| Diavo |
I have worked on a homebrew feat, to give players the opion of using divine spells without having to go into multiclassing, and am looking for input.
«Feat: Accidental Oracle
At fifth level, and after, a character can add in the benefits of a 1st lvl oracle in the form of Oracles curse, spells known, spells per day and revelations. Do not include class skills. For skills, any new skills, that were class only, become available. However, they gain no bonus beyond stat and rank bonus.
Every third lvl after gaining the feat, first possible at lvl 8, the oracle lvl is increased by one. The amount of skill ranks gained during advancement where the oracle lvl advances is the average or median (at gm’s discretion) rounded up or down, depending on the skills gained from the base class. Up in the case of base clasd having higher skills gained, down if lower. This includes when gaining the feat.
Hitpoints, saves, to hit, and similar advancements/bonuses are not to be included from the oracle advancements. At GM’s discretion, spells known and spells per day may be reduced.»
The preferred oracle curse would be «god meddled» as a way for a character to get something from having the gods take a somewhat extreme interest in their life.