Desert Native (Ex):
At 2nd level, a desert druid gains a
bonus on Initiative checks and Knowledge (geography),
Perception, Stealth, and Survival checks equal to 1/2 her
druid level in desert terrain, and she cannot be tracked in
such environments. This ability replaces woodland stride.
Sandwalker (Ex):
At 3rd level, a desert druid suffers no
penalty to speed or on Acrobatics or Stealth checks when
moving through sandy or desert terrain. This ability
replaces trackless step.
Desert Endurance (Ex): At 4th level, a desert druid
ignores the effects of a hot climate as if using endure
elements. She also has a reduced need to eat and drink, as
if wearing a ring of sustenance (though normal sleep is still
required). This ability replaces resist nature’s lure.
Wild Shape (Su):
A desert druid gains this ability at 6th
level, except that her effective druid level for the ability is
equal to her druid level – 2. A desert druid cannot use wild
shape to adopt a plant form. At 10th level she can assume
the form of a Small or Medium vermin, at 12th level a Tiny
or Large vermin, and at 14th level a Diminutive or Huge
vermin. This effect functions as beast shape IV (treating the
vermin as an animal to determine its ability and natural
armor modifiers).
Shaded Vision (Ex):
At 9th level, a desert druid becomes
immune to blinding and dazzling effects and gains a +2
bonus on saving throws against gaze attacks and illusions of
the figment and pattern subschools. This ability replaces
venom immunity.
Dunemeld (Ex): At 13th level, a desert druid can
assume the form of a swirling mass of sand at will. This
is equivalent to gaseous form, but the druid gains a land
and burrow speed of 10 feet rather than a f ly speed. While
in this form, the druid gains a circumstance bonus on
Stealth checks made in desert terrain equal to her druid
level. This ability replaces a thousand faces.