Faxon

Didier Russoux's page

2 posts. Alias of Webb.


Full Name

Didier Russoux

About Didier Russoux

Didier Russoux:

Male Tiefling (Devil-Spawn) Warpriest of Iomedae 1
NG medium outsider (native)
Initiative +1; Perception +3
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Defense
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AC 18/20 , Touch 11 , Flat-Footed 17
HP 11
Fort +5 Ref +1, Will +5
Speed 20 ft.
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Offense
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Longsword +5 1d8+4 19-20 *2
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Statistics
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Str 18, Dex 12, Con 16 , Int 13, Wis 17, Cha 6
Base +0; CMB +4; CMD 15
Feats
Armor of the Pit
Weapon Focus Longsword
Traits
Monster Hunter
Perhaps you came to the Varisian Gulf in search of the Sandpoint Devil, or maybe you followed fisherman’s tales of Old Murdermaw— regardless, you’ve ventured through Varisia to hunt down famous monsters. While they have all eluded you so far, you made it to Sandpoint to research and restock before heading back out into the wilderness. Because of your training, you gain a +1 trait bonus on attack rolls and weapon damage rolls against aberrations and magical beasts.
Unearth Secrets
You have a gift for recognizing secret desires. You gain a +2 trait bonus on Sense Motive checks
when trying to get a hunch that might reveal a target’s hidden vice, dark impulse, or any other craving it would not want publicly revealed.
Skills
Acrobatics 0+1=1, Appraise 0+1=1, Bluff 0-2=-2, Climb 0+4=4, Diplomacy 0-2=-2, Disguise 0-2=-2, Escape Artist 0+1=1, Heal 1+6=7, Intimidate 0-2=-2, Knowledge Religion 1+4=5, Perception 0+3=3, Perform 0-2=-2, Ride 0+1=1, Sense Motive 1+8=9, Spellcraft 1+4=5, Stealth 0+1=1, Survival 0+3=3, Swim 0+4=4
Languages
Common, Goblin, Infernal
Spells
Create Water, Detect Magic, Read Magic, Stabilize
Bless, Shield of Faith
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Equipment
Backpack, Bedroll, Blanket, winter, Bolts (20), Chalk, Crossbow, light, Longsword, Potion Cure Light Wounds, Pouch, belt, small, Rations, trail 5 days, Scale mail, Shield, heavy steel, Waterskin ( water )

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Special
Tiefling (Devil-Spawn)
Cold Resistance 5, Darkvision, Fire Resistance 5, Scaled Skin, Soul Seer
Warpriest,
Aura, Blessings 4/day, Focus Weapon, Orisons, Sacred Weapon
Holy Strike, at 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purposes of overcoming damage reduction
War Mind, at 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.

Backstory:

To be born. It should be the start of a new life, hope and …… My birth was nothing like that, I was cut/pulled from my mother’s womb to be sacrificed to some dark entity by the barbarians who had captured us after the raid on our caravan.
The only thing that stopped them was my odd appearance, courtesy of my father who had raped my mother nine months prior and had left her to die.
I was, for a better word, sacred to them so they let me live.
This is my beginning.
The next 8 years I would live amongst these nomadic people as a sort of good luck charm. It was a hard physical life which I didn’t care for. In my mind I was destined for more than this.
Then my tribe was attacked by a small group of well armored knights.
They found me and brought me before their leader, a beautiful woman in full armament with a sword in a sun as symbol on her chest. Seeing through my appearance she saw a gentle soul in my eyes and took me in as her own. She turned a young boy in a strong-willed man. I was schooled by a variety of teachers and received training both in martial combat and religious matters.
Now at the age of 19, first time on my own. I was send to travel Varisia, spread the word of Iomedae, by action and words. Just arriving at Sandpoint after hearing of a creature called the Sandpoint Devil.