| Dimonic |
Excellent job once again. I have played Dragonlance, I like Eberron and Forgotten Realms (have 10 or so book for each setting), and I cannot find it in me to complain about the presence or non-presence of such setting specific stuff.
I do like the contributions of Michael Kortes. His work reminds me of the early days particularly the cool names of villains, cleverly custom made magic items with unpredictable properties, and yet balanced and suited to modern 3.5 aesthetics. Home Under the Range is just the latest example of such an adventure. (BTW, you should easily be able to place this in the Mror holds in Eberron, or the Spine of the World in FR).
For a party of third level, there are encounters to suit every taste: the negotiate with "a far outclasses us" type, the "natural" underground hazards, and cool native outsider types, with carefully crafted classes and allies.
Suffice it to say that there is far more than meets the eye when you actually run this adventure, and woe betide the party that takes it for granted. A fine adventure that may last 2 or 3 sessions alone.
Frankly, I don't have time to run one adventure from each Dungeon I receive. That, and that alone would be reason to "pause" subscribing. (Although I also love reading the cartoons and advice collumns).