Ganyavesha

Diana Kalihezi's page

40 posts. Alias of Goddity.


About Diana Kalihezi

Diana Kalihezi
N Medium humanoid (kitsune, shapechanger)
Spirit guide oracle 6
Str 10, Dex 9, Con 14, Int 12, Wis 12, Cha 22
Base Atk +4; CMB +4; CMD 13
Init +5
Senses Low-light vision; Perception +1
AC 22, Touch 17, Flat-footed 16 (+6 cha, +4 armour, +1 shield, +1 deflection)
hp 48 (6d8 + 18)
Fort +6, Ref +9, Will +7
Feats Extra revelations (2), improved initiative, Magical tail (3)
Traits reactionary, life of toil
Languages common, sylvan, celestial, abyssal, aklo, infernal
SQ Lore mystery (Automatic writing, brain drain, sidestep secret), Wrecking mysticism curse
Speed 30 ft.
Gear attuned (+1) heavy mace, attuned (+1) spellstoring (inflict moderate wounds) mithral chain shirt, buckler, cloak of the hedge wizard (transmutation), potions of cure light wounds (3), trail rations (10), potion of Eagle’s Splendour, 183 gold

Skills:
+15 use magic device (6 ranks + 3 class + 6 cha)
+12 bluff (6 ranks + 6 cha)
+12 disguise (6 ranks + 6 cha)
+10 knowledge [planes] (6 ranks + 3 class + 1 int)
+7 spellcraft (3 rank + 3 class + 1 int)
+5 knowledge [local] (1 rank + 3 class + 1 int)
+4 linguistics (3 ranks + 1 int)
+1 Acrobatics (+2 racial – 1 dex)

Spells and Attacks:
Melee bite +4 (1d4), heavy mace +5 (1d8+1)
Special Attacks Brain drain (2/day)

Spell-Like Abilities (CL 6th)
3/day—dancing lights
2/day—disguise self, charm person (DC 18), misdirection (DC 18)

Spell-Like Abilities (CL 1st)
1/day—enlarge person, expeditious retreat
At will—mage hand, prestidigitation

Spells (CL 6th)
3rd level (4/day): cure major wounds, shield of wings
2nd level (7/day): boneshaker, inflict moderate wounds, cure moderate wounds, minor image, ventriloquism
1st level (8/day): bless, barbed chains, burning disarm, murderous command, cure light wounds
0th level: resistance, detect magic, create water, guidance, spark, light, bleed

Special abilities:
Change shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores. The avatar is a picture of the human form, as that is how she spends most of her time.

Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast.

Bonded spirit (Su): A spirit guide can form a temporary bond with a spirit, as the shaman’s wandering spirit class feature. She must make this selection each day when she refreshes her spells. A spirit guide cannot bond with a spirit that is incompatible with her alignment, ethos, or mystery (GM’s discretion). A spirit guide gains one hex of her choice from the list of hexes available from that spirit. She uses her oracle level as her shaman level, and she switches Wisdom for Charisma and vice versa for the purpose of determining the hex's effects. She also adds the bonded spirit’s spirit magic spells to her oracle spells known for that day, but only of spell levels she can cast

Wrecking Mysticism: Increase by 50% the duration of any poison, sickened, or nauseated condition that affect you.

Automatic Writing (Su): Once per day, you can spend a full hour in uninterrupted meditation. During this period, your hands produce mysterious writing that pertains to the future. The writing takes the form of a divination with 90% effectiveness.

Brain Drain (Su): You can take a standard action to violently probe the mind of a single intelligent enemy within 100 feet. The target receives a DC 19 Will save to negate the effect and immediately knows the source of this harmful mental prying. Those who fail this save are wracked with pain, taking 6d4 points of damage. After successfully attacking with this ability, you may use a full-round action to sort through the jumble of stolen thoughts and memories to make a single Knowledge check using the victim's skill bonus. The randomly stolen thoughts remain in your mind for 5 rounds. Treat the knowledge gained as if you used detect thoughts. This is a mind-affecting effect.

Sidestep Secret (Su): Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma instead of your Dexterity.

Daily Information:
Spirit: Ancestor
Hex: Ancestral Blessing (Su): The shaman can grant the blessings of her ancestors to any ally within 30 feet. The blessed creature receives a +1 competence bonus on attack and damage rolls. This blessing lasts until the blessed creature hits with an attack or deals damage to a target. The shaman can have only one ancestral blessing active at a time. If the shaman uses this ability again, the previous blessing immediately ends. At 8th level and 16th level, the bonuses provided by this blessing increase by 1.
Spirit Spells: unseen servant (1st), spiritual weapon (2nd), heroism (3rd)