Forwell Hog

Devrim Ornelos's page

32 posts. Alias of Draconas (RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16).


About Devrim Ornelos

Male Human Magus 1
NG Medium Humanoid
Favored Class Magus
Speed 30 ft.
Init +2 (+2 Dex)
Senses Perception +0
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DEFENSE
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AC 16 (10 Base, +2 Dex, +4 armor)
Touch 12 (10 Base, +2 Dex)
Flat Footed 14 (10 Base, +4 armor)
HP 10 Current 10 (1d8, +1 Con, +1 FC)
Fort +4 Ref +2 Will +2
CMD 15 (10 Base, BAB +0, Str +3, Dex +2)
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OFFENSE
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BAB +0
Melee
+3 Bastard Sword (1d10+3, 19-20/x2) or
+3 Scimitar (1d6+3, 18-20/x2) or
+3 Kukri (1d4+3, 18-20/x2)
Ranged
+2 Crossbow, heavy (1d10, 19-20/x2, 20 bolts)
CMB +3 (+0 BAB, +3 Str)
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STATISTICS
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Str 16 (+3) [10 pts]
Dex 14 (+2) [5 pts]
Con 12 (+1) [2 pts]
Int 16 (+3) [5 pts, +2 racial]
Wis 10 (+0) [0 pts]
Cha 8 (-1) [-2 pts]

Feats
(1st) Exotic Weapon Proficiency (Bastard Sword)
(B) Combat Casting

Traits
Drug Addict (Personal Addiction): +1 to Fort saves.
Rich Parents: Additional 900gp to starting funds.

Skills
Acrobatics +1 [0 Rank, +2 Dex, -1 AP]
Appraise +0 [0 Rank, +3 Int]
Bluff -1 [0 Rank, -1 Cha]
Climb +6 [1 Rank, +3 Str, +3 Class, -1 AP]
Diplomacy -1 [0 Rank, -1 Cha]
Disguise -1 [0 Rank, -1 Cha]
Escape Artist +1 [0 Rank, +2 Dex, -1 AP]
Fly +0 [0 Rank, +2 Dex, -2 AP]
Heal +0 [0 Rank, +0 Wis]
Intimidate +3 [1 Rank, -1 Cha, +3 Class]
Knowledge (arcana) +7 [1 Rank, +3 Int, +3 Class]
Knowledge (planes) +7 [1 Rank, +3 Int, +3 Class]
Perception +0 [0 Rank, +0 Wis]
Perform -1 [0 Rank, -1 Cha]
Profession +0 [0 Rank, +0 Wis]
Ride +1 [0 Rank, +2 Dex, -1 AP]
Sense Motive +0 [0 Rank, +0 Wis]
Spellcraft +7 [1 Rank, +3 Int, +3 Class]
Stealth +1 [0 Rank, +2 Dex, -1 AP]
Survival +0 [0 Rank, +0 Wis]
Swim +2 [0 Rank, +3 Str, -1 AP]
Use Magic Device +3 [1 Rank, -1 Cha, +3 Class]

Languages Common (Taldane), Draconic, Osiriani, Varisian.

Racial Abilities:
+2 Int.
Bonus Feat.
Skilled: +1 skill rank at 1st and +1 each level.

Class Abilities:
Weapons and Armor Proficiency: Proficient in all simple/martial weapons and light armor.
Arcane Pool: 4 points.
Cantrips.
Spell Combat: As a full round action, attack with all available attacks with one handed weapon at -2 and can cast a spell with free hand if only takes 1 standard action to cast.

Gear:
Starting Gold: 1,040gp
Chain Shirt, masterwork [250 gp, 25 lb.]
Bastard Sword [35 gp, 6 lb.]
Scimitar [15 gp, 4 lb.]
Kukri [8 gp, 2 lb.]
Crossbow, heavy [50 gp, 8 lb.]
Crossbow Bolts x20 [2 gp, 2 lb.]
Explorer's Outfit [10 gp, 8 lb.]
Signet Ring [5 gp, nil]
Spell component pouch [5 gp, 2 lb.]
Backpack, masterwork [50 gp, 4 lb.]
-Scroll case [1 gp, .5 lb.]
-Parchment (x5 sheets) [1 gp, nil]
-Inkpen [1 sp, nil]
-Ink (x2 1 oz. vials) [16 gp, nil]
-Compass [10 gp, .5 lb.]
-Spellbook, wizard's [15 gp, 3 lb.]
-Lantern, bullseye [12 gp, 3 lb.]
-Oil (x3 1-pint flasks) [3 sp, 3 lb.]
-Flint and steel [1 gp, nil]
-Candles x10 [1 sp, nil]
-Chalk x5 [5 cp, nil]
-Waterskin [1 gp, 4 lb.]
-Mirror, small steel [10 gp, .5 lb.]

~Located at his rented apartment~
Chest, large [10 gp, 100 lb.]
-Cold-weather Outfit [8 gp, 7 lb.]
-Hot-weather Outfit [8 gp, 4 lb.]
-Noble's Outfit [75 gp, 10 lb.]
-Jewelry [100 gp, 3 lb.]
-Scholar's Outfit [5 gp, 6 lb.]
-Wine, fine (x2 bottles) [20 gp, 3 lb.]
-Tent, large [30 gp, 40 lb.]
-Bedroll [1 sp, 5 lb.]
-Blanket, winter [5 sp, 3 lb.]

Total: 75.5 lbs (light load)
Normal Carrying Capacities: <76 lbs/77-153 lbs/154-230 lbs
Masterwork Backpack Carrying Cap: <86 lbs/87-173 lbs/174-260 lbs
Remaining gold: 285 gp, 8 sp, 5 cp

Spells:

Spells per day: 3/1+1
Spell DCs: 13/14
Spells Known - (* = memorized)
Cantrips: acid splash, arcane mark, dancing lights*, daze, detect magic*, disrupt undead, flare, ghost sound, light, mage hand, open/close, prestidigitation, ray of frost*, read magic, spark
1st Level: color spray*, magic missile, shield*, shocking grasp, true strike

Background:

Born into the power and prestige of House Ornelos, Devrim was the youngest child of Navara Ornelos, youngest sister to Toff Ornelos. At an early age, much was expected of Devrim as an Ornelos. His family is one of the prime movers in Korvosa with many of them in high seats of power as advisors, magistrates, and administrators. Somehow though, Devrim excelled at every opportunity in disappointing his House.

His uncle and others in the family pressured him to study at the Acadamae, specializing in one of the schools of magic taught there. His father wanted his son to be strong and confident over being a font of vast knowledge, so he enrolled him in Orsini Academy under its esteemed sword master. Devrim attempted to please them all by studying long into the night at the Acadamae and working the sword forms during all his breaks. This lack of total commitment to his studies infuriated his uncle with Devrim taking many more than one tongue-lashing from Toff. His study of the arcane arts drew the disgust of his father who had less and less to do with his own son as time went on.

All this stress on his body and mind would eventually drive Devrim into the use of drugs to ease his troubles. It started off mildly enough as substances that provided a slight hallucinogenic effect to those that helped relax the user. Eventually, it progressed to the point of harder substances such as most recently, Shiver to improve the few hours of sleep he was able to gain a day. His supplier, a scummy criminal by the name of Gaedren Lamm, promised that Shiver would ease his worries with few side effects as Lamm took the steady stream of gold that Devrim placed in his hands. The young noble grew more and more addicted to Shiver as he used an increasingly stronger dose with each use.

After a high dose of tainted Shiver purchased from Lamm, the boundaries between dreams and waking, hallucinations and reality briefly blurred for Devrim. By the time he came down from his bad trip, he had accidently slain one of his fellow students at the Acadamae. Officially, he should have been arrested and tried but his family connections were able to have the charges dropped to a mere dueling accident. Unofficially, he was censured by House Ornelos and expelled from its holdings for an unspecified amount of time, in essence banished from his family. The honor and prestige of his rank stripped away from him in so brief a moment, Devrim struggled with becoming clean once more. The final step in his plan to sobriety was to hunt down his own personal demon, personified in his ex-dealer Lamm, and maybe regain a little of his stolen honor in the process.

Personality:
Devrim is an earnest young man who strives to do as well as he can in any undertaking. While he doesn't mean to carry it around with him, he does have a healthy dose of a nobleman's arrogance from his upbringing. As of late, he seems to struggle with a part of himself and thus can appear very tense when locked in battle with his own inner demons.

Appearance:
Devrim is a tall, lanky young man with non-descript brown hair, hard slate grey eyes, and features that appear tired and drawn. Even in his better days, he wouldn't be one to instantly set the ladies to swooning, his recent issues have taken a visible toll upon his body. His garments on the other hand are of the finest quality and appear to be what a rich young noble would wear if not trying to appear to be a noble exactly at first glance.