Undine

Dhakor Poveni's page

35 posts. Alias of Rabscuttle.


Full Name

Dhakor Poveni

Race

| HP 13/13 | AC: 15 Touch: 12 FF: 13 | CMB: 2 CMD: 14 CMD-FF: 12| Fort: +3 Ref: +1 Will: +6 | Init: +3 | Darkvision 60ft Perc: +3 Sense Motive: +3

Classes/Levels

| Speed 40ft, Swim 30ft | Channel (1d6): 5/5; Current Flow: 6/6; Agile Feet 5/6; Hydraulic Push: 1/1 | Spells 1st: 3/3 | Active Buffs: None

Gender

Male CN Undine Cleric 2

Size

Medium

Age

78

Alignment

Chaotic Neutral

Deity

Hanspur

Strength 12
Dexterity 13
Constitution 10
Intelligence 12
Wisdom 17
Charisma 14

About Dhakor Poveni

Statistics:
STR: 12 = Base: 14; Racial: (-2) Undine
DEX: 13 = Base: 11; Racial: (+2) Undine
CON: 10 = Base: 10
INT: 12 = Base: 12
WIS: 17 = Base: 15; Racial: (+2) Undine
CHA: 14 = Base: 14

Fort: 3 = Base: +3; CON: +0
Ref: 1 = Base: +0; DEX: +1
Will: 6 = Base: +3; WIS: +3

AC: 15 = Base: (+10); Dexterity: (+1); Armor: (+2) Leather; Shield: (+1) Buckler; Dodge: (+1) Dodge
Touch: 12
FF: 13
Energy Resistance: Cold 5

BAB: 1
CMB: 2 = BAB: (+1); Strength: (+1)
CMD: 14 = Base: (+10); BAB: (+1); Strength: (+1); Dexterity: (+1); Dodge: (+1) Dodge

Initiative: +3 = +1 DEX, +2 trait
Speed: 40ft = 30 base, 10 travel domain.
Swim Speed: 30ft
HP: 13 = 2d8

Attacks:
Melee
Trident +2 (1d8+1, x2)
Dagger +2 (1d4+1, 19-20/x2)
Ranged
Trident +2 (1d8+1, x2)
Dagger +2 (1d4+1, 19-20/x2)

Skills:
Acrobatics: 0 = +1 DEX; Misc: (-1) ACP
Appraise: 1 = +1 INT
Bluff: 2 = +2 CHA
Climb: 0 = +1 STR; Misc: (-1) ACP
Diplomacy: 2 = +2 CHA
Disguise: 2 = +2 CHA
Escape Artist: 0 = +1 DEX; Misc: (-1) ACP
Fly: 0 = +1 DEX; Misc: (-1) ACP
Heal: 8 = +2 ranks; +3 WIS; Misc: (+3) Class Skill
Intimidate: 2 = +2 CHA
Knowledge (geography): 7 = +2 ranks; +1 INT; Trait: (+1) Restless Wayfarer [Knowledge (geography)]; Misc: (+3) Class Skill
Knowledge (history): 6 = +2 ranks; +1 INT; Misc: (+3) Class Skill
Knowledge (planes): 5 = +1 rank; +1 INT; Misc: (+3) Class Skill
Knowledge (religion): 6 = +2 ranks; +1 INT; Misc: (+3) Class Skill
Perception: 3 = +3 WIS
Ride: 0 = +1 DEX; Misc: (-1) ACP
Sense Motive: 8 = +2 ranks; +3 WIS; Misc: (+3) Class Skill
Stealth: 0 = +1 DEX; Misc: (-1) ACP
Survival: 3 = +3 WIS
Swim: 12 = +1 rank; +1 STR; Misc: (+3) Class Skill, (-1) ACP; Racial: (+8) Swim Speed

Race Features:
Type (ARG 175): You are an outsider with the native subtype.
Movement (ARG 175): You have a swim speed of 30 feet*, can move in water without making Swim checks, and always treat Swim as a class skill.*
Energy Resistance (ARG 175): You have cold resistance 5.*
Spell-Like Ability (ARG 175): You can use hydraulic push once per day as a spell-like ability.
Darkvision (ARG 175): You can see perfectly in the dark up to 60 feet.
Hydrated Vitality (ARG 175): You gain fast healing 2 for 1 round anytime you submerge completely within a body of natural water. You can heal up to 4 hit points per day.

Class Features:
Armor and Shield Proficiency: You are proficient in Light and Medium Armor. You are proficient with shields (excluding tower shields.) *
Weapon Proficiency: You are proficient with all Simple weapons. Additionally you are proficient with the following weapons: Trident
Aura (Core 39): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment
Favored Weapon (Core 39): You gain proficiency with the favored weapon of your deity (Trident)
Channel Energy (Su) (5 /day): You can release a wave of positive energy which either heals 1d6 of damage to living creatures or damages undead creatures (Will Save DC 13) You can use this abilty 5 times a day.
Spontaneous Casting (Core 41): You can lose any prepared spell that is not a orison or domain spell in order to cast a cure spell of the same spell level or lower.
Domain Powers: You gain the following domain powers:
-> Current Flow (ISG 226) (6 /day): 6 times per day as a free action, you can increase your land or swim speed by 10ft. While swimming, you gain a +1 bonus on swim checks. These effects last 3 rounds.
-> Speed Bonus (Core 47): Your base speed increases by 10ft.*
-> Agile Feet (Core 47) (6 /day): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability 6 times a day.[/list]

Traits:
Restless Wayfarer [Knowledge (geography)] (APRW 6): You gain a +1 trait bonus on Knowledge (geography)* and Knowledge (local)* checks, and Knowledge (geography) is a class skill* for you. You can also speak one additional language*.
Reactionary (APG 328): You gain a +2 trait bonus to Initiative checks*.

Feats:
Dodge (Core 122): You gain a +1 dodge bonus to your AC.*

Equipment:

Offense: Trident, 2 daggers, Alchemist's Fire
Defense: Leather armor, buckler
Other: Masterwork backpack, Wooden holy symbol, Bedroll, 4 trail rations, Waterskin, Spidersilk rope, Holy Text
Coins: 31gp, 9sp

Prepared Spells:

0th (DC 13): Create Water, Guidance, Resistance, Detect Magic
1st (DC 14): Bless, Divine Favor, Shield of Faith, Longstrider [D]