| Full Name |
DiGriz Kerbouchard |
| Race |
| HP 26/26 AC: 17| F: +5 R: +7, W: +6 | Perc: +6 (T) |
| Gender |
Male, Human (Skilled) City Slicker |
| Strength |
10 |
| Dexterity |
12 |
| Constitution |
12 |
| Intelligence |
14 |
| Wisdom |
10 |
| Charisma |
18 |
About DiGriz Kerbouchard
Name:
Agent Number:
Ancestry (Heritage) and Background: Human () City Slicker
Level: 2 , XP: 16 Tracker
Alignment:
Age: Gender:
Progression and Wealth
Languages: Akitonian, Common, Castrovelian, Pahtra
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SENSES
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Perception: +6 (T)
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DEFENSE
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AC: 17 (+1 Carbon Skin with a Commercial Rebreather, +1 Dex, +4 Trained, +1 Shield)
Fortitude: +5 (T) Reflex: +7 (E) Will: +6 (E)
Shield: +1, Hardness: 8 , BT: 2 , HP: 8/8
Special:
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OFFENSE
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Melee: Nano-Edge Rapier +4/-1/-6 (1d6 P) (Analog, deadly d8, disarm, finesse)
Ranged: Rotating Pistol with a Commercial Silencer +4/-0/-4 (1d6 P) (Agile, Analog, Concealable, Concussive)
Ranged: Frag Grenade x2 +3/-1/-5 (1d8 P, 1 Persistent Bleed on Crit, Blast 5')
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REACTIONS
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Quip (Trigger: Ally damages a creature within 30') You follow up on your ally’s success by hurling a cunning, well-timed taunt at a foe they wounded. Attempt to Demoralize the triggering creature.
Change of Plans (Trigger: Target of Get'em drops to 0 HP) Immediately change the target of Get'em, though without Leading by example.
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ENVOY DIRECTIVES
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Leadership Style: In the Spotlight
↻, ◇, ◆, ◆◆, or ◆◆◆
Get'em!: ◆ You single out an enemy for you and your allies to focus your attacks on. Select an enemy within 60 feet that you can see. You and your allies gain a +1 status bonus to attacks against that target until the beginning of your next turn.
Get'em! Lead by Example: ◆◆ Strike the target. You gain a status bonus to the damage roll equal to your Charisma modifier. Regardless of whether the Strike hits, you and your allies gain a +1 status bonus to damage on subsequent Strikes made against the enemy until the start of your next turn. Revisit at 5, 10, 15, and 20.
Dance Partner!: ◆ Nominate yourself and an ally within 10 feet. Stride or Step, then your ally can Stride or Step as a reaction as long as they end the same distance or closer to you than they started.
Dance Partner! Lead by Example: ◆◆ You and your selected ally count any enemies that you both threaten as being flanked, regardless of your relative positions, until the start of your next turn. Your ally becomes concealed against ranged Strikes made by creatures within 10 feet until the start of your next turn or the ally moves, whichever comes first.
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SKILLS
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Skill: +Mod (Proficiency)
Cooperative Nature +4 on Skill checks to Aid Another
Acrobatics: +5 (T)
Arcana: +6 (T)
Athletics: +4 (T) Auto E at level 5
Computers: +6 (T)
Crafting: +2 ()
Deception: +8 (T)
Diplomacy: +10 (E)
-+1 Item bonus to Diplomacy with residents of Absalom Station
Intimidation: +4 ()
Lore (Absalom Station): +6 (T)
Lore: ()
Medicine: +4 (T)
Nature: ()
Occultism: ()
Performance: +8 (T)
---Impressive Performance
Piloting: +5 (T)
Religion: ()
Society: +5 (T)
Stealth: +5 (T)
---Face in the Crowd Revisit at Deception Master
Survival: +4 (T)
Thievery: +8 (T)
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FEATS
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Level 1 - Ancestry: Cooperative Nature
Level 1 - Background: Face in the Crowd
Level 1 - Leadership Style: Impressive Performance
Level 1 - Class: Quip
Level 2 - Class: Change of Plans
Level 2 - Skill: Skill Training (Arcana)
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EQUIPMENT
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Bulk: 1, 1L (Encumbered:, Maximum: )
Carbon Skin with Empty Slot. Comfortable, Flexible, Tech (1B)
Commercial grade Compact Shield. Analog, Compact (1L)
BACKPACK: (Bulk: 1/4, 0L First 2 don't count)