Hey, hoping for some advice as to how I should tweak this build. Very rough outline here.
The general concept is that my AC is a Celestial Stegosaurus. I'm also a Celestial Stegosaurus. We have Tandem Trip and Vital Strike and we do hilarious things.
Race: Aasimar (Angel Blooded)
Class: Saurian Shaman Druid
Alternately: Standard Druid
Class choice depends on if I want to do cool things at 4 and awesome things at 8...or be boring 1-5 and do awesome things at 6 and have standard action summons.
Stats at level 1:
STR 16+2=18
DEX 14
CON 12
INT 10
WIS 14
CHA 8+2=10
A +2 headband later on will cover all the wisdom I need for spells as druid caps out at level 6 spells in PFS.
Stat bumps go into STR at 4/8.
Favored class bonus, 1 HP every time.
Skills:
1 in a Day Job maybe, free money
K(Planes) to 5
K(Nature) (max)
Perception (max)
Handle Animal (until I don't need any more)
A social skill of some sort since it's PFS
Not sure what else on skills...probably spread stuff around. I'm considering tanking CHA for 2 more int, then I can afford a social skill every level for sure.
Feats (me):
1 - Celestial Servant
3 - Tandem Trip
5 - Natural Spell
7 - Planar Wild Shape
9 - Vital Strike
11 - ??
Feats (AC):
1 - Armor Prof (light)
2 - ???
5 - Tandem Trip
8 - Power Attack
10 - Vital Strike
At level 2 I would really like to take power attack but Stego starts with 10 str. Not sure what to take there really. I guess weapon focus or dodge or toughness? Maybe medium armor?
I would really like to get improved natural attack as well but it would cost 2 levels in ranger and make wild shape/AC fall behind. Since wild shape is already ahead I suppose it's not that bad as long as I wait for after level 6 druid. Then boon companion can make up for the lost levels. It means no silly vital striking until level 11 though :(.
The main reason for wanting Imp Nat Atk is how amazing it gets with Strong Jaw. Huge Stego is a 4d6 tail, strong jaw goes 4d6->6d6->8d6. Then Imp Nat Attack jumps 8d6->12d6.
That is a bit of a question though. Do those stack? Also Strong Jaw has a different progression chart than Imp Nat Atk. It says a huge tail should only be 2d6 to start? Hard to reconcile...
I don't have powerful shape but with rolling twice on trips I shouldn't need that +2 CMB. That could be the level 11 feat too.