Linnorm-Slayer

Dianith Vyoder of Volksfelt's page

6 posts. Alias of BinkyBo.


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NPC

After you agree, she nods to a soldier just outside the door.. who heads off to make whatever preparations and your decision known.
"Be prepared for the cold... and be prepared to face witches, hags, and all manner of beasts of scale and hide."
"When you're ready, we'll take you across the river, and show you to the tracks."


NPC

An hour after you wake, Dianith arrives.
"Skald Kvasir and the possessed woman are gone. The guard at the armory was found asleep... and a witchcatcher was found missing."
She explains the stolen item is a restraint with disruptive properties attached to a pole to keep ones captive at bay during travel.
"The tracks lead to where we are forbidden to travel. We are quite certain he's gone off to where Ornsksor has been taken... we are unsure to what end. It is too much to ask of you.. to face creatures of legend in the heart of Fenrir's Fury, but I've been told Ornskjor is the only one who can return you to Golarion."


NPC

Having put the possessed and cursed housekeeper to sleep, Skald Kvasir passes through your group. "Should get some rest yourselves...."

Dianith agrees. "Yes. We will accept no more help from you until you do." ... though likely only half-serious... she looks serious

As she opens the front door, you hear a chorus of humming in the distance. Dianith tells you "Marriage processional.. ", then tips her head that direction... "Come...."

As you step outside you can see them a half-block away. It appears to be everyone who'd been in Mjodhal following just behind the bride and groom. They are humming a lilting tune .. somewhere between lullaby and a sea dog's song, but fairly complex in melody.
Dianith explains... "Those who honor their union walk the betrothed to the door of the house where they will become man and wife."

The street lanterns have been extinguished... all members of the humming choir are carrying their own.. covered with punctured tin. Pinpricks of light twinkle upon the processional, and the snow and structures around them as they walk.

"If you're ready, let me take you to where you may stay. Skald Kvasir has agreed to remain with her for the night."


NPC

follow-up kn(religion): 1d20 + 10 ⇒ (12) + 10 = 22

Corum determines curing her condition would require three castings of a spell to remove curses. She suffers from curses of flawed vision, tongues.. the third curse binds a rage spirit within her body... once lifted, the rage spirit will manifest in an incorporeal form... and will need to be destroyed.

Dianith arrives with a couple more soldiers. "Looks like work of Fenrir's huldra witch. We would normally turn to Ornskjor for matters such as this."
After a moment of thought.. looking upon the possessed woman...
"Perhaps the best we can do is have Skald Kvasir put her to sleep.. keep her in a state of slumber until we can find a way to cure her afflictions."

"Speaking of which, we should get some sleep ourselves. Leave the dregs of the casks to those who've not done battle today."


NPC

Dianith opens the doors into the main keep. The entire interior is one long hall... a raised area with throne on the far side, a flaming brazier and stacked barrels are in the center of the room, and long tables along either side. Several dozen people are at the tables... all with steins. Some fresh fruit, breads, and other nosh are set out.

Those inside appear to mostly be soldiers and spouses(?)... all appear to be big boned and sport long hair from slightly scraggly to well-groomed the closer their placement to the throne, and dressed in light parade armor... the spouses' outfits are understated versions of what you'd expect at a winter wedding. A flowering vine with a white and speckled gold bloom is repeated throughout the hall, and attire accessory with baby's breath.. as well as something similar to a poinsettia.

Dianith gestures to an open area at the left table.. near the entrance. Two of the soldiers you rescued escort you there while Dianith and Arrick head toward the throne.
"We will inform the Jarl of the situation... and your assistance."


NPC

Dianith confers with her fellow soldiers, then joins you.. walking her mount. With the refugees trailing behind, she leads you down the Palanquin Path to Volksfelt...
"Capital of the north.. home to Lady Uraba, Shaper of the Tundra.. ruled by Jarl Bastijn, the Drakefeller."

There is an impressive twenty-foot wall of stone and oak around the entire perimeter of a hundred or so buildings. The largest of which looks like the hull of a massive sailing ship turned keel up. At one end of the long structure there is a wide squat tower. An un-walled portion on the north side of Volksfelt (to your left) abuts a wide lazy river - which runs east-west, and disappears on either end into mountain ranges.. miles away. North of the river are forested hills.. as far as you can see.

Soldiers on the parapet call out, and the gates creak open with a gesture from Dianith. "Madame Shkoata..." she calls over her shoulder... " if you would see to the good people of Jorunea, I will requisition a shaper to provide housing."
As Madame Shkoata moves off to confer with Gramps and his people, Dianith turns back to you."We're not too late...", and points to some kids climbing and rolling a large empty cask near the main keep. ".. only one mead barrel down."

There are six long tables set up outside the main keep and twice as many cooking fires with boar, ox, elk, and large game birds on spits. The locals of Volksfelt are scattered about the area chatting steins-in-hand in groups. Few seem to notice you.. fewer give a second look as you pass on your way to the doors of the main keep.