| Dimitri Rathwell |
Dimitri was born the eldest son of a wealthy family. He was given a life of love and promises and all he could ask for. He studied under some of the best scholars in the world, and trained under great warriors. And one day he would have a son himself and take his place at the head of the family.
But that wasn't Dimitri. Oh he enjoyed his life, but it felt empty. The knowledge that poured into his head was filling, but it didn't satisfy him; like a meal of nothing but bread. His training made him strong but still he felt there was more to be done.
Dimitri felt wrong. Everything about him felt wrong! His mind was wrong, his body was wrong his very skin was wrong. Nothing could bring him peace.
His father noticed his distress and grew concerned. His first born is an example of physical glory but the boys anxiousness and nervousness wasn't right. This was his son! And he was going to be a failure to the family. As far as he could tell Dimitri would just as soon run the entire family in the ground. Everything they stood for, generations of family history would be ruined if he didn't intercede.
Dimitri was sent away to live his his Aunt, in the hopes that his melancholy would improve. And just in case, other plans were put into play, should Dimitri prove an ineffective heir.
For a year in this new town Dimitri was alone and his depression only grew deeper. There came a time when his Uncle - genuinely caring individual - pleaded with the young man to see the city and explore the world. Against his initial wishes he was eventually convinced and Dimitri left to explore the city for a few days. He started with the art galleries and slowly worked his way down society.
On the third night Dimitri found himself in a tavern taking in the ambiance when he heard of something interesting. Taking place in just a couple hours beneath the establishment was going to be an illegal pit fight. Out of curiosity Dimitri didn't just attend; he signed on. The first fight was a spectacle for the patrons but a dull for Dimitri. A large burly man who moved only a bit faster than a slug, Dimitri side stepped the man and danced around him with elegance and finished him off quickly. The second and third fights went the same way.
The final fight however was different. Dimitri stood against a vicious monster; a half orc of incredible speed and strength Dimitri was outmatched. The battle was fierce and dangerous! Blows were exchanged and eventually knives were brought out. Dimitri took a slash across the belly but nothing more than a flesh wound. He returned the favor but much much deeper. With a glorious flourish Dimitri disemboweled the combatant.
And it was beautiful. This moment would go on to shape his world for the rest of his days because this was the moment when Dimitri came to life. The blood and viscera on the floor, and the cheering crowd and the very real risk of death had brought the man to his purpose. This was who Dimitri was; he was not the son of a noble, or the heir to a great family.
Dimitri was a monster. And he reveled in it.
When he came back to his Uncle Dimitri was a changed man. He was joyful, he was alive, and he was truly genuinely happy. In a short time, he returned to his father as the pride of the family.
Eventually his joy began to recede but it didn't become melancholy as before. Now it became anxiousness. He was looking forward to curing himself again.
Dimitri left his home for a few days; a chance to see the town he grew up in. He found a victim that would be perfect; a beautiful young woman. She would be a fantastic second notch on his belt. This would be glorious.
But it was wrong. It was all wrong! His skin split open and her life faded before his eyes! But it wasn't the same. She simply died on his blade and that was it. He didn't feel the joy or the glory! It wasn't the same.
The answer came to him. He had made a mistake and someone found him. He never got the second woman's name or how she found him. All he focused on was the magic she was slinging around. Her hands were alight with fire when she attacked Dimitri and enlightened him. The battle was different but it was just as fierce and far more dangerous. Her magic was incredible but Dimitri was just too fast for her. He rushed her and ended her with a piercing blow right into her beating heart.
The rush returned! He felt incredible! Everything was right the world and he knew what it was. He didn't need to murder. Dimitri needed to kill. He wasn't just a monster he was an animal! He needed to hunt, he needed to fight, and he needed a fight.
For a time this continued. Dimitri enjoyed the love of his family and the glory of conquests. In secret, he began to pursue other taboo interests. He found something new in the dark god asmodeus. He began to follow the dark one and vowed to one day bring glory to his dark name.
Unfortunately Dimitri's bloodlust eventually caught up to him. He wasn't aware but his father had become informed of Dimitri's regrettable addiction. He'd actually felt a moment of pride for the boy; he found joy in proving himself the better of anyone else. But it was enough. He had grown too bloodthirsty and decided it simply wasn't worth it. While Dimitri slept, his father crept into his room and plunged a knife into his heart.
Well he tried anyway. His father was an older man and Dimitri was a deadly monster with ears like a wolf. He didn't even give it a second thought; Dimitri simply disemboweled his father and went back to bed. He was too tired to clean the body right then. He'd do it in the morning.
If he had taken the chance to flee or even try to hide his guilt, Dimitri may not be in Brandiscar.
Stats
Str: 10
Dex: 18
Con: 16
Wis: 10
Int: 10
Cha: 14
Skills
Acrobatics
Bluff
Climb
Diplomacy
Disable Device
Perception
Knowledge Religion
Sense Motive
Stealth
Sleigh of Hand
Swim
Combat
HP: 19/19
AC: 15
Flat Footed: 10
Touch: 15
Initiative: +5
BAB: +1
Melee: +1 (+5 with Weapon Finesse)
Range: +4
CMB: +1
CMD: 15
Saving Throws
Fortitude: +5
Reflex: +6
Will: +
Traits
Murder
You have killed without just cause and been condemned for it. To be sent to Branderscar Prison, this was no typical killing but a particularly savage and unforgiveable act. You may also have killed someone with powerful friends.
Punishment: Death by beheading Benefit: You deal 1 additional point of damage when flanking a foe. This additional damage is a trait bonus.
Bloody-Minded (Combat)
You are always ready for bloodshed.
Benefit(s): You gain a +1 trait bonus on initiative and Intimidate checks.
Feats
Dodge
Your training and reflexes allow you to react swiftly to avoid an opponents' attacks.
Prerequisite: Dex 13.
Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Toughness
You have enhanced physical stamina.
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
Class Abilities
Crowd Control (Ex)
At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds.
This ability replaces fast movement.
Controlled Rage (Ex)
When an urban barbarian rages, instead of making a normal rage she may apply a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage.
Sneak Attack
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.
With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.
Trapfinding
A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Finesse Training (Ex)
At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.
Weapons and Armor
Charming Wit
Gear
Great Body
Dimitri is a sadist, a charmer, and a bit of a monster. He loved to kill be he doesn't take nearly as much pleasure in killing helpless individual. He prefers a fairish fight, but he is also quite happy to engage in purely one sided sadistic joys. He's found that horrible agony is a decent second place joy, compared to the thrill of a good hard won kill.
Shockingly Dimitri is a man of his word, and does his best to keep it. Especially when keeping his word include horrible murder!