.
Advice?