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Ok so I'm building a serpentine eidolon focusing on grab+constrict on the bite and I'm really confused how constrict works with greater grapple and kraken style on top of it.
First: with greater grapple, it says I can make two grapple checks in one round (move plus standard actions) but I am only required to roll once. Does this mean that I only get to damage my opponent with grab+constrict once or twice if I choose to damage both times? So if my eidolon has a 1d6+1 bite and its the round after the initial grab, do I only get the 1d6+1 bite and 1d6+1 constrict once (total 2d6+2), or does this occur twice; once for the move and once for the standard (total 4d6+4).
Second: with kraken style, it says I can add my wisdom bonus to the damage whenever a grapple check is made. So does that apply with only one of the grapple checks or with both since I'm required to only roll once. And does kraken style add the damage to just the bite damage or to both the bite and constrict? (so wis 13, would it be 1d6+2 bite and 1d6+1 constrict or 1d6+2 bite and 1d6+2 constrict?)

Not looking for an optimized build just looking for some clarification. Thanks guys.


Hello, would love some feedback on this construct I created for a campaign I'm brainstorming. I used the pathfinder monster creation page, clockwork dragon, clockwork goliath, and purple worm as references. The monster in question is a colossal mechanical worm. I tried to give it diverse abilities as it is a kind of siege engine but also to make the battle interesting. Constructive criticism is welcome. Thanks guys.

Spoiler:

Abiteth, Worm Siege Engine CR 20
N Colossal construct (clockwork)
Init +8; Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +2
DEFENSE
AC 40, touch 8, flat-footed 34 (+4 Dex, +2 dodge, +32 natural, -8 size)
hp 281 (31d10+111)
Fort +10, Ref +16, Wis +10
DR 15/adamantine; Immune construct traits
Weaknesses vulnerable to electricity
OFFENSE
Speed 70ft., burrow 70ft.
Melee bite +43 (4d6+20 plus grab) or slam (2d8+20)
Space 30 ft.; Reach 20 ft.
Special Attacks breath weapon (120-ft. line, DC 25, 20d8 electricity, usable every 1d6+4 rounds), grind (3d6+30 slashing), push (slam, 15 ft.), self-destruction, swallow whole (3d10 bludgeoning, AC 26, 25 hp), trample (2d8+30, DC 45)
STATISTICS
Str 50, Dex 18, Con —, Int —, Wis 11, Cha 1
Base Atk +31; CMB +59; CMD 79 (can’t be tripped)
Feats Improved InitiativeB, Lightning ReflexesB, ToughnessB
Skills Intimidate +25, Perception +2
SQ difficult to create, efficient winding, large slam, repair clockwork, small mouth, swift reactions, tough alloys
SPECIAL ABILITIES

Burrow (Ex)
Abiteth is capable of burrowing through solid rock, but not metal
Grind (Ex)
Abiteth’s serrated body makes it all the deadlier. When it makes a successful grapple check, it deals an additional 3d6+30 slashing damage. This includes, but not limited to, its grab ability.
Large Slam (Ex)
Due to its large, wormlike body, Abiteth’s slam affects a 10 ft. radius area.
Repair Self (Ex)
Abiteth can repair itself and other clockwork constructs. As a standard action that does not provoke an attack of opportunity, Abiteth can repair damage done to itself or an adjacent clockwork creature, restoring 2d10 hit points.
Small Mouth (Ex)
Abiteth is only capable of swallowing huge or smaller creatures.
Self-Destruction (Ex)
When Abiteth’s hit points are reduced to 10% its total (25 hp) or less but still above 0, it self-destructs on its next turn, bursting in an explosion of metal scraps and steam that deals 13d6 points of slashing damage plus 13d6 points of fire damage to all creatures within a 20-foot-radius burst. A successful DC 25 Reflex save halves the damage. The save is Constitution-based.


Hey guys, I'm looking to build a cleric/ashavic dancer build but not really sure how to go about it or how many levels of each I should go into. I'm hoping to go to at least 8th level for cleric to get the full domain abilities. I picked Azata and Darkness domains. Any suggestions are welcome. Thanks.


For some context, my friends and I have started playing Reign of Winter, I'm playing a human, green draconic bloodline bloodrager and we are already second level nearing third. We've been playing for a few sessions now and I can't seem to get the hang of playing bloodrager. Every combat I seem to get knocked out or almost knocked out. Being the melee class my typical strategy is to run up, rage, hit.

I plan on getting toughness as my 6th level bloodline feat, and we got a hold of a belt of con +2, my feats are currently raging vitality and steadfast personality, AC 19, 27 hp, any suggestions on what I can do now or do I simply have to hold out until later levels.