Khabekh-Shu

Diffa's page

38 posts. Alias of GM_Drake.


Race

Pathbuilder Character Sheet Hero Forge minis of Diffa & Maahess

Classes/Levels

Languages & Skills:
Kelish, Osiriani, Taldane; Athletics +3; Deception +5; Diplomacy +5; Bastet Lore +4; Nature +4; Religion +4; Society +4

Gender

male Osiriani human (earth & water) kineticist Per +4 Spd 25 AC 14 For +9 (Fast Recovery) Ref +6 Wil +4 Hit Points 20/20 Hero Points 1

About Diffa

Hero Forge minis of of Diffa & Maahess

Pathbuilder character sheet

Deity: Bastet

Edicts ==> Learn secrets, tempt others into revelry, kill harmful snakes and evil spirits, heal diseases

Anathema ==> Kill or abuse a house cat, abandon a child, choose to marry

Diffa's Kinetic Aura:

From the double cat head wooden torc he wears around his neck (his wooden religious symbol of Bastet, painted russet except for the cat heads at either end, which are both painted gold) grains of sand and droplets of water start to emerge from their mouths and within a few seconds there are many swirling around him, covering the air around him, up to ten feet away from him, though the individual grains and droplets are too far apart from each other to be a noticeable hindrance to anyone that is within his kinetic aura.

Character Background:

Diffa of the Kallit clan grew up in Kalit (Village of Stories)

Clan: Kalit
Given Name: Diffa (means river bank)

Diffa enjoys talking with travelers that pass through his village. His ability to entice such travelers to tell them about their travels impresses the elders of the village, though Diffa's tendency to venture a ways down the river and meeting such travelers before the elders have met them makes them wonder if sometimes only Diffa has heard some of the traveller's stories that otherwise would have been told to the elders themselves.

For the most part Diffa has been non-violent with travellers passing through Kalit. It is only when he has helped to defend the village from strangers with bad intentions that he has used his tekko-kagi (to try to disarm such strangers that get close to him of their weapons), his tremor impulse to try to warn strangers with voilent inentions to leave his village alone, typically targeting ground between himself and approaching criminals as a warning to stop approaching the village.

Recently some travelers (other PCs) were passing through Kalit on their way to Wati and Diffa persuaded them to allow him to join their group and participate in the upcoming lottery assignment in Wati.

not sorted yet....

Diffa's mini-backstory and connection to (at least a few) other PCs:
Diffa of the Kallit clan grew up in Kalit (Village of Stories)

Clan: Kalit
Given Name: Diffa (means river bank)

Diffa enjoys talking with travelers that pass through his village. His ability to entice such travelers to tell them about their travels impresses the elders of the village, though Diffa's tendency to venture a ways down the river and meeting such travelers before the elders have met them makes them wonder if sometimes only Diffa has heard some of the traveller's stories that otherwise would have been told to the elders themselves.

Recently some travelers (other PCs) were passing through Kalit on their way to Wati and Diffa persuaded them to allow him to join their group and participate in the upcoming lottery assignment in Wati.

Who wants to have their PC be part of the PC group(s) that Diffa joined up with when their group passed through Kalit on their way to Wati from Sothis?

Due to the elders of Kalit talking with passers-by, it would allow time for multiple PCs/groups of PCs to be arriving in Kalit while other PCs who arrived earlier in the day to still be talking with the elders of the Kalit.

The above gives the potential for most of the PCs (except for ones that live in Wati or traveled to Wati via a different route) to merge to form the nearly full PC group, with the remaining PCs joining up with the group in Wati.

I tweaked Diffa's attribute modifiers (Int +1 instead of +0; Cha +2 instead of +3). Ancient Osiriani (in addition to modern Osiriani) for his bonus language. Athletics for the extra trained skill (so he is adept at using his tekko-kagi for disarming others).

I also filled in some of his higher-level choices, which fits his character concept. One of the blessings Bastet will gift him with at 9th level is the ability to 'mass catfall'.

He acquired his most pecular item, a mechanical torch (which does not have a non-common rarity tag on AoN; I checked my digital copy of Guns & Gear Remaster; it is a common item) a few years ago from a group of travelers from Alkenstar, who gave it to him as part of their gratitude for him healing their wounds. They mentioned they no longer needed it as their dungeon-delving days were behind them.

https://2e.aonprd.com/Equipment.aspx?ID=1236

Order of group forming....based off gameplay (and lack of gameplay) and discussion posts so far...:

Does the following sound good to everyone?

(2 PCs) Entered Osirion at Sothis: Rols (from ??) & Erobos Sunbreaker (ex-gladiator from ??)

Rols & Erebos arrive in Sothis via ship, disembarked and walked south along the River Sphinx.

(+1 PC = 3 PCs) Erebos & Rols meet Diffa at the small town of Kalit while traveling south along Sphinx River from Sothis. While the elders of the village interview Rols, Diffa starts up a conversation with Erebos, then talks with Rols while the elders interview Erebos.

(+1 PC = 4 PCs) While Rols is being interviewed by the elders, an emissary Kayne arrives in Kalit to deliver a message/letter to the elders of the village. Diffa tells Kayne they are currently busy interviewing a traveler, and as the message/letter was the last one Kayne had to deliver, asked to join Rols, Erebos and Diffa for the Lottery in Wati.

Diffa steers the group around Djefet and fills the others with him about the curse that affects the small town.

(+1 PC = 5 PCs) The group traveling south along the River Sphinx meet Alvarius and his crocodile, who join the group.

(+1 PC = 6 PCs) The group enters Wati and meets Iryani Kalyeer, who joins the group.

Diffa asks Alvar to speak with the nagaji and aks her if she would like to join the group.

(+2 PCs = 8 PCs) Diffa invites Dee'Ly'Lah and Layla to join the group.

(+1 PC = 9 PCs) Shantanna joins the group (TBD by asking and accepting invite or being added to group as part of being a guard).

Erebos & Rols (were already grouped up before traveling to Sothis via ship, grouped up during ship voyage or grouped up in Sothis)
+ Diffa (3rd to join)
+ Kayne (4th to join)
+ Alvar (& croc) (5th to join)
+ Iryani (6th to join)
+ Dee & Layla (7th & 8th to join)
+ Shantanna (9th to join)

Coin & Gear earned during campaign:

Level 1 character build:

Ancestry Human
Ethnicity Garundi
Heritage Versatile Human (==> general feat ==> Fast Recovery)
Lv 1 Ancestry Feat Natural Ambition (==> Weapon Infusion)
Attribute Boosts Constitution & Charisma
Languages Kelish, Osiriani, Taldane

Background Raised by Belief (==> Bastet)
Attribute Boosts (Int or Cha) & Con
Non-Lore trained skill Deception +5
Lore trained skill Bastet Lore +4
Skill Feat Assurance (Deception)

Class Kineticist
Dual Gate (earth & water)
Lv 1 Earth Impulse Tremor
Lv 1 Water Impulse Ocean's Balm
Lv 1 Kineticist Feat Extended Kinesis
Class Attribute Boost Con
Automatic Trained Skills Nature +4
Chosen Trained Skills (3 plus +1 Int bonus) Athletics +3; Diplomacy +5; Religion +4; Society +4
Base Kinesis
Channel Elements
Elemental Blast (Earth ==> range 30 ft; 1d8 bludgeoning or piercing) (Water ==> range 30 ft; 1d8 bludgeoning or cold)
Impulses
Kinetic Aura

4 Free Ability Boosts Dex, Con, Int, Wis

Str +0
Dex +1
Con +4
Int +1
Wis +1
Cha +2

Initial Coin & Gear

Explorer's Clothing
Tekko-kagi (uncommon)
wooden religious symbol of Bastet
backpack
bedroll
chalk (10)
flint & steel
mechanical torch
mirror
rations (2 weeks)
relgious text of Bastet
rope
soap
torch (5)
waterskin

platinum (0)
gold (1)
silver (1)
copper (0)

Lv 2 level-up:

Class Feat Summoner Dedication (==> Beast Eidolon ==> Maahess)
Summoner Trained Skills Intimidation & Nature Ancient Osirion Lore
Skill Feat Skill Training (Acrobatics)
Manifest Eidolon
new language (GM fiat): Ancient Osirion (thematic source of language is Maahess (beast eidolon that is linked to Bastet and ancient Osirion)

Lv 3 level-up:

Skill Increase Athletics (T ==> E)
General Feat Weapon Training (can now use the parry trait of his tekko-kagi)
Extract Element
Will Expertise

Lv 4 level-up:

Class Feat Basic Synergy (Expanded Senses)
Skill Feat Cat Fall

Lv 5 level-up:

4 Attribute Boosts Dex, Con, Int, Wis
Skill Increase Acrobatics (T ==> E)
Ancestry Feat Clever Improvisor (free feat ==> Untrained Improvisation)
new Trained Skill (via Int increase) Lore (??)
Gate's Threshold Expand the Portal
Junction Water Impulse Junction
Impulse Feat Calcifying Sand

Lv 6 level-up:

Class Feat Torrent in the Blood
Skill Feat Combat Climber

Lv 7 level-up:

Skill Increase Athletics (E ==> M)
Genral Feat Feather Step
Kinetic Durability
Kinetic Expertise

Lv 8 level-up:

Class Feat Advanced Synergy (Meld into Eidolon)
Skill Feat Quick Jump

Lv 9 level-up:

Skill Increase Religion (T ==> E)
Ancestry Feat Multitalented (Cleric Dedication)
Cleric Trained Skills Relgion Lore (??) & Deception Lore (??)
Gate's Threshold Fork the Path (Air)
Air Impulse Air Cushion
Perception Expertise

Lv 10 level-up:

4 Attribute Boosts Dex, Con, Int, Wis
Class Feat Basic Cleric Spellcasting
new Trained Skill (via Int increase) Lore (??)
Skill Feat Powerful Leap

Lv 11 level-up:

Skill Increase Religion (E ==> M)
General Feat Sacred Defense
Kinetic Quickness
Reflow Elements
Weapon Expertise

Lv 12 level-up:

Class Feat Expert Cleric Spellcasting
Skill Feat Wall Jump

Lv 13 level-up:

Skill Increase Acrobatics (E ==> M)
Ancestry Feat Bounce Back
Gate's Threshold Expand the Portal
Junction Earth Gate Junction (Elemental Resistance)
Impulse Feat Whisper on the Wind
Light Armor Expertise
Weapon Specialization

Lv 14 level-up:

Class Feat Blessed One Dedication
Skill Feat Kip-Up

Lv 15 level-up:

4 Attribute Boosts Dex, Con, Wis, Cha
Skill IncreaseAthletics (M ==> L)
General Feat Ancestral Paragon (Adapted Cantrip)
Greater Kinetic Durability
Kinetic Mastery

Lv 16 level-up:

Class Feat Mercy (of Grace ==> can remove the following conditions: Clumsy, Grabbed, Paralyzed)
Skill Feat Quick Climb (have 25 ft Climb speed)

Lv 17 level-up:

Skill Increase Acrobatics (M ==> L)
Ancestry Feat Adaptive Adept
Gate's Threshold Fork the Path (Fire)
Fire Impulse Burning Jet
Double Reflow

Lv 18 level-up:

Class Feat Greater Mercy (and also remove the following conditions: Immobolized, Petrified, Restrained, Slowed, Stunned)
Skill Feat Cloud Jump

Lv 19 level-up:

Skill Increase Religion (M ==> L)
General Feat Canny Acumen (Will)
Final Gate
Kinetic Legend
Light Armory Mastery

Lv 20 level-up:

4 Attribute Boosts Str, Con, Int, Cha
Class Feat Master Cleric Spellcassting
new Trained Skill (via Int increase) Lore (??)
Skill Feat Break Curse