DiePingu's page

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So

Just want to check my reading of the Toxicologist power right:

When you would banish a card that has the Alchemical trait for its power, you may discard it instead (□ then you may draw a card) (□ or you may search your deck for a boon that has the Alchemical trait and put it on top of your deck).

I'm assuming that the 'or' chains in this, i.e. you 'discard instead' or 'you may search your deck', not both

I could also read it as you may discard instead, and then 'you may draw a card' or 'search your deck'


Okay, so we started out on Wrath last weeked with a five person group (Enora, Kyra, Adowyn, Seeoni, Crowe).

Although we finished the basic set with only one retry (ran out of time on mission four) I noticed we were definitely getting hit for a fair bit of damage, and in the last scenario we got our arses kicked about as hard as is humanly possible without anyone dying and still manage to win (most people had only one or two cards left in their decks, Enora had zero).

We have already got all the cure spells out plus the sacred prism and Kyra's healing power is pretty neat, but it definitely felt like we were light on healing.

Is this just a case of the basic adventure being hard / or is it that more healing options open up later on (I assume it does, but didn't see that many healing style cards knocking around in the deck list)?

I just wondering mainly because we play fairly aggressive which tends to burn though decks fairly fast, so do we need to dial it back a bit?


So this came up last night

If you defeat the Owlbeartross, you go through your location until you find a non villain monster and then banish it. It does not specify what you do after that - shuffle the location deck, or put the cards back down in the order you found them?


I've got a quick question / clarification about Liranne's Musketeer power to do with barriers:

"You may discard a weapon to defeat a barrier that has the Cache, Lock, or Skirmish trait."

When I first looked at it I thought 'pretty cool' however on a second look I realised the power description is more important for what it doesn't say what what it does:

1) Not restricted to barriers I am encountering, or indeed barriers at my location

2) Does not specify when I have to play the card (i.e. on encountering, when making your check etc.)
Does that imply I can try to open a lock for example, fail the check and then just go blam and blow it open with this power?